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4th Wave


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#1 lefthand

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Posted 15 May 2007 - 10:01 PM

What I got so far...(because I always like to release work in volumes, no standing alone)

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Soviet Ravager (Angola), radiological support tank
Status: Unfinished
- Rescheme

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Soviet Hydra (Mozambique), artillery support
Status: Unfinished
- Resceheme
- Resize

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Soviet Elepahant Mk III, Heavy Tank
Status: Unfinished
- Resize

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Soviet Hailstorm, Assault Helicopter
Status: Unfinished
- Resize
- Rotors
- Color

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Allied Chrono Tank w/ Thermal Cannons
Status: Unfinished
- Finish Detail on Left Cannon
- Resize

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Yuri Kraken, Submarine
Status: Unfinished
- Resize
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#2 TX1138

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Posted 15 May 2007 - 10:31 PM

Wow! :p I love all of them :) But the real test is how they look ingame...

Edited by TX1138, 15 May 2007 - 10:31 PM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#3 Rattuskid

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Posted 16 May 2007 - 12:27 AM

Ingames would help greatly, but those all look awesome.
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#4 SSTG

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Posted 16 May 2007 - 02:21 AM

:) Damn if that chrono tank comes public I may have to change the phalax one I got now! and YAY kraken!

Edited by SSTG, 16 May 2007 - 02:21 AM.

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#5 Cooper

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Posted 16 May 2007 - 06:20 AM

:p ..... :lol: .. :wub: .... ^_^ Oh Cool!! :sleep:

#6 OmegaBolt

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Posted 16 May 2007 - 10:39 AM

They are all very nice except the Kraken, which looks too smoothed and undetailed compared to the rest.

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#7 Gaffel

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Posted 16 May 2007 - 10:55 AM

I like them all. Very nice.
Ingame pic should wait becuse he must resize every voxel(that is what he said).

#8 raminator

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Posted 16 May 2007 - 01:36 PM

pretty nice stuff there :sleep:
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#9 Jeeves

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Posted 17 May 2007 - 12:44 AM

What rami said

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#10 TX1138

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Posted 17 May 2007 - 06:37 AM

Just a quick question lefthand, just how exactly do you do your normals? :D I agonise over the normals on my voxels, as the autonormals aren't perfect just yet :p Yet nearly all of your voxels have perfect normals! Just how do you do it?
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#11 BobingAbout

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Posted 17 May 2007 - 10:50 AM

he doesn't use autonormals, he probably uses 3DS2VXL
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#12 Gaffel

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Posted 17 May 2007 - 11:10 AM

he doesn't use autonormals, he probably uses 3DS2VXL

I remeber lefthand say that all his voxels are done by hand

#13 SSTG

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Posted 17 May 2007 - 11:10 AM

Yea I've seen rendered versions of the karken on his load screen maps
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#14 TX1138

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Posted 17 May 2007 - 11:23 AM

BTW what program r u using?

VXLSE III

:p

How did you make the voxels? I find they occur when you use 3DS>vxl and don't set the dot distance to something a good bit less than one (0.7 for example).

All of my voxels are handcrafted...I don't touch any of those 3D programs.


Methinks that lefthand uses the Voxel Section Editor :D Besides, why would he export them from 3ds if they weren't finished?

Edited by TX1138, 17 May 2007 - 11:30 AM.

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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#15 SSTG

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Posted 17 May 2007 - 12:45 PM

So I guess the ones on the Loadscreens are photoshopped a bit?
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#16 OmegaBolt

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Posted 17 May 2007 - 02:56 PM

What ones on the load screens? :/

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#17 SSTG

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Posted 17 May 2007 - 11:55 PM

Well if you check those threads with his mission load screens and the ones with the country load screens you'll see some examples
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#18 ZeroSamuraiX

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Posted 18 May 2007 - 02:10 AM

hey lefthand, mind uploading the vxls? =]
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#19 SSTG

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Posted 18 May 2007 - 04:31 AM

Hes not done with them yet and he'll probably add some more so hes got a batch instead of just 1 or 2
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#20 lefthand

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Posted 18 May 2007 - 08:38 AM

Is it me or does it look too flat?
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If the shoe fits...
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Edited by lefthand, 18 May 2007 - 08:46 AM.

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