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#61 Verrückt

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Posted 19 June 2007 - 02:45 PM

I agree with the looks of the graphics this shouldve been released like two years ago or more.

Edited by Verrückt, 19 June 2007 - 02:46 PM.

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#62 adummy

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Posted 03 July 2007 - 03:53 PM

to those that care, the protoss section has been updated to show backstory of some units and buildings. it is here.

Also, Karune, the blizzard community manager, has released 4 Q&As the past little while.
number 1

What is this: http://temporal.pr0....2/ss1-hires.jpg - http://temporal.pr0..../SC2/addon2.png ? It appears to be a drop ship of some type maybe, can we comment on this unit?

The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future.

What type of scripting language is being used? Aspiring map/mod makers would like to know. http://www.battle.ne...amp;#post185268

StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. Well release further information about the world editor as we move forward.

Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Is this a finished graphic and are we intending to make incoming nukes easier to spot now?

In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke.

The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?

The Mothership time-slowing ability is intended to deal with all types of incoming attacks, although only incoming missiles were shown prominently in the announcement gameplay video.

Re: Game Balance

The announcement gameplay video used more than a few tricks to show off each unit. The Mothership for instance was set to be indestructible for a good portion of the time it was on screen, as well as having additional energy so that we could display all of its special abilities in a shorter amount of time than would normally be possible. In addition to the multiple changes made just for the video, the gameplay in the video is not indicative at this time of what the final balance will be. The announcement gameplay video was showing off the game and units in the coolest way possible, and not necessarily in a way that would resemble an actual match.

Re: Game Speed

As some of you may have seen in the developer panel held at the Worldwide Invitational after the announcement of StarCraft II, it was revealed that the gameplay in the announcement video was shown at Normal speed so that we could really showcase it and let everyone see the detail and work put into the game. There will still be the faster game speed settings many players are used to from the original game.

number2

1) Will players be able to select multiple buildings simultaneously?

We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.

2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?

Of course.

3) Will we be able to select more than 12 units at the same time?

Currently, unit selection is unlimited, but this may change with further development and testing.

4) On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?

We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.

number 3

1)What is the role of heroes in StarCraft II? Will they be the same as in StarCraft?

StarCraft II campaign heroes will fulfill roles similar to what appeared in the original StarCraft single player experience, but they will have even more unique abilities from standard units, and will be more innovatively integrated into the story campaign. Heroes will not be buildable in multiplayer.

2)What is the max unit count population for each faction?

Unit population count for each faction will be very similar to the original StarCraft.

3)Will there be an in-game option to change hotkeys around?

Currently it is planned to have this feature, though much testing has yet to be done on it. We are looking into several innovative ways to make the UI customizable to players, to allow flexibility in their style of game play.


4)Is Karunes Battle.net Forum Avatar a Protoss High Templar?

Yes it is.

5)Will the Robotics Facility have a similar upgrade to the Warp Gate allowing it to warp units in?

There are no plans for this at the moment. Currently Warping technology is limited to the Warp Gate. Of course, we are still testing and balancing this, and nothing is set in stone.

number 4

1)Are the yellow minerals shown in the trailers harvestable?

Yes, they will be a harvestable high yield resource, meaning each harvest rotation will result in greater mineral quantities than the standard blue minerals. This gives players more strategic choices when trying to evaluate where they wish to expand. Expand to the high yield but risk easier discovery? Or expand to a safer area but earn fewer resources?

2)Will resource sharing be allowed between allies?

Yes, it is our plan to have this in the game, though there is still much testing and balancing revolving around this ability.

3)Will allied chat be enabled by default for pre-set teams?

Yes.

4)Is the Zealot charge ability an upgrade as well?

Yes, this ability is upgraded through the Protoss War Shrine.

5)What types of future community updates will there be?

Starcraft2.com will be updated with regular unit and building profiles. Furthermore, there are several projects in the works planned for the Blizzards RTS Community as a whole, which we will share at a later time.


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#63 Murderdevil

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Posted 21 August 2007 - 05:44 PM

That thing next to the Barracks in your question of a NEW STARCRAFT UNIT is just a nuclear reactor acutally....It allows you to train 2 guys at once...its like a addon for the factory

BTW STARCRAFT 2 WILL OWN...But i feel bad for the Koreans who are going to play this over their limit and die....from exhaustion..Like that one guy who died...does anyone remember?

Edited by Murderdevil, 21 August 2007 - 05:45 PM.

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