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#1 Nazgûl

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Posted 11 May 2007 - 03:14 AM

:xd: Right, here they are... ALL things approved and chosen from my head, Sûls head and YOUR heads... IN other words, this list contains loads of things that we came up with together, all of us/you. I Simply made sure to choose those I like and ignore those I didn't like... But it's still quite a big list though, wouldn't you say? ^_^

I cant say how much of this will go in what release, but this will be a standing list that will go along with any "official" ToDO List that we might follow at any given time :)

Some things are slightly pending also, but anyway, here they are. And I doubt we're gonna ad much more than this. I just think it's time to let you know what has been approved of all suggestions and ideas...
:blush:
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EDIT: As of now (20070520) this is the Official ToDo List, since I moved the remaining things into this list now. Most things was finished as you can see if we check out that thread. We need to keep order and it's easier to do that with just one ToDo List than two... =p

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The Battle for Middle Earth II (BFME2)
”Special Extended Edition”
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Updated: 2007-06-01

Next release is: BETA IV
Release Date: ASAP

“ToDo List”
------------------------------------------------------------------------------------------------
This list will be continusly updated when things are fixed, or new things are added...
Credits are given where other modders than me were involved in the soultion! =)



P = HIGH PRIORITY!!!
- = ToDo
i = In progress!
X = Temp fix!
V = FIXED!
? = Unconfirmed!



Balance check ups
-----------------

V Ships must take more damage from Siege Weapons and trown Rocks!

V Ships need to make less damage to flying beasts!

V Flying beasts need to make more damage to Ships!

V Silverthorn is too strong against things such as Fellbeasts, Mumakils, Trolls, etc!

V Dwarven Axethrowers are too strong against structures!

V Dunlendings are too strong!



Minor fixes
-----------

P Mumakils and Grond needs to be able to pass through Mordor gate!

V WK lost his fire for the sword??? (Very high prio fix!)

V Reduce penalty for many resource buildings to not kick in until 6 are built (on 7th)!

V Reduce Fortress build cost from 40000 to 25000 $!

V Reduce Siege Machines build time from 4 mins to 3 mins!

V Mordor Hero Statue says "Hero Bonus", should say "Infantry Bonus"!

V Change "Dwarven Diamond Mine" into "Dwarven Mithril Mine" (more logical!)

V Change "Steel Mace" to Siege Mace or Iron Mace (no alloys in Middle Earth?)

V Rohan Golden Hall needs to be renamed and moved into Men/Structures to be built by AI!

V Noldor Weapon Song power show wrong banner carrier (Lórien Archer) for 10 seconds?

V Men of Dale uses Rohan banner carrier. Switch to Dale model/skin!

V Sting should only glow when orcs, uruks and spiders are near!

V Remove knockback from CaH archers, and move to Legolas! (But with less strenght!)

V Move Mordor Basic Training to Tavern!

V Wizard Blast (Gandalf's and Saruman's) should be able to attck Flying Units!

x Magic Spell Points maximum limit needs to be higher so all powers can be bought!

x Check filter of Wormtounges 10th level "control" ability! Should not be permanent and not affect everything like powerful heroes...

i Give Uruks a different (less plate armor) skin for LA!

- Skulls of Mordor Catapults seem to affect some evil units? (Allies)?

- Giants should have the same dust FX as Ents when falling down dead!

- Polish LA skins for Goblins!

- Evil Statues should maybe not have Pigeon sound? =p

- Trolls to Stone should be permanent and equal Death! (5 mins now)

- Harad Archers should fall MUCH faster from Mumak Houdas! They "float" now?

- Dwarven units should fall MUCH faster from the Summoned Citadel when destroyed!

- "Blood Thirsty" should work on all allies!

- "Guard Unit" for Uruk Elite (on Saruman) doesn't work?

- Many powers like mass devastation, falling creatures, fire, should do damage to allies too for logic!
(RadiusDamageEffects = ANY +HERO ALLIES)

- Fortress range power weapons like Spire and such should have shroud vision (for the player)

- Fortress weapons should be able to attack on Water (thus Ships)!

V Treasures (from Lairs) should give much more money!

