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#1 olli

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Posted 18 May 2007 - 10:27 AM

Laser general has 4 tech trees. Plasma, particle, Ion and satalite.
Some tech trees offer you more destructive superweapons and powers, while others offer more destructive heavy units.

after buildings the stratagy centre, you can choose 1 of the 2;
Plasma tech
Particle tech.
this allows access to particle wepaonary (defences/units/superweapons) and plsama technology (generals powers, units and buildings/defences)

after building a tech centre and resefching tech level 2, you can choose 1 of the following 2;
Satalite tech
Ion tech.
this allows the ion cannon/satalite relay superwepaon buildings to be built, and also aloows access to some ion/satalite units.

you can mix and match the techs and this is the choices available;
Plasma, Ion
Plasma satalite
Particle, Ion
Particle, satalite.

These screenshots shows all the NEW buildings/units etc laser general gets. No any pictures of the standard buildings that were in the origioanl ZH (e.g command centre, barracks)
Laser general also has generic general powers, eg a-10 strike, Shockwave bomb etc; and his own powers, these are
Microwave burn, laser strike, Plasma barrage, ion cannon overcharge and the spectre gun ship fires lasers instead of bullets. (more damaging)

the following screen shots are GENERIC uints/buildings etc that laser general always has, regardles of what tech he is.
First up his supply depo
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standard base defneces (30mm gun battery and laser battery)
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Standard tanks. Beamer support fire tank, laser tank, ARV (armoured repair vehical) and the APC.
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Heavy warfactory
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Burton with his high powered rapid fire laser rifle and the laser defenders
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Laser commanche (note-Raptor plane also fires lasers)
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Mithral AA/missile defence
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Argon laser upgrade (25% damge)
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carbon laser (good against infantry)
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Stage 2 power plant control rods (blue)
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he also gets solor panels upgrade, which reduces the amount of power needed by units and base defenses.


PLASMA TECHNOLOGY- gained by reserching plasma weapons at stratagy centre
Plasma units -left to right- Libra plasma tank, Ra plasma artillary, Anubus heavy tank (armed with 2 pulse lasers, 2 machine guns, a plamsa cannon and a missile launcher)
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Plasma buildings-Plamsa generator at the front, plamsa base defence turret, Ra artillary base defence at back
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Ra artillary firing
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Plasma FX
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Also, he has a plasma barrage power, with 3 ranks. rank 3 fires 32 shots and completely destroys anything in the area of effect. that is the plamsa superweapon.


PARTICLE TECHNOLOGY-gained by reserching paerticle weaponary at strat centre
Particle units- left to right, Penetrator tank, Omega cannon, Osirus battle tank -(2 pulse lasers, 2 machine guns, 1 particle cannon, 1 missile launcher)
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Particle buildings-Anihaltor base defence, penetraotr base defence, particle cannon superweapon
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Particle cannon firing
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Osirus tank firing
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Anahilator firing
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Falken particle plane
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Falken firing
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ION WEAPONARY-reserched at strat centre after chosing plasma or particle tech
Ion cannon superweapon
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Ion cannon firing
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ion ball
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Ion cannon superweapon damage
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at rank 5 you can chose to over charge the ion cannon when firing. turns off power for a short while and damages all buildings around it, including itself but greatly increases damge, something like that of an H-bomb
Overcharge
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also the aurora bomber is only avaliable if you chose ion tech. it drops small ion bombs which do great damge to everything



SATALITE WEPAONARY-avaliable after reserching at strat centre, after choosing plasma/particle tech
Satalite relay superweapon
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Satalite relay firing
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"Sky eyes" satalite caller artillery
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"Sky eyes" deployed
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"sky eyes" firing
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Edited by olli, 29 January 2008 - 05:40 PM.

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#2 Phoenix911

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Posted 18 May 2007 - 11:24 AM

Olli your making me look bad stop posting pics :) lol
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#3 Pendaelose

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Posted 18 May 2007 - 12:38 PM

I'll do better than pin, I'm going to make a screenshots sub-forum where they can live. Because 12-pinned generals topics is a little OTT.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4 Soul

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Posted 21 May 2007 - 04:21 AM

Why do lasers always look so bad when there fired from air craft?

Not bad btw.

Edited by Soul, 21 May 2007 - 04:21 AM.

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#5 Razgriz_1

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Posted 12 June 2007 - 05:33 PM

he he .... ace combat references? Sky Eye and Falken?
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#6 Phoenix911

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Posted 12 June 2007 - 05:43 PM

I think your find it unrelated to Ace combate when he named them.
IDk if pends played ace comabt he does not like Consoles.
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#7 Pendaelose

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Posted 12 June 2007 - 06:03 PM

Sky eye is 100% unrealted to any othe game... its just the name that made sense when I made it. I was unaware it had been used before, but it certainly made sense for a truck that targets for satilite strikes.

Falken, thats the name Rosco gave it when he gave me the moddel. I've never played Ace Combat.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#8 Phoenix911

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Posted 12 June 2007 - 06:32 PM

The name falken is a real name of a plane tho i think right? so techniqly its not about from ace combat ;)
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
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Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#9 Rosco9487

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Posted 12 June 2007 - 06:52 PM

The falken is from ace combat.

#10 Guest_Guest_*

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Posted 23 June 2007 - 11:17 AM

hi I have a question: is the Mithral AA/missile defence the same as in contra? (I mean it can still shot down ordenairy shells as well?)

#11 Pendaelose

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Posted 23 June 2007 - 12:21 PM

hi I have a question: is the Mithral AA/missile defence the same as in contra? (I mean it can still shot down ordenairy shells as well?)


no. missiles and planes only
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#12 MasterZH

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Posted 13 April 2010 - 09:49 AM

little range test

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  • test_c2.jpg


#13 Jester22

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Posted 13 April 2010 - 11:15 PM

I really enjoy playing laser general, his diverse escalation tree is pretty sweet. It does take some getting used to, as I sometimes forget to pick a new tree to use. LoL
Ugh, why can't you just DIE? Seriously.

#14 Pendaelose

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Posted 14 April 2010 - 10:00 AM

little range test

I love the pic, that's good stuff.

It's worth note once I've re-remixed laser there will be ALOT of changes but all for the better. There will be ATLEAST 6 tech trees (with room to add more) and at each tech level you can choose 1 tech... but where the big change lies is that you will be able to mix and match techs as you go, and with this in mind the techs themselves will each be made much more unique. Particle and Plasma will no longer be able to fulfill the same combat roles because you will have the chance to have both at the same time.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#15 Madin

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Posted 14 April 2010 - 08:38 PM

Nice! very good news!

#16 Jester22

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Posted 14 April 2010 - 10:34 PM

Some serious changes then. :p With more choices, it's just more choices for me to forget to use. LoL Still, should be fun fun fun! Screwing myself over or not, the Laser Gen is great. :p
Ugh, why can't you just DIE? Seriously.




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