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In-Battle Repair


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#1 Phoenix Rising

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Posted 22 May 2007 - 09:05 PM

The first major gameplay change following the release is that of in-battle repair. With the exception of the repair satellite, any damage taken during a battle used to accumulate for the duration of the battle. Cue the support ships. Now, with the addition of the Hajen-class Fleet Tender and Modular Taskforce Cruiser, you can dedicate a portion of your fleet to patching up hull breaches. Of course, this comes at the expense of much of the firepower of an equivalent ship, but when you're facing down wings of bombers, nothing else will be more welcomed. With the only canonical image of the Hajen-class being somewhat controversial, EvilleJedi has masterfully come up with this likeness, followed by the Modular Taskforce Cruiser (with rescue module):

Posted Image Posted Image

You can find their stats under Frigates and Battleships, respectively, in the Units section. I've also added 15 other images, mostly of the two new support ships, to the Screenshots gallery. More exciting changes coming up!

#2 dark trooper

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Posted 22 May 2007 - 10:16 PM

Very nice i know i'll be wanting to include these in my fleets becuase i don't like mass bomers. lol

#3 Guest_Guest_*

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Posted 22 May 2007 - 11:02 PM

Great screenshots, those ships look sweet. Great work

#4 Draka

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Posted 23 May 2007 - 02:09 AM

That seems like a coll addition..my only question is... what will keep the enemy from blasting the repair ships out of space?

#5 Phoenix Rising

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Posted 23 May 2007 - 06:27 AM

Escorts :).

#6 slornie

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Posted 23 May 2007 - 11:31 AM

looking good, they will certainly make an interesting addition to the game

will they also have be upgradeable ?
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#7 Theempirewins

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Posted 23 May 2007 - 02:12 PM

These ships are looking indeed VERY nice, an artist at work here :)


Hmm...with good escorts thse ships can really make a difference in a good fight !

Can't wait to see the update of this MOD...

:)

#8 Phoenix Rising

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Posted 23 May 2007 - 07:45 PM

They will be upgradeable, yeah, although I will have a lot of upgrades to write before the next release. Oh well :p.

#9 RebelScum

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Posted 23 May 2007 - 08:32 PM

Bravo, Phoenix, Bravo. :p In-game repair is a great addition, no doubt. Keep up the good work. *drools* Must...see...