V Glorfindel should do more damage against Nazgul! (200%)

V Eowyn should do more damage against WitchKing! (200%)

V Wall segment upgrades (gates, catapults, etc) seem to be weaker than non upgraded wall segments?



Medium fixes
------------

V Gwaihir can (sometimes) be built by the AI without them having to build Nest???

V Rohan Archers still uses Men of Dale skin despite of reskin given/made!

V Polish WK's Fire Sword FX! (Credit: IP-LoD)

V Move Uruk Scouts into Level 1 Pit, making them early game Ururk unit for Isengard!

i Damage skins would be good for structures that lack Damage States
(Hobbit House, Dwarven Mithril Mine, Dunland Tent...)

V Porters should be the ones that repair structures for their faction (makes them extra useful)

- Walls should always leve repairable rubble, incl the upgraded parts!

- Check and adjust all Exit Paths of new buildings!

- Nenya should (maybe?) not affect flying creatures in regards of the cripple, but the healing should affect on higher ground elevation though!

- Maybe Ash should have Stomp ability like Giants?

- Rohirrim should be able to fire arrows while riding! (See "Anims")

- Treebeard can not Toggle Weapon (Throw Rocks/Hit) while hobbits are mounted?



Big fixes
---------

P Decals & Shadows reset bug!

i "Library System" for all factions!

V Rework the use of Inns!

x Rohan Heroes should be moved to Golden Hall!

- "English Splash" mod!

i Add Strings for all new things... *pheeew*

- Adapt "scenery maps" commandsets to the mod (Rivendell, Helm's Deep, Minas Tirith...)

- Remove most duplicate spells in Spell Books to make them unique?

- More LOTR music!

- Bring down the SKYLINE (there are tons of unused sky textures!!!)

- Make SEE 100% Campaign Compatible?

- <pending> New Ring Heroes for each faction...
* MotW: Isildur, summoned from death!
* Elves: Galadriel, change into Storm Queen skin and get those Ring Powers!
* Dwarves: <pending> some new Dwarven hero, maybe Balin?
* Mordor: Sauron
* Isengard: Saruman
* Goblins: <pending> The Great Goblin, summoned from death!



New units
---------

- MotW: Rohan Archers need new banner! Use same as Rohirrim! (Since they got new non-Dale skin now)

- MotW: Rohan Royal Guard for Rohan Golden Hall?

- MotW: Gondor Spearmen? (Use model from Reality Mod)

V Elves: Another (4th) Ent model; Ash, should be (is now) implemented! (Only melee though, but 10% stronger in melee!)

- Dwarves: King Brand for Men of Dale! (Use from Reality Mod!)

V Dwarves: Dale Swordsmen as early units? (Use from Deluxe Edition!) (FB don't work though!)

- Mordor: Mahud, the Mûmakil riders as Mumak upgrades! (Needs new model)

V Mordor: Morgul Orcs that use HA and FB! (Use "Morgul Warriors" from Deluxe Edition!)

V Mordor: Black Uruks of Barad-dûr? (Credit: Lauri)

x Mordor: Shagrat - the Black Uruk leader!

V Isengard: Wild men of Dunland (Dunlendings) as early units!

V Goblins: Drummers that act like Troll Drummers? (from Wars of Arda)



New structures
--------------

- "Library" structures for all 6 factions!

- "Stoneworker" for Gondor! (Enables Numenor Stonework upgrade?)

V "Dale Barracks" for Dwarves!

V "Dunland Tent" for Isengard (for Dunlendings)!

V Walls for Goblins!

V Walls for Mordor!



New powers & abilities
----------------------

- "Mithril Coat" for Frodo!

- "Disguise" (to Orc) for Frodo! (Move unseen amongst all Evil!)

V "Frying Pan" for Sam!

- "Disguise" (to Orc) for Sam! (Move unseen amongst all Evil!)

V "Draft" for Peasants! (From Golden Hall)

V "Bubble Shield" for Gandalf from BFME1!

V "Last Stand" for Boromir!

- "Pillage" for Ugluk, same as Lurtz?

- "Meat's on the Menu" for Ugluk (Healing like "Athelas" for uruk scouts)

- "Let's Move" for Ugluk (Nearby Uruk Scout Raider speed is increased!)

- <pending> "Summon Master" for Sauron (Gives Morgoth for 30 seconds!)

