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#1 Mathijs

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Posted 22 May 2007 - 04:18 PM

I will pass it nonetheless. ~ Halbarad Dunedan

The Visions team is proud to present to you our latest struggles, creations and solutions in order to bring to life an all-new faction.

Arnor, lost realm of the North.
Arnor, realm of the Dúnedain remnants.

Arnor, as portrayed by the Visions mod team. (Mullers, Orc Master, Flameguard and Matias)

Basic Overview

Arnor is a faction the mod team really wanted to bring alive, because the shattered might of the Dúnedain, their wisdom and their justness is something that greatly speaks to our imagination.

In order to bring this faction in a realistic way under our War of the Ring setting, we decided to make it a stealth-based faction, since the Dúnedain were few in number and relied heavily on ambush and remaining hidden. The fortress has upgrades that comply with these ideas and so does the setup of units and buildings. One of Arnor’s most unique features is something we call Battalion Customisation, something that will be explained below.

Battalion Customisation was developed with Arnor in mind. Since the Dúnedain were so few in numbers and were basically (during the WotR) all rangers or woodmen, we decided to give Arnor only 1 basic unit. This unit has Battalion Customization enabled however, allowing the Arnor player to develop a versatile army nonetheless. Now for the details on Battalion Customisation, a basic overview of the feature.

Dunedain Rangers – Cost: 250

Arnor has very few units, one of them being the extremely versatile Dunedain rangers. The concept is that you buy a basic Dunedain ranger battalion for the low price of 250 resources. This battalion is capable of doing pretty high damage with their bow, over a decent range. Their armour and survivability is very low however, and they are stealthed only near trees. This unit has 3 options in its commandset.

Option I: Upgrade to Arthedain Ranger – cost: 500
This allows your Dunedain ranger battalion to toggle between a bow and a sword, and it allows them to receive the heavy armour and banner carrier upgrade. These rangers also have the Ambush ability, allowing them to call for an ambush anywhere on the map. They will always be stealthed when standing still.

Option II: Upgrade to Spear wielders – cost: 200
This equips your Dunedain ranger battalion with spears, increasing their effectiveness against enemy cavalry. They will also be able to receive the heavy armour and banner carrier upgrade, but lose their stealth. They gain a skirmish formation to increase their effectiveness against horses.

Option III: Upgrade to Guardians – cost: 500
This equips your Dunedain ranger battalion with a sword and shield, increasing their armour but decreasing their speed. They will be able to receive the heavy armour and banner carrier upgrades, and have a armour increasing ability. They will lose their stealth.

Of course, Arnor will have some other units amongst their ranks, but the Dunedain Ranger is their most-used unit.

We have also incorporated a special way of collecting resources, making use of a Skinner building that collects resources like every other building, and a single unit called a Hunter. Hunters can be recruited from the Skinner building. They do huge amounts of damage against other units, but take much time aiming their arrows. They have very little armour, as little as the Orc Gatherer unit for Isengard and Mordor. Only 5 of these Hunters may be on the field at any time, and each kill they make rewards the player with a set amount of resources. Used correctly, these Hunters can grant a player an economic bonus early game, killing creeps with the Hunters and demolishing their lairs with Dunedain Rangers.

Now that you have (hopefully) managed to read this wall of text, here are our latest RENDERS.

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Credits

Models and skins: Matias, except for the Arnor Fortress, which was done by Orc Master.
Coding: Mullers, with help from Cahik.

*reserves 2 posts beneath this one*

Edited by Matias, 22 May 2007 - 04:42 PM.

No fuel left for the pilgrims


#2 Mullers_11

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Posted 22 May 2007 - 04:22 PM

Awaiting their orders:
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Annilhilating the nearby Warg Lair:
http://img519.images...shot0018dv9.jpg

And again:
http://img519.images...shot0019jf8.jpg

The deserted base:
http://img519.images...shot0020bq7.jpg

The Dunedain venture out of the Gathering:
http://img338.images...shot0021cm3.jpg

A simple phase of metamorphasis:
http://img338.images...shot0022yo6.jpg

Led by Elladan, the Dunedain crack open Wormtongue:
http://img338.images...shot0023jl4.jpg



You can probably see an unknown building in there. That is the old Arnor fortress.

Edited by Mullers_11, 22 May 2007 - 04:51 PM.

