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FC voxel/shp´s


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#41 Sydr0

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Posted 16 July 2003 - 10:59 PM

gamemate firestorm will not mind of course, I really doubt any1 will mind, its just making the turret longer and little hjigher u know? shouldnt take that long.

#42 Gamemate

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Posted 17 July 2003 - 08:35 PM

Ok I will start working on it, if it is FS work I am pretty certain that there is index 4 normals something I don´t work with so the complete voxel will get index 2 normals.
If people were more constructive with their comments, then this place would be more enjoyable
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#43 Sydr0

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Posted 18 July 2003 - 02:25 AM

k, well as soon as u finish it send it to my email, sydr0@hotmail.com
thx

#44 Gamemate

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Posted 18 July 2003 - 06:22 PM

Ok will do that.

And the cameo with smaller text bar, the other one I can´t do as I forgot to save the psd.

A new voxel aswell, NR Repair Drone. There is 8 turrets to make the animation.

#45 Tom

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Posted 18 July 2003 - 06:30 PM

Looks a bit big and weird. Too far forward i'd say.

#46 Gamemate

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Posted 18 July 2003 - 06:48 PM

The turret needs some adjustments, the size and style fits well in with the NR side but if you have some suggestions about changes I don´t mind :p

#47 genobreaker

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Posted 31 July 2003 - 10:14 PM

I loved to have one of those
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#48 Gamemate

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Posted 01 August 2003 - 08:09 PM

You can have it if you want but not until I have added some better texture and adjusted the turret and animation. All voxels in FC will be available once the mod is realesed but if anyone want´s the voxel before it is realesed I have no problem with that as long as I know that it will be used in a proper way.

Uppdate on graphics.
SR Radar Facillity.

It has the capability to locate where the enemy is going to strike or move by calculating speed and direction of the enemy.

All the essential technology is underground, don´t worry if it gets damaged as it has backup radar systems

Below is the buildup.

#49 Gamemate

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Posted 07 August 2003 - 08:04 PM

There is one active anim and it is the whole building, you can see it below :D

As the file is to large to attach I have upploaded it.

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I might just aswell show more of my work :D


SR Air Base Buildup
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NR MM Launcher
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#50 Kravvitz

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Posted 07 August 2003 - 08:44 PM

amazing! :o 8)

#51 Gamemate

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Posted 08 August 2003 - 04:13 PM

Ah well they will be available when the mod is released.

Buildup of the SR Airpad.

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Bibshape and building of the SR Airpad.
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Scrap that can be harvested and recycled, they color and shape is diffrent for the different sides. It won´t be available in the vulcanic terrain as there is something else planned.
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If people were more constructive with their comments, then this place would be more enjoyable
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#52

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Posted 08 August 2003 - 04:26 PM

cool.. well we cant wait till the mods done..

need any beta testers?

#53 Tratos

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Posted 08 August 2003 - 04:28 PM

hmmm......dammit, i put scrap in my mod, and suddenly everyones doing it, tho i haven't got cool graphics yet.
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#54 Gamemate

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Posted 08 August 2003 - 04:44 PM

hmmm......dammit, i put scrap in my mod, and suddenly everyones doing it, tho i haven't got cool graphics yet.


I have had it planned from the start of my TC :D (My mod has been in progress since RA2mods.com). I can attach the graphics later on if you want to use them.

#55 Tratos

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Posted 08 August 2003 - 05:29 PM

lol, well i doubted i was the first to think of the idea, and no AKA not SW, im not even working on a mod called SW? http://exodus.savagewar.co.uk Project Exodus is the one im making with Scrap.

Gamemate i would like to use your graphics if only until i make my own, you will of course be credited and if you dont want to attach them you can PM them.
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#56 Tratos

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Posted 08 August 2003 - 05:50 PM

Im not working on Savagewar tho, thats Clazzys mod, i webmaster ra2:savagewar, maybe thats confusing you.
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#57 Gamemate

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Posted 09 August 2003 - 04:40 PM

The scrap is attached below :D

There is different colors (allied scrap and soviet scrap) and there is only snow and temperate versions but it shouldn´t be to hard to convert them to the other themes.

#58 Tratos

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Posted 11 August 2003 - 10:13 AM

Thanks a lot Gamemate.
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#59

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Posted 19 August 2003 - 05:46 AM

What program are you all using...need to know... :oops:

#60 Kravvitz

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Posted 19 August 2003 - 07:33 AM

What program are you all using...need to know... :oops:



programs that are way out of your price range.

You can make SHP's with MS Paint and XCC Mixer.

there are links to XCC Mixer on my web pages (see my sig).

Please don't ask the same question in three different threads again.




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