- "Call the Horde" from BFME1 for Orcs & Goblins!

- "Mount Eagle" for Gandalf?

- New set of powers for Shagrat!

- "Mahud Rider" upgrade for Mûmakils!

- Archer Formations that let them take firing positions and stop moving (with an additional stop command) while giving them some advantage and possibly disadvantage. Something in the line of the Porcupine Formation.



Anims
-----

P Mordor Gate needs new opening animations - BADLY!!!

V New falling death anims for Eagles & Fellbeasts! (Credit: Cahik)

- New falling forward death anim for Giants needs skeleton Decay (use scaled Trolls?)

V Death anim for the new unit; Goblin Drummer, needs fix!

- Haradrim's arrows leave the bow a little late, compared to the anim?

- Ents should run to water (if any) to put it out, like in BFME1!

- Ents should use Tear Down anim against structures if available?

- Galadreil (without Ring) needs an attack anim!

V Rohirrim Weapon Toggle glitch should be polished if possible!

- Rohirrim should be able to fire arrows while riding? (See "Medium fixes")

- Hobbit Heroes needs to be able to SIT and throw rocks, not stand! (Solution is in Frodo's ini according to Argolis)



FX
--

- Fire Drake's Inferno needs polishing (too big and ugly burn marks, should be less square in shape)!



AI
--

Adding new structures & their units (if any) to the AI system!:
V MotW: Golden Hall + Rohan Heroes, Archery Range + Rohan Archers, Stable + Rohirrim, Armory (now with levels!), Battle Tower, Well & Statue!
V ELVES: Hobbit House + Hobbits!
V DWARVES: Dale Barracks + Men of Dale Swordsmen & Archers!
V MORDOR: Black Uruks of Barad-dûr + Morgul Ocs!
V ISENGARD: Dunland Tent + Dunlendings! (Wild Men of Dunland)

P All new Inn units must be given SkirmishAI!

V Ent Ash can throw rocks when AI use him? Disable!

- The AI can simply walk by Outposts and similar to capture them? Fix needed to make them stop!

- When capturing a ship yard, current production should be stopped!

- Gollum's AI needs checking. Must flee better!

- AI don't use Isengard Mines, they only build them?

- AI can't use the Grond!?

- Dwarven Axethrowers AI can not attack Eagles? (Good vs Good problem?)



Modeling issues
---------------

- Adjusted Bounding Boxes for easier clicks of new units in game!
(Cylinder Geometry in INIs didn't help)

- Saruman statue need a rock to stand on, instead of "chips", before being inserted into SEE!

- Shields for Noldor Warriors? (Cancelled: wouldn't fit anims)

V Remove shields from Lórien Swordsmen!

- Rohan Stables worker graphics bug!

- Rohan Battle Tower arrow exit points needs to be raised!

- Rohan Golden Hall arrow exit points needs to be raised!

- Build up anims for Hobbit House!

- Build up anims for Dwarven Mine!

- Build up anims for Dunland Tent!

- Build up anims for Dale Barracks!

- New unit models...



Final fixes
-----------

- Check ALL EMOTION filters in ALL inis!

- FINAL BALANCING after MUCH beta testing of final beta...



Obsolete fixes due to being too hard or even impossible!
----------------------------------------------------------------------

O The Freezing Rain bug!

O Legolas Monster Slayer ability/anim!

O Scale some Siege units like Trebuchets!
(Not "possible" cause of operators being a part of same model)

O Mumaks should have more Harad Archers in their Houdas!
(Too much complicated modeling work involved!)



Edited by Nazgûl, 10 June 2007 - 03:56 PM.

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#2 Gorkounov

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Posted 11 May 2007 - 03:18 AM

Nice list
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#3 Servant of Sauron

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Posted 11 May 2007 - 03:43 AM

I like your list. Especially Uruk Scouts being an early game unit and Morgul Orcs.

How's it going to work with Saruman? Is he only going to be available when you get the ring or will there be an upgrade? Sorry to ask but what's check all emotion filters?

Wow...Morgoth! Will he get a new model/skin or will he be a larger version of Sauron?

