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Starfighter Mini-Mod Release Party


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#1 Phoenix Rising

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Posted 23 April 2007 - 01:59 AM

Alright, first off, thanks for making it to the release party. This is your chance to ask me anything at all about the mod before you get to play it yourselves, talk about what you would like to see in future versions, and meet up with other players for a match; basically whatever you guys want to discuss that's related to Phoenix Rising is cool with me. So who is going to start us off?

#2 Admiral_Antilles

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Posted 23 April 2007 - 02:30 AM

hey phoenix id like to say this is a wicked looking mod and i cant wait for the full version

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#3 Phoenix Rising

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Posted 23 April 2007 - 02:34 AM

Thanks. Any era in particular that you would like to see represented?

#4 OOM-911

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Posted 23 April 2007 - 02:49 AM

all i can say about it so far is it looks like a mini warlords (which is really really good in the mod category.)

there are a lot of things I'm wondering about this mod. 1 would be

-is there atmospheric flight for some of the capitals


and as for future releases add more ships and get into the subclasses other then that its perfect!

#5 Admiral_Antilles

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Posted 23 April 2007 - 02:53 AM

Wedge Antilles only

thats the only one i want to see

and NRS Lusankya

how long till release??

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#6 Phoenix Rising

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Posted 23 April 2007 - 02:56 AM

-is there atmospheric flight for some of the capitals

Hmm, probably not due to scaling. The ships are accurate to +/- 1 mm in scale, so putting a capital ship on a land map would be dominating. That being said, the mod is in the space stage right now and little is being touched with land just yet.

and as for future releases add more ships and get into the subclasses other then that its perfect!

There will definitely be more ships :xcahik_:.

Almost one hour now, Antilles.

#7 Admiral_Antilles

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Posted 23 April 2007 - 03:00 AM

WHAT ABOUT WEDGE!!!

Edited by Admiral_Antilles, 23 April 2007 - 03:01 AM.

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#8 Phoenix Rising

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Posted 23 April 2007 - 03:04 AM

Heh, Wedge is definitely in here. As for Lusy, well you know I had to cut the Executor-class at the last minute, so that's something I hope to have for the next release.

#9 dark trooper

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Posted 23 April 2007 - 03:07 AM

I can't wait either i wouldn't mind seeing a little more EU ships in other than that it looks good. oh by the way whats the pop limit for space in the mod.

#10 OOM-911

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Posted 23 April 2007 - 03:09 AM

you said the isd has 157 hard points

how many will the eclipse have

and also if i look at my favorite ship the victory MK 1 how many hard points can i expect to see on it? and how many are going to fire missiles

#11 Phoenix Rising

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Posted 23 April 2007 - 03:09 AM

Pop cap is 48 for tactical space, but there is no population galacticly.

#12 dark trooper

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Posted 23 April 2007 - 03:11 AM

OK sounds good though i am curious how many ships is possible with the 48 pop limit.

#13 Admiral_Antilles

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Posted 23 April 2007 - 03:12 AM

shit this is goan be good.

Will the X-Wings be able to shot Torpedos

and is possible to limit the number of torpedos they can launch to bemore cannon

*i know alot about Rebel fighters because of Wedge"

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#14 Phoenix Rising

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Posted 23 April 2007 - 03:12 AM

you said the isd has 157 hard points

how many will the eclipse have

and also if i look at my favorite ship the victory MK 1 how many hard points can i expect to see on it? and how many are going to fire missiles

Well, as with the EaW models, I can only use as many bones as they've rigged, so until the model can be replaced, it's just the superlaser unfortunately.

The Victory is another EaW model in desperate need of replacement, but it does fire concussion missiles and comes with the Full Salvo ability.

#15 OOM-911

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Posted 23 April 2007 - 03:13 AM

nice thx thats all for now from me

#16 Phoenix Rising

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Posted 23 April 2007 - 03:14 AM

OK sounds good though i am curious how many ships is possible with the 48 pop limit.

Fighters, bombers, transports, freighters, and corvettes take 1. Frigates take 2. Cruisers take 4. Battleships take 6. Capitals take 8. Dreadnoughts take at least 16, although it depends on the class.

Will the X-Wings be able to shot Torpedos

and is possible to limit the number of torpedos they can launch to bemore cannon

Yes. And no. Not like a hard count. I have the recharge time based on the warhead count though.

#17 Admiral_Antilles

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Posted 23 April 2007 - 03:16 AM

good now i can use my fighter strategys

maybe another day we can have a online match phoenix

Edited by Admiral_Antilles, 23 April 2007 - 03:20 AM.

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#18 dark trooper

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Posted 23 April 2007 - 03:22 AM

It's good to know the pop requirement for the ships and i would say just as a guest that it sounds very good. Can't wait to play only half an hour left.

#19 OOM-911

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Posted 23 April 2007 - 03:34 AM

little over half way there.....

heres one will a turbo laser blast form a star destroyer do a ton of damage to a small fighter. its just that the caps are super inaccurate against fighters or will it be like in the old game were they do hardly anything to fighters?

#20 Admiral_Antilles

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Posted 23 April 2007 - 03:39 AM

20 mins lEFT

what made you choose the name Phoenix Rising for teh mod??

Edited by Admiral_Antilles, 23 April 2007 - 03:41 AM.

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