Skirmish AI Lag, or catching?
#1
Posted 07 May 2007 - 10:11 PM
I've always liked the Skirmish AI project, unfortunately the only thing thats ALWAYS kept me from using it is I can NEVER seem to get stable performance. No matter what options I enable, or disable, the game always seems to catch. Especially when im scrolling around the map.
I'm not sure if it's lag or what, but the game always seems to stutter almost constantly. without the mod, I enjoy perfect performance on my pc which is more than enough to run this game.
I've tried turning all the graphics/sound options to the lowest setting. Making it almost look like starcraft, and the stuttering is still there. I've turned off heroes and donations. enabled AI highspeed. however nothing seems to work.
Is there any advice anyone could give? I find the original DC AI horribly stupid and love this mod, but cant stand the stuttering.
#2
Posted 09 May 2007 - 04:01 PM
Recommend:
- Defrag yer HDD
- check you have no files in your \windows\temp and \documents and settings\<logged in user>\local settings\temp
- what ver of .NET framework is on your system
- check for mal/spyware running.
Lots I can recommend to make your system run efficiently. I'm also a system builder by trade as well.
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#3
Posted 09 May 2007 - 05:30 PM
It was determined its both the user's hardware and OS settings.
Recommend:
- Defrag yer HDD
- check you have no files in your \windows\temp and \documents and settings\<logged in user>\local settings\temp
- what ver of .NET framework is on your system
- check for mal/spyware running.
Lots I can recommend to make your system run efficiently. I'm also a system builder by trade as well.
Hey thanks for the reply Thudo.
I have made sure there are no files in those directories. I am defragging my system now, I'm pretty sure i have .NET frameworks 2.0 on my system.
So your a system builder eh? Do you buy your hardware online? if so what site do you use?
When my systems done defragging I'll come back and let ya know if that helps.
I do appreciate the help
#4
Posted 09 May 2007 - 06:31 PM
As for costing out components - well that depends where you live. I am in Canada thus its easy to get good prices on high-end computer stuff. In the US, its even easier due to the massively tight competition between distributors.
I do wish I could produce this lag very few people have but we cannot.
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#5
Posted 09 May 2007 - 07:03 PM
If you have any other tips, that'd be great.
BUT
I'm building a new system myself. Rather beefy one at that, so If I can't get the stuttering to stop on this computer, Perhaps I'll try the new one, once its built.
Any more tips are appreciated, Thanks for your time
#6
Posted 09 May 2007 - 09:02 PM
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#7
Posted 29 June 2007 - 12:46 PM
Later.
#8
Posted 29 June 2007 - 12:52 PM
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#9
Posted 01 July 2007 - 08:27 AM
#10
Posted 01 July 2007 - 08:15 PM
http://www.keplerpro...ler/manual.html
#11
Posted 02 July 2007 - 02:55 PM
And it's not the objects on screen that appear to stutter or troops ETC, just the viewpoint, which makes it look like a slight framerate issue.
Edited by Seven_Force, 02 July 2007 - 03:01 PM.
#12
Posted 02 July 2007 - 09:10 PM
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#13
Posted 03 July 2007 - 02:42 PM
#14
Posted 03 July 2007 - 02:48 PM
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#15
Posted 17 July 2007 - 06:49 AM
Yeah, I think that is a great idea. I have used profilers for both C++ and C# code and it can be a real eye-opener as to what code you need to simplify, optimize or even just call less often.I found that there is a lua profiler. Perhaps Arkhan wants to try it to find bottlenecks.
http://www.keplerpro...ler/manual.html
Anyway, the potential benefit of the using the profiler depends on the quality of the output and a comprehensive understanding of the code design.
Apparently, running the profiler is quite simple. Have you tried it?
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