One last thing: Heavy Orcs should be refered to as Morgul Guard, Legions of Morgul, Orcs of Morgul, Morgul Warriors or some such thing for style as IIRC the Morgul Orcs from Deluxe Edition were heavily stylised to look like the Orcs of Minas Morgul featured in RoTK. I know it's picky but the Orcs from Morgul were actually far better equipped and better trained than the other Orcs from Mordor.

Edited by Servant of Sauron, 11 May 2007 - 04:10 AM.

The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...


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#4 Nazgûl

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Posted 11 May 2007 - 05:15 AM

- Yes after much consideration I actually also like to have Uruk Scouts as early units. I will debuff them slightly, and increasing their speed instead. This will make them more useful and they will still be 20 and have no upgrades =)

- Saruman will get a dirtier skin (robe) as a Ring Hero and red eyes or something that makes him look even more evil... Not "Terminator glowing" though if anyone thought so, I mean more like your mirror after beeing awake 24 hours partying or something... or worse. Imagine T-Bag from Prison Break, or a junkie... Well you get the picture =p

- Morgoth is one of the pending things... I would really like to have help from a good and SEE interested modeler for this. Someone really skilled that shares my idea of the coolness of adding him (even if he's stuck in the void). I have a pretty good idea of how I want him to look and it would recuire a Saroun like model in the Size of a Balrog. I might try using a reskinned Sauron model scaled up, but it would be much better to have a new model :/

- You're right... They will be "Morgul Orcs" or something like that then. I dont want to missuse DeadPlayer's design =) BUt I like the idea of having an Orc unit using HA and not only the Corsair support unit. :)

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#5 Uruk King

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Posted 11 May 2007 - 05:34 AM

I have a suggestion for the Dwarven Ring hero, make it Radagast, a sort of Repaint of Gandalf the Grey, the King of the Dead has nought to do with the Dwarves, but Radagast is closer to that.
I will remember Rhovanion Alliance, RIP .

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#6 {IP}LORDOFDARKNESS

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Posted 11 May 2007 - 06:07 AM

- WK lost his fire for the sword??? (High prio fix!)


If you upload the internal beta for me i'll check this :)
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#7 Mordor Slayer

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Posted 11 May 2007 - 07:45 AM

I'm not sure about the ring heroes... Why for example Isildur? He was dead during the WOTR, so...
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#8 Uruk King

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Posted 11 May 2007 - 10:21 AM

So Isildur is the only human in Middle-earth who could claim the one Ring if he was still alive. And about A Balrog being a Ring-hero, well thats fine by me but you might as well give the Summon Balrog power to Isengard because there was only one Balrog in the War of the Ring. Basically the Goblins get a balrog Ring hero, along with the summon Dragon and Smaug Spells. And Isengard can summon a Balrog as well as a dragon. Because realistically the Golins are a more dragoney lot than Isengard.
I will remember Rhovanion Alliance, RIP .

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#9 Nazgûl

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Posted 11 May 2007 - 07:39 PM

Yes IP-LoD, I will fix the upload for you asap... I've just been so friggin busy with irl things :) I'll upload and send you a PM soon =)

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#10 clonecommand

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Posted 11 May 2007 - 07:41 PM

Excellent list! I just now realize why I am recommended for beta...I contibuted at least four large things on that list *pats myself on back* :)
As a side note to beta testing I do have expereince. Elvenstar Mod1 6.0! That might interest Sul...

Found some nice things on list...such as Rohan Royal guard....new heros...Uruk scout changes...
I think you should use that Rhun rider from the Delixe edition. I thought it looked cool...:blush:

I have also heard of a mod where infantry can't attack walls at all. I belive this is an AI fix, where they just ignore the walls.

#11 Nazgûl

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Posted 11 May 2007 - 08:59 PM

Yeah that is easy, but having them igonre walls might give the game a halt for a long time that will annoy people since Siege units dont appear until later in game... The infantry will be left standing outside the walls just looking stupid that way.

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#12 clonecommand

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Posted 11 May 2007 - 10:36 PM

Like in BFME1?

#13 Nazgûl

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Posted 12 May 2007 - 12:15 AM

I cant remember much rom that game... :/ Was that a fact in BFME1?
I really must play that game again soon, looking for anything that we could use...

