BUG REPORTING
#281
Posted 19 April 2008 - 12:54 PM
#282
Posted 19 April 2008 - 05:08 PM
I know that you can activate the power from the command centre. But i dont see this problem with other generals who have more powers and all of them accesible....
nuke gen has a full list of gen powers and all 11 buttons are in use. The extra buttons that you may not be counting are the 2 buttons for Sta Hack 2 and 3, 3 super weapons, and the full powers list.
1 = Command_ClusterMinesFromShortcut
2 = Command_ArtilleryBarrageFromShortcut
3 = Command_CashHackFromShortcut
4 = Nuke_Command_NeutronMissileFromShortcut
5 = Command_NuclearArtilleryBarrageFromShortcut
6 = Tank_Command_NeutronMissileFromShortcut
7 = Command_ChinaCarpetBombFromShortcut
8 = Command_IronDragonStrikeFromShortcut
9 = Command_ChinaSatelliteHackTwoFromShortcut
10 = Command_ChinaSatelliteHackThreeFromShortcut
11 = Nuke_Command_NeutronMissileSmallFromShortcut
However, Creator and I came up with a plan togeather to make a new powers system that has catagories for powers instead of having buttons linked directly.
This will allow for dozens of powers and super weapons (a max of 154). Certain screen shots of Contra 06 already have the menus in place. I'll be doing the same for Remix, though the buttons may have differnt icons.
Edited by Pendaelose, 19 April 2008 - 05:32 PM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#283
Posted 19 April 2008 - 06:02 PM
Cool idea of you two
#284 Guest_Guest_*
Posted 12 May 2008 - 11:03 AM
Well, I know that it's not easy to come up with a name for a unit, but...
Can you just give Chinese units some name that... well... a little "China-like"?
For example, the tank "bertha"... I have to say it sounds very different from a CHINESE tank...
Good luck with your work.
#285 Guest_Jester22_*
Posted 16 June 2008 - 11:18 AM
#286
Posted 14 July 2008 - 08:51 PM
It is when a overlord type tank comes in the range of the frenzy. The game crashes than, it is a known bug.
interseting... thats new to me. do you know what part about it causes the crash? Is it the contained object, or another part of the code that conflicts?
and how did the original game prevent it? The frenzy Aura is no different from the frenzy power... it didn't crash the game when used on overlords then... ...
I'll check in to this.
the game crashed when i orderd the command tank with the random sat hack attack to attack a tomahawk launcher it drove towards the unit overlords, banshee, chimaira,gattling tank and the light version of the lightning tank became in range of the effect it fired i could see the crosshair on the ground and then it crashed dont know if this helped ( i read about 10 pages of bugs and lost the will to read furter so perhaps its aleady fixed i dont know yet).
iam a big fan of remix and the contra mod and await their next releases keep up the good work
beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future
#287
Posted 15 July 2008 - 01:38 AM
Um this thread is only 10 pages long >.> lol( i read about 10 pages of bugs and lost the will to read furter so perhaps its aleady fixed i dont know yet).
A wise man chooses death before war, A wiser man chooses not to become war.
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#288
Posted 19 July 2008 - 06:08 AM
Um this thread is only 10 pages long >.> lol( i read about 10 pages of bugs and lost the will to read furter so perhaps its aleady fixed i dont know yet).
15 from my point of view (probably resolution or something like that)
beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future
#289 Guest_Lt.L_*
Posted 20 September 2008 - 10:40 AM
for laser gen, the tomcat aircraft has the wings in flight position when in the hanger. it is NOT supposed to be, it is meant to be swept back.
then when it takes off+flies around, the wings are swept back (until the payload is released).
the animations or whatever are the wrong way round
soz nit-picking i no , but who cares, Remix ROCKS
cant wait for GLA to be added.
#290
Posted 20 September 2008 - 02:48 PM
#291 Guest_Lt.L_*
Posted 21 September 2008 - 09:47 AM
the swept back wings ARE the flight position. when they're spread it slows the aircraft (and takes up space). Having them swept back just increases speed and it takes up less space. But yes, they should be back in the hanger.
soz lol, at least i got half of it right, i new i should have looked it up on the internet first
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