Starfighter Mini-Mod Release Party
Started by Phoenix Rising, Apr 23 2007 01:59 AM
43 replies to this topic
#41
Posted 24 April 2007 - 04:02 PM
so how would you progress from one tech level to another - a special research option ?
having the heroes buildable will make the build tabs even more full - and if you do make them buildable would you consider restoring their associated ship (while making the hero more expensive/longer build time to compensate) ?
having the heroes buildable will make the build tabs even more full - and if you do make them buildable would you consider restoring their associated ship (while making the hero more expensive/longer build time to compensate) ?
#42
Posted 24 April 2007 - 04:53 PM
There wouldn't be any tech progression since they're just arbitrary numbers anyways. It would just be a way of starting a game a little further into the research progression.
The heroes would only be buildable from the command center or something. The goal is to then do upgrades on them to improve their hero transport if you so desire.
The heroes would only be buildable from the command center or something. The goal is to then do upgrades on them to improve their hero transport if you so desire.
#43
Posted 24 April 2007 - 06:59 PM
Mmm buildable heroesI will likely split it up by tree depth. So Tech 1 would be how it is now, with one starting unit for each class and everything else required to be researched; Tech 2 would give you the next level designs, such as the T-65 X-wing, B-wing, CC-9600, and so on for Rebels; Tech 3 would be the level after that (RZ-1 A-wing, BTL K-wing, Dodonna-class, etc.); and so on.
I haven't thought about the heroes as much, but I will probably move towards making them buildable.
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