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#14 clonecommand

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Posted 12 May 2007 - 01:12 AM

Oh, yah! I must admit, BFME1 is better than 2. And I hate BFME2 without your mod.

(in BFME1) When your gate is closed, and there are no enemy siege, the enmy will sit around for a bit, and then move off out off screen, then charge onece the gate is open. It is not enttirly an ackward silence, but nonetheless it is an example. But they do ignoreeverything untill there is an entryway.

#15 CapnAstroSponge

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Posted 12 May 2007 - 01:45 AM

Yeah! Like in Minas Tirith, even if a siege tower made it, it was ignored. I absolutely hated that fact..
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#16 Onicrom

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Posted 12 May 2007 - 03:35 AM

I noticed that you didnt put the libraries under the new structures, have you decided to scrap them?
And what is the Black Tower for mordor?

Oh and about using Isuildor as a ring Hero, yes he's dead before the story of the LoTR begins, but then again so was Smaug (he was killed by Bard, a descendant of the king of Dale, by a black arrow like 60 years before Bilbo turns 111) and yet Smaug is the dragon strike spell for the goblins.

Here's a cool idea that I think fits more with the goblin-dragon thing. Use Ancalagon the Black (the one dragon whose breath was hot enough to damage the power of The One Ring) as the goblin's ring hero. I dont imagine that it would be that hard to do, simply use the same model you did for Smaug and 1-make it bigger and 2-give it a blackish texture. Give him the fire drake's immolate ability, the fireball CAH ability, and the 3rd tier fireball spell. Naturely he would have alot more armor, hp, and damage.

Edited by Onicrom, 12 May 2007 - 03:36 AM.

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#17 Nazgûl

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Posted 12 May 2007 - 04:00 AM

First let me quote myself:

I cant say how much of this will go in what release, but this will be a standing list that will go along with any "official" ToDO List that we might follow at any given time


That is "along side by side" with any current ToDo List - meaning that this list only COMPLETES the ToDo List - just like the word ADDITIONAL means :) ;)

- The Black Tower is just a cool structure from Barad Dur that I found in in the models that I want to put in. I've not yet decided exactly what it will do, but something like the Goblin Totem might be it. We'll see...

- Isisldur is dead since long yes, and so is Smaug, and Boromir dies during this age.. and all heroes die in this game and get respawned. The Noldors were of the 1st Age and so on... This mod will contain stuff that wont be in exact sync with the books or even the films, but it's not meant as a lexicon, but an experience. And we could always make it the Ghost of Isildur if we wanna keep the "realism" in that case, but still Samug wouldnt fit in if I would go too far in the search of "realism". I wanted Smaug instead of a "no name" dragon with that kind of mass destruction power, and in the same way I think Isildur is most suitable as the role of "the heart of men are easily corrupted" part. Much more suitable than Gandalf I think that I would like to keep "un-corrupted", even if any good Ring Hero still indeed WOULD use it for good in this game obviously since they still fight the forces of darkness using it. I also think I'd like to have them loose energy over time while using the Ring. But we'll see what me and Sûl decides eventually. I can't get everything I want unless we find a way to pull it off, hehe

- Adding a new unit like a dragon is impossible unless I copy another unit, but the Smaug model has no ability other that airborne stuff, neither has Drogoth. And having a unit bigger than Smaug woud be too much. No we need to think of something else for Goblins. Probably Sauron will stay there, since I'm not realy that fond of using the Balrog as a Ring Hero either... I want "smaller" more "normal" units. And even if Saruman intended to double cross Sauron, I dont see which creature amongst Goblins (in the movie) would do the same. Hardly a Goblin... but then again, who knows. The little Smeagol keept it for himself for pretty long even if he could never weild it in any way... ;)

Edited by Nazgûl, 12 May 2007 - 04:02 AM.

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#18 clonecommand

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Posted 12 May 2007 - 01:42 PM

I agree, another dragon for Goblins would be too much.

#19 CapnAstroSponge

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Posted 12 May 2007 - 02:03 PM

I don't know... I love the sound of that dragon....if it's possible, of course.
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#20 m@tt

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Posted 12 May 2007 - 02:29 PM

There shouldnt be dragons in the game to begin with, so dont even start thinking about adding more! ;)
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