[YR] - Kinetic Weapons
Started by Skywaters, Jul 06 2003 02:09 PM
63 replies to this topic
#22
Posted 08 August 2003 - 11:40 PM
sorry to bring this back up, but could this also work on superweapons, so say the nuke hit & overturned units that were within range???
#24
Posted 10 August 2003 - 01:34 PM
WHY DO I ALWAYS SCREW THESE THINGS UP!? here's what I got...
[ktnk]
Primary=KTNKGUN
Pushy=Yes
BuildLimit=1
Armor=medium
Cost=50
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Owner=YuriCountry
Sight=6
Strength=600
Prerequisite=YAWEAP
UIName=NAME:unknown
Name=unknown
Speed=6
ROT=30
MovementZone=Normal
Category=AFV
TechLevel=2
AllowedToStartInMultiplayer=no
[ktnkgun]
ROF=20
MinimumRange=3
Projectile=InvisibleHigh
Report=MagnetronAttack
;IsRadBeam=yes
IsMagBeam=yes
Damage=300
Speed=300
Range=6
Warhead=KTNKWH
[ktnkwh]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
DirectRocker=Yes
[ktnk]
Primary=KTNKGUN
Pushy=Yes
BuildLimit=1
Armor=medium
Cost=50
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Owner=YuriCountry
Sight=6
Strength=600
Prerequisite=YAWEAP
UIName=NAME:unknown
Name=unknown
Speed=6
ROT=30
MovementZone=Normal
Category=AFV
TechLevel=2
AllowedToStartInMultiplayer=no
[ktnkgun]
ROF=20
MinimumRange=3
Projectile=InvisibleHigh
Report=MagnetronAttack
;IsRadBeam=yes
IsMagBeam=yes
Damage=300
Speed=300
Range=6
Warhead=KTNKWH
[ktnkwh]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0%
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
DirectRocker=Yes
#26
Posted 10 August 2003 - 01:54 PM
damn caps... hate the case sensitive thing here...
#27
Posted 12 August 2003 - 10:33 AM
correct me if I'm wrong... but wouldn't it be possible for a madtank with pushy=yes and rocker=yes be able to knock the tanks over like this when it blows up?
#29
Posted 20 December 2003 - 06:00 PM
Is it possible to send the attacked tank flying something like 5 cells?
#30
Posted 27 December 2003 - 08:54 AM
Thats kinda kool weapon ! :o
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
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#31
Posted 12 January 2004 - 08:02 AM
maybe using the shake screen code ( cant remember wat it is ) it might add a little more interest
I will see you 100 miles away
I will see you in 0% light
I will hunt you down
I will see you in 0% light
I will hunt you down
#32
Posted 13 January 2004 - 12:52 PM
It could be comical that when you flip a Apoc over the screen shaks.
Natus 3.4
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.
#34
Posted 16 January 2004 - 04:01 AM
Hmm. (yes, i still come by to see you modders)
There IS a tiny bit of code that MIGHT be able to get a tank that was attacked (NOT FLIPPED) move a bit. The prospect is making the coresponding unit get chaosed for a few secs.
There IS a tiny bit of code that MIGHT be able to get a tank that was attacked (NOT FLIPPED) move a bit. The prospect is making the coresponding unit get chaosed for a few secs.
Hoooiyyy~
You'd think I wouldn't come, eh?
I'm baaaaaackkk!!!
You'd think I wouldn't come, eh?
I'm baaaaaackkk!!!
#36
Posted 26 January 2006 - 05:56 AM
No.
Ares - How do you want to improve YR today?
What's stopping you from migrating to Ares? We can't implement it unless you tell us!
ModEnc - C&C Modding Encyclopedia | Modders' Quote Database | Yet Another C&C Modding Forum
What's stopping you from migrating to Ares? We can't implement it unless you tell us!
ModEnc - C&C Modding Encyclopedia | Modders' Quote Database | Yet Another C&C Modding Forum
#37
Posted 30 March 2006 - 03:41 PM
when i buy this unit, the game crash, not I.E, it just comes the WinXP error messege..... I tried to add a ROF and a Projectile but sill same problem.. Anyone that can give me a better code?
#40
Posted 30 March 2006 - 05:59 PM
yes i have YR, and i tried to make my own weapon, i added a ROF, Projectile and a Verses to the warhead and added the WH i [Warheads] but still same problem( i gave HTNK this weapnon)
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