Starfighter Mini-Mod Release Party
#1
Posted 23 April 2007 - 01:59 AM
#4
Posted 23 April 2007 - 02:49 AM
there are a lot of things I'm wondering about this mod. 1 would be
-is there atmospheric flight for some of the capitals
and as for future releases add more ships and get into the subclasses other then that its perfect!
#6
Posted 23 April 2007 - 02:56 AM
Hmm, probably not due to scaling. The ships are accurate to +/- 1 mm in scale, so putting a capital ship on a land map would be dominating. That being said, the mod is in the space stage right now and little is being touched with land just yet.-is there atmospheric flight for some of the capitals
There will definitely be more ships .and as for future releases add more ships and get into the subclasses other then that its perfect!
Almost one hour now, Antilles.
#14
Posted 23 April 2007 - 03:12 AM
Well, as with the EaW models, I can only use as many bones as they've rigged, so until the model can be replaced, it's just the superlaser unfortunately.you said the isd has 157 hard points
how many will the eclipse have
and also if i look at my favorite ship the victory MK 1 how many hard points can i expect to see on it? and how many are going to fire missiles
The Victory is another EaW model in desperate need of replacement, but it does fire concussion missiles and comes with the Full Salvo ability.
#16
Posted 23 April 2007 - 03:14 AM
Fighters, bombers, transports, freighters, and corvettes take 1. Frigates take 2. Cruisers take 4. Battleships take 6. Capitals take 8. Dreadnoughts take at least 16, although it depends on the class.OK sounds good though i am curious how many ships is possible with the 48 pop limit.
Yes. And no. Not like a hard count. I have the recharge time based on the warhead count though.Will the X-Wings be able to shot Torpedos
and is possible to limit the number of torpedos they can launch to bemore cannon
#19
Posted 23 April 2007 - 03:34 AM
heres one will a turbo laser blast form a star destroyer do a ton of damage to a small fighter. its just that the caps are super inaccurate against fighters or will it be like in the old game were they do hardly anything to fighters?
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