===== ‘PR Mayhem 2’ Beta 3 Map Readme =====
Map Info:
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MOD MAP
Game: Command and Conquer Generals ZeroHour (v1.04) & Project Raptor mod. ver. 7.0
Name: PR Mayhem 2 Beta 3
Released: 16th June 2007
Created by: THEEVERGOD
Players: 3
Map Comments/Description:
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This map is mainly for use of 1 on 1 on 1 all against all, but can be used for 2 on 1. The map itself has cars driving on the roads and shark swimming in the water, along with snow and wave on the edges of land. This map not only gives you excellent detail and cityscape, but also mods all sides to give you more of what should have been Project Raptor 8.0. There are two version of the map in the compressed file, only change is time of day one at night and one in the morning. Here is a list of changes below:
All sides:• All sides now get shipyard and their own ships which either are upgradable or come with new weaponry or both.
• All ships now sink and will sometimes explode, the Demo ships have an exception to this and can only be sunk by non explosive weaponry such as shells and bullets.
• All ships when deteriorating will explode before disappearing.
• All shipyards need a high tec level building to build. (Strategy Center, Propaganda Center, Place and Militia HQ)
• All ships also need a high tec level building to build, so it you lose your strategy center sorry but you won’t be able to produce any more ships!!!!
• Switched around some of the powers in some command centers to fit the new advanced dozer in (which give you all the buildings that would be on the tech up button on the normal dozer. The advanced dozer can also sweep for mine like the dozer and is cheaper but can only build the buildings below so you must build the normal dozer to access all other buildings. Here is a list of all general that now have a advanced dozer what it gives them and if any power have been moved:
1. USA- Tank Bunker- No power Changes
2. USA Airforce General- Tank Bunker and GPS- No power Changes
3. USA Superweapons General- Tank Bunker and GPS - No power Changes
4. USA Laser General- Tank Bunker- No power Changes
5. China Tank General- Bot Factory- Moved Carpet Bombing to Propaganda Center
6. China Infantry General- Reinforcement Pad- Moved Carpet Bombing to Propaganda Center
• Added new sounds to the ships, moving sounds for non-GLA and all sounds (move voice, attack voice, moving sound etc.) for GLA.
• Added new image to the ships on GLA sides, although they all display the gattaling frigate that is the closest I could get to a GLA looking ship image in PR, and I think it work well.
Side SpecificsUSA• Removed tomahawk storm (don’t worry look below!!!)
USA Airforce General• Turret ships, the Cruiser and Missile Cruiser have been changed so their turrets now are missile turrets and fire the old tomahawk, (yes, its back in mobile form and badder than ever!!!)
• The AA Cruiser now has the same technology as the Airforce’s Adv. Patriots and also has lost its ability to fire at ground unit with it AA machine gun, to balance advances on other ships. So now you have to back it up with Cruiser and Missile Cruiser.
• Changed prices of ships because of their advances!!!
• Added tomahawk storm, it now where it belongs!!! (see told you)
USA Superweapons General• Turret ships, the Cruiser and Missile Cruiser have been changed so their turrets now use the experimental technology of rail gun technology.
• The AA Cruiser now has the same technology as the EMP Patriots and also has lost its ability to fire at ground unit with it AA machine gun, to balance advances on it other ships. So now you have to back it up with Cruiser and Missile Cruiser.
• Changed prices of ships because of their advances!!!
USA Laser General• Turret ships, the Cruiser and Missile Cruiser have been changed so their turrets now use the long range laser technology that the ground laser artillery currently uses.
• The AA Cruiser now has the same technology as the Avenger’s with dual burst of laser at air target in concentration from a laser machine gun. Although still maintaining the normal SAM missiles from the SAM site on the back. Also has lost its ability to fire at ground unit with it AA machine gun, to balance advances on it other ships. So now you have to back it up with Cruiser and Missile Cruiser.
• Changed prices of ships because of their advances!!!
• The Cruiser and Missile Cruiser can now be upgraded with aluminium oxide laser to increaser power of their long range laser technology as the ground laser artillery currently do. They also have the upgrade shown on their side bar next to the picture.
GLA• Just the general changes shown above under all sides.
GLA Toxin General• The missile boat has now been changed to the SCUD boats using the SCUD truck weaponry. They start with beta anthrax tipped warheads. Can be upgraded with gamma anthrax upgrade. They also have the upgrade shown on their side bar next to the picture.
• The PT boat has been upgraded in terms of salvage upgrades although you just have to see them for yourself. Can be upgraded with gamma anthrax upgrade. They also have the upgrade shown on their side bar next to the picture.
• Changed prices of ships because of their advances!!!
• Added gamma anthrax upgrade to the SCUD storms side bar next to the picture.
GLA Demolition General• All ships can now be upgraded with suicide upgrade. They also have the upgrade shown on their side bar next to the picture.
• After upgrade explosive weapons can make the boats explode causing damage to any nearby unit (friend or foe).
• The boats after upgrade can cause chain reactions, (one blows up and then if another one is close that will also explode and so on.)
• Boats will always sink if not destroyed by an explosive weapon.
• The missile boat has now been changed to the SCUD boats using the SCUD truck weaponry. They start with HE warheads.
• The PT boat has been upgraded in terms of salvage upgrades although you just have to see them for yourself.
• Changed prices of ships because of their advances!!!
GLA Stealth General• The missile boat has now been changed to the SCUD boats using the SCUD truck weaponry.
• The PT boat has been upgraded in terms of salvage upgrades although you just have to see them for yourself.
• Changed prices of ships because of their advances!!!
All China FactionsUnfortunally due to circumstance of having to use the same ships for all shipyard instead of each side having their own ships (e.g. at the moment only chinabattleship and chinagattalingboat, no nuke_chinabattleship ) I had to keep the weaponry the same as there is no possible way I could have had multiple upgrades for the primary and secondary weapon.
• So all the ships are the same on all china sides.
Militia• Militia use GLA shipyard although GLA can only build GLA ships and Militia can only build the ships that have been given to Militia.
• All ships can be upgraded giving them better Militia technologies. The upgrade being the spear tank upgrade located in the oil derrick. They also have the upgrade shown on their side bar next to the picture.
• The AA Cruiser gets outfitted with hurricane missiles and 50 cal. machine gun that also fires an anti infantry bullets at ground units.
• The Battleship gets outfitted with new spear buster shells, very effective against armour units.
• And the PT boat gets out fitted with a 50 cal. gunner for ground units.
INSTALLING THE MAP:
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Copy the files inside of the zip/rar file to following directory on you computer:
C:\Documents and Settings\***\My Documents\Command and Conquer Generals Zero Hour Data\Maps\
REPLACE *** WITH YOUR PROFILE NAME
WinRAR Format:
PR_Mayhem_2__beta_3_.rar 460.77KB
415 downloadsWinZIP Format:
PR_Mayhem_2__beta_3_.zip 949.68KB
343 downloads
Edited by THEEVERGOD, 16 June 2007 - 04:25 PM.