Retired


#3 Mathijs

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Posted 22 May 2007 - 04:24 PM

More Arnor Units

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Watcher of the Tower Hills cost: 50
Scout unit, unarmed, lightly armoured, stealthy and fast.

Sentinel of Rivendell cost: 600
Elite unit, can toggle between bow and sword, medium armour, stealthy, fast, and lots of damage.

Rohan Renders

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Replaces the Elven Warriors at the archery range, has pretty much the same possibilities and stats as the Elven Warriors.

*more renders to come*

Edited by Matias, 23 May 2007 - 03:16 PM.

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#4 cahik_

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Posted 22 May 2007 - 04:29 PM

:p wonderfull. so Mullers makes that crazy system working?

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#5 Mullers_11

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Posted 22 May 2007 - 04:37 PM

Pretty much. One small error though.

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#6 Servant of Sauron

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Posted 22 May 2007 - 04:46 PM

Pretty excellent!

The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...


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#7 m@tt

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Posted 22 May 2007 - 07:38 PM

Very nice work. Good quality skins, nice unit variations. Pity you didn't get this out a few days earlier as you would've moved up a load of places on the mod list.
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#8 Juissi

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Posted 23 May 2007 - 11:03 AM

Ohh thats just wonderful work :) Cant wait for the next beta of Visions to play as Arnor. Assuming that Arnor is in the next beta ?

#9 Bebbe

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Posted 23 May 2007 - 01:13 PM

Nice work guys ! Awesome.
So , will the upgrades cost much ? Or just alittle ? .. Maybe nothing :) , that would be quite overpowered.
Oh , and would the upgrade take around the same time as HA upgrade ?

#10 Mathijs

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Posted 23 May 2007 - 02:24 PM

Weeeelll, the costs are displayed in the text I posted... :)

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#11 Bebbe

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Posted 23 May 2007 - 02:49 PM

Oh yes , it do :p
I just read : Upgrade to blahblahblah

#12 Mathijs

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Posted 23 May 2007 - 03:17 PM

Updated the 2nd post beneath the first one with more renders.

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#13 Clement

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Posted 23 May 2007 - 03:39 PM

Ohhh I'm glad to see a new vision update :)

Well, so first about this system; which idea! I like it! it will certainly be difficult in a balancing view, but anyway this idea sounds good and certainly the best choice for a such faction!

Then, in an artistic view, those models are really good (except some too white faces :p I had to find a detail lol)

Maybe just the dunedain guardian needs more work (it's the less good here :))

And, something I noticed, you have to apply the arrow texture to the arrow, if not they are white like in ya screenshots ;)

So keep it up guys! (I'm still surprise of this big update, and I like it)

(Edit: and again one thing, renders with animated models are better than just the _skn view)

Edited by TheDeadPlayer, 23 May 2007 - 03:41 PM.

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#14 Mathijs

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Posted 23 May 2007 - 03:43 PM

The faces might seem a bit white because they're overlighted. :p They look fine otherwise.

I never applied arrow textures, as you can see I started doing so with the Rivendell Sentinels. Will take care of the rest of the units too.

edit: I know those look better, but Mullers and I work in a rather odd manner. I make the models and render them, he binds them and puts them ingame. This is easiest for us. :)

Edited by Matias, 23 May 2007 - 03:44 PM.

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#15 Bebbe

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Posted 23 May 2007 - 06:40 PM

The new stuff looks bloody awesome. Nice work

#16 Nazgûl

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Posted 29 May 2007 - 12:23 AM

I concur! Very nice looking models for a very promising mod! I especially like the new structures you guys made! :p

And hey Matias - thanks for using the SEE banner. I'm deeply honoured! :D

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#17 ZarK32

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Posted 29 May 2007 - 12:34 AM

This is awesome!! I really like the new buildings and the new customisation system

#18 Mathijs

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Posted 29 May 2007 - 03:28 PM

Thanks for all the compliments you guys, really appreciate it all. :p

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#19 Master Windu

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Posted 30 May 2007 - 05:34 PM

Wow, this is really awesome work. :p I tried to make an Arnor mod a while back but this stuff far surpasses any previous attempts at an Arnor faction.\

The fortress looks just amazing too. Impressive...Most impressive.
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#20 Bruno62339

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Posted 02 June 2007 - 02:34 PM

one of the greatest updates i have seen :blush:
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