I've seen the area of the farms is smaller than before...but i don't understand why if i have more farms, i have less production!
EDIT: Changed the topic name //Naz
Edited by Nazgûl, 08 June 2007 - 04:32 PM.
Posted 26 April 2007 - 07:47 PM
Edited by Nazgûl, 08 June 2007 - 04:32 PM.
Posted 26 April 2007 - 08:06 PM
Posted 27 April 2007 - 03:48 PM
Posted 27 April 2007 - 05:51 PM
Well when you are placing farms, the efficiency percentage is shown. That percentage should be as close to 100% as you can get. You put them too close together and you'll get ~20% efficiency which leads to slow resource gathering even with many farms.
Posted 27 April 2007 - 06:00 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
Posted 27 April 2007 - 07:14 PM
Edited by Nazgûl, 27 April 2007 - 07:14 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 27 April 2007 - 07:45 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
Posted 28 April 2007 - 01:50 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 08 June 2007 - 04:30 PM
I brought this up before, but it didnt get much attention. Anyone notice that when playing a team match your partner will build right in the middle of your base? This is very annoying, at least to me. Is it possible to add a radius around your fortress your allies cant build in? You know, teach them some personal space. I would love to see this addressed in Beta V.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 08 June 2007 - 05:08 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 08 June 2007 - 08:08 PM
BuildableHeroesMP = CreateAHero RohanFrodo RohanEowyn RohanEomer GondorBoromir RohanTheoden GondorFaramir GondorAragornMP GondorGandalf BuildableRingHeroesMP = ElvenGaladriel_RingHero SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER ResourceModifierValues = 100 100 100 95 90 85 80 75 71 68 66 MultiSelectionPortrait = UPGondor_Army LoadScreenMusic = Shell2MusicForLoadScreen End
Posted 08 June 2007 - 08:21 PM
Posted 08 June 2007 - 09:16 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
Posted 08 June 2007 - 09:19 PM
Edited by Downfall, 08 June 2007 - 09:19 PM.
Posted 08 June 2007 - 11:31 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
Posted 08 June 2007 - 11:35 PM
Edited by clonecommand, 08 June 2007 - 11:36 PM.
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