Permanent Hiatus
#1
Posted 03 May 2007 - 03:55 AM
The term permanent hiatus refers to a television show or video game that work has been stopped on, often titles which find themselves on permanent hiatus are dangerously close to being cancelled.
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Hello all.
I've got some good news and I've got some bad news.
First off the good news. I got an e-mail from Vanguard tonight. He is alive and well, and off enjoying other games online.
The bad news is that PR is, and I'm quoting from VG, 'PR for Gen is dead right now, sorry.'
Interpret this as you will. But it looks like PR is dead for now, but I would say that there may be a very slim chance of the possibility of something happening in the distant future. But don't get your hopes up.
It's been quite a run... and I know I've had a lot of fun playing this mod. I've also enjoyed each and everyone of your guys's posts and ideas. That was perhaps the most fun of this site. Coming up with, and reading others, "Crazy ideas" for the mod. It's been an honor working on staff for PR for the relatively short time I've been here (compared to others).
It's been fun... I will never forget you all... Thank you.
#2
Posted 03 May 2007 - 06:47 AM
#3
Posted 04 May 2007 - 01:52 AM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#4
Posted 04 May 2007 - 09:22 AM
NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GET PERMISSION TO DISTRIBUTE THE BETA??????
no... NOO. NOOOO!!!!!!!!!!!!!!!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooo..............
NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GET PERMISSION TO DISTRIBUTE THE BETA???????
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#5
Posted 04 May 2007 - 04:28 PM
Sure C&C Generals is out-dated now, but PR continues to put the fun back into it all
I feel like causing a spectacular explosion... That should cheer me up a bit
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#7
Posted 06 May 2007 - 01:21 AM
#8
Posted 06 May 2007 - 06:41 AM
The changes in that early test copy we got were:
1. The U.S. Ocelot fighter for the tech civilian airport. (The civilian airport still had that Sea Devil that crashed the game when it was shot down. It wasn't fixed or removed in the PR 8.0 beta at that point.)
2. A Chinese EMP tank that had the dispersal and strength of a EMP bomber. (It also taxed my machines graphics and the pulse flash looked funny. I haven't tried it since I've gotten my new card though. I'll have to check into that, again.)
3. A lightweight T-60 tank for one of the GLA factions. I don't remember which faction had this, but no matter because it had a serious bug in it. It wouldn't build.
4. A light amphibious tank/apc for the Demo General after reaching a 3 star promotion. (this was a pretty cool unit)
5. A Gauss cannon for the Nuke Gen. This had a problem though. It required an infantry man in order to operate. Which seems fine on the surface, except that the AI wouldn't man the gun, making it useless to the Nuke general AI and allowing anyone to plow right through the defenses unscathed. (The Gauss gun replaced the Nuke generals Gatling gun)
That's it. The weather effects never made it to the beta. The Tech Exosuit factory wasn't in the beta. The expanded AF generals airfield wasn't in the beta. The new tech naval yard wasn't in the beta. The advanced Sigma AI died on the drawing table (so to speak) and never made it to beta. The GPS station was supposed to be removed from all U.S. factions and made into a tech structure for capture. That never happened. And I'm sure I'm missing other stuff that never made it to the early beta (more like alpha) release of PR 8.0.
So, if anything does get released (as the beta stands now) don't look for any big changes other than what I mentioned above. If I were VG, I wouldn't release it as it stands now, because of all the problems. But that's not a call for me to make. So I will ask.
Edited by Bob, 06 May 2007 - 07:10 AM.
#9
Posted 09 May 2007 - 01:42 PM
You will not see me leave this forum even when the PR is finished! I will stay here with anyone of you guys until this page if totally deleted, i die or till the end of the world! IF this forum is someday deleted it will bite off a big piece from me. I cant really describe my feelings for this place... if this happens im going to miss everything about it really much.
Im sticking to it.
Edited by Bismarck, 09 May 2007 - 01:44 PM.
Ruler of the waves!
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
#10
Posted 11 May 2007 - 10:32 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#11
Posted 13 May 2007 - 05:58 PM
#13
Posted 16 May 2007 - 12:51 AM
why why why man that is just not right but i wish i knew how to mod
#14
Posted 16 May 2007 - 07:18 PM
I'll ask, but even if he says yes there really wasn't many new additions made to the very early stage 1 beta copy we were asked to test along time ago.
The changes in that early test copy we got were:
1. The U.S. Ocelot fighter for the tech civilian airport. (The civilian airport still had that Sea Devil that crashed the game when it was shot down. It wasn't fixed or removed in the PR 8.0 beta at that point.)
2. A Chinese EMP tank that had the dispersal and strength of a EMP bomber. (It also taxed my machines graphics and the pulse flash looked funny. I haven't tried it since I've gotten my new card though. I'll have to check into that, again.)
3. A lightweight T-60 tank for one of the GLA factions. I don't remember which faction had this, but no matter because it had a serious bug in it. It wouldn't build.
4. A light amphibious tank/apc for the Demo General after reaching a 3 star promotion. (this was a pretty cool unit)
5. A Gauss cannon for the Nuke Gen. This had a problem though. It required an infantry man in order to operate. Which seems fine on the surface, except that the AI wouldn't man the gun, making it useless to the Nuke general AI and allowing anyone to plow right through the defenses unscathed. (The Gauss gun replaced the Nuke generals Gatling gun)
That's it. The weather effects never made it to the beta. The Tech Exosuit factory wasn't in the beta. The expanded AF generals airfield wasn't in the beta. The new tech naval yard wasn't in the beta. The advanced Sigma AI died on the drawing table (so to speak) and never made it to beta. The GPS station was supposed to be removed from all U.S. factions and made into a tech structure for capture. That never happened. And I'm sure I'm missing other stuff that never made it to the early beta (more like alpha) release of PR 8.0.
So, if anything does get released (as the beta stands now) don't look for any big changes other than what I mentioned above. If I were VG, I wouldn't release it as it stands now, because of all the problems. But that's not a call for me to make. So I will ask.
Hey Bob see the words that bolded would you have pic of the tank?
#16
Posted 17 May 2007 - 07:27 PM
#17
Posted 20 September 2007 - 06:03 AM
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#19
Posted 07 May 2009 - 10:07 AM
#20
Posted 11 May 2009 - 01:32 AM
but at least we know ur ok, vanguard
startin to get worried about u man
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