Jump to content


Photo

The 4th Age discussion's topic..


  • Please log in to reply
259 replies to this topic

#161 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 31 March 2008 - 07:51 PM

nothing...
I'm not in a modding mood these days :mellow:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#162 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 31 March 2008 - 08:52 PM

That's a pity :(

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#163 Kyrivian

Kyrivian

    Self Proclaimed Lord

  • Members
  • 87 posts
  • Location:In my Crisis Suit

Posted 01 April 2008 - 03:30 AM

No doubt about that.

Posted Image

[center]

Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#164 Kyrivian

Kyrivian

    Self Proclaimed Lord

  • Members
  • 87 posts
  • Location:In my Crisis Suit

Posted 27 April 2008 - 04:50 PM

So... still not in the modding mood?

Posted Image

[center]

Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#165 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 27 April 2008 - 05:27 PM

nope....
And by the looks of things, it could take a looong time before I get in one...
Wich means that I might release the current version soon... If it's just nasty feedback on the mod, then I'll most likely give modding up, but then again, if it's just a single comment on a good mod, then there's chances for a higher motivation :blink:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#166 Kyrivian

Kyrivian

    Self Proclaimed Lord

  • Members
  • 87 posts
  • Location:In my Crisis Suit

Posted 27 April 2008 - 05:32 PM

I highly doubt you'll get "nasty" feedback on the mod. Really.

Posted Image

[center]

Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#167 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 27 April 2008 - 05:47 PM

well, I was being sarcastic, so... :blink:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#168 Kyrivian

Kyrivian

    Self Proclaimed Lord

  • Members
  • 87 posts
  • Location:In my Crisis Suit

Posted 28 April 2008 - 12:11 AM

Yeah well... whoa.

Beta. TIS HERE! :blink:

Posted Image

[center]

Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#169 Gfire

Gfire

    Nuju

  • Project Team
  • 2,173 posts
  • Location:I have returned from the depths
  • Projects:Finding My Way
  •  The Perfectionist

Posted 29 July 2008 - 04:53 PM

I think Easterlings use Polearms, not pikes. They have a four-foot polearm and a nine-foot one. My idea was to make the four-foot ones strong vs. swordsmen (They are used for close combat,) and the longer ones strong vs. cavalry, and allow two differant units, or let them toggle (even more fun.)

//Gfire

Greetings, community.

#170 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 21 September 2008 - 07:13 AM

Maybe rohan's last unit could be men of Arnor? I mean they are neighbour regions :D Or hobbits! :p Are you changing the voices of Rohan militia and Dwarves? Because it saounds absurd with voice of gondor soldiers :D And (if it is possible) could you increase the commad point limit =) IMO armies are too small. And the last question: will rhun and harad have walls in their citadel/fortress

Edited by Argeleb, 21 September 2008 - 07:24 AM.

Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#171 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 21 September 2008 - 10:08 AM

Rohan will have men of Arnor, but only as the last summon power :D They will not have any "normal" units that doesn't come from Rohan :D NO hobbits what so ever :p
The militia already have the old peasant voice, and the dwarves, well.. I don't have any other voices for them, so there's nothing I can do unless someone wants to make voices for them :p
I don't know about the commandpoint limit... It will be larger than the normal BFME, of course, but I don't know if I'll double it.. ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#172 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 21 September 2008 - 01:51 PM

Okey, good. I loaded it(just yesterday, because I noticed that I havn't instelled Bfme 1 to my new computer :D) and there were still those gondorian voices. I could do that but I don'y know do I have enough dwarvish voice or is my english good enough :p

And I am bullying you again with my suggestions :D Rohans last unit: Helms Deep warriors: haevy armored crossbowmen. They are population of Helm's Deep defenders and have lots of amor because they live near dwarves. Maybe they would not have heavy armor upgarde at all: their armour is good enough. So what you think?

Edited by Argeleb, 21 September 2008 - 05:15 PM.

Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#173 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 21 September 2008 - 08:50 PM

NO

Never will I add crossbowmen in my mod..
Not gonna happen :D
Don't look at this like I'm not going to add any of your ideas though.. I just want the unit to be unique and really cool ;) (Crossbowmen are unique, but not cool ;))

And of course there's still Gondorian voices... I've only release 1 beta... No bug-fixes or anything after that :p
When I say something's changed, I mean it's changed on my current version ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#174 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 22 September 2008 - 12:04 AM

One thing that struck me in the last beta was that units ran incredibly slowly ;)

I mean...it's like they're fat guys crawling along in the last mile of a marathon :D Not fit troops marching...

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#175 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 22 September 2008 - 03:53 PM

Then what mod have you been playing to get to used to speed?
I've upped the speed since the vanilla game ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#176 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 22 September 2008 - 05:27 PM

How do I update this mod ;)
Maybe those Helm's defender could have normal bows then?

Edited by Argeleb, 22 September 2008 - 05:28 PM.

Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#177 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 22 September 2008 - 05:37 PM

1) By waiting to the next beta comes out ;) Hopefully not to long

2) Helm's Defender, as you'd obviously like to call them, wouldn't have bows if I had them :D I'd personally like it to not have anything specific with Helm's Deep, as it does not serve any major part in this war ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#178 Argeleb

Argeleb

    title available

  • Members
  • 266 posts
  • Location:Finland

Posted 22 September 2008 - 06:31 PM

Okay then :D
Fan of mods:
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb Posted Image

#179 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 24 September 2008 - 12:42 AM

Hey Lauri i found this short artical you might wont to read


The Lord of the Rings - The Fourth Age

The Ringbearer has passed over the sea, content in the knowledge that he helped finally lay to rest the dreaded Sauron, the Dark Shadow. The Fellowship of the Ring - Gandalf, Bilbo, Aragorn, Boromir, Legolas, Gimli, Pippin, Merry, Sam and Frodo all have done their part and the War of the Ring is over. Thus signaled the end of the Third Age.

The end of the Third Age marked the end of the dominion of the Elves and the beginning of the dominion of Men. As the Fourth Age began, many of the Elves who had lingered in Middle-earth left for Valinor, never to return; those who remained behind would "fade" and diminish. The Dwarves eventually dwindled away as well. The Dwarves eventually returned in large numbers and resettled Moria. Peace was restored between Gondor and the lands to the south and east. Eventually, the tales of the earlier Ages became legends, the truth behind them forgotten.

This is the tale of the unknown Fourth Age of Middle Earth. Peace did not come easily for Gondor and Rohan. There existed a small number of orcs and other dark creatures that lived through the destruction of their terrible master and found solace in the deep places of the earth. The powerful Haradrim from the deep south of Arnor were unwilling to rejoin their brothers of man and bitterness and anger far greater than that of Sauron overtook them.

When Eldarion, the son of Aragorn, took the throne of Gondor upon the death of his father, he was crowned amidst another dark plague. The wicked Harad and the orc remnants have discovered one of the lost palantiri thought destroyed when Barad-dur fell. They also find the dark place where Ancalagon, the mightiest of the ancient evil dragons, fell over 5000 years ago. The place has spawned more evil and darkness that Sauron's old allies will use against the new king.

King Eldarion and his mother Queen Arwen call upon those who would aid the kingdom. Alas, the former Third Age heroes are gone and neither the wisdom of the White Wizard Gandalf nor the mighty sword of Aragorn are available. Who among the mighty humans, dwindling elves and dwarves will heed the call? History has told of the fates of two of the original five wizards who came to Middle Earth long ago - Saruman and Gandalf. What of the other three - Radagast, Allatar and Pallando? Would they hear the call for aid?


 

safsignature.png

 


#180 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 24 September 2008 - 01:09 AM

Then what mod have you been playing to get to used to speed?
I've upped the speed since the vanilla game :p


Seriously? Must just have been bfme2/rotwk :p

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?



Back to The 4th Age


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users