Natus,
According to your vision, Starcraft is failure. Here's my answer for everything you said on it:
Starcraft lacks any real mod community, and the few who do mod it do not get far. Plus, odds will be its modability will be piss poor.
Modding Blizzard games sucks, but Blizzard offers the best map editor in terms of triggers and scripting, allowing to create any kind of game inside any map. I've played from tower defenses, to rpgs, third person shooter, hero wars related and so many other warcraft III kind of maps. There are millions of Warcraft III maps being made, even after 5 years of the game being released. What I'm suggesting here is a community to map these games, specially the future Starcraft II.
While mapping SC1/2 would be a viable option for expanding Revora, it is a poor choice. This is a C&C community, while we share the base outline of game type (RTS) that is all that is shared. I would wager any attempt would fail, and fail quickly. There has, and I belive, won't ever be, a joint RTS community, and day dreams of such a thing are fool hardy.
I agree that few of us would really mod SAGE games and map Blizzard games, but your point fails in one basic thing:
-> Do you expect that every visitor of Revora mods or maps everything we cover here? Nobody does that, but some people may mod or already modded more than one game. Of course, they would be our starting point, but we'll need to advertise Revora to other networks and forums. We are offering options here, not trying to force everyone to do everything. Even the community we already have here is not that united. People only visits what interest them.
On the money. Considering BFME was an EA, following the same engine as Generals more or less, it took an immense amount of work to get a mod community for it on Revora. You move to supporting a game on a completely different engine, with a developer who is not exactly helpful to modders and an engine, which a year or so before release already looks dated, well, odds are severely against. Wrong community for the game. Hostile, I will hand it too him, worked hard for getting a BFME community here. And I would gamble that if not for persistance and the fact that its a SAGE engine game, the entire section would not exist.
The developper does support mapping. It's the best one to support that. The engine might be different, but mapping with World Editor is very intuitive, easy to learn, unlike World Builder. And you can add custom textures, sounds and other goodies on it and transmit it online to other players.
Although the game is still in development, I highly doubt it will offer anything new or unique to the RTS genre, few RTS in the last few years have bar Rise Of Legends and a couple of others. Ironic, a game with genuine originality is shunned and recieves little to no press when compared with larger bugdets yet insufficient originality e.g. Act Of War, or even C&C 3.
I agree with you on that, but I still think SC has a vast potential with online maps of any kind and that's where Revora should explore.
Ok, no problem, well, it is good to see, under your guiding light, we shall progress further into stupity, and no doubt end up supporting Pac Man eventually, maybe even Space Invaders, I mean, I am sure there will be World Builders released for both eventually.
It's easy to blame leaders when things fails. It's like blaming God for all the problems in your life, while actually everything has a little to be blamed, specially yourself. Things only work if people make it work... not only leaders, but the whole community. There are things here that works thanks to the efforts of the leaders. Others that the leaders never touched (like Dawn of War section) and they work well dispite the game limitations. The fact is that the community (and not only the leaders) are the ones who make ideas work here. I know I can't have a Starcraft division working alone. This is why I've started this topic here, to gather community support. I'm still evaluating the possibility of a Starcraft division here. If the community support it, I'm sure it will work as well as The 3rd Age did, even if we are majorly composed of C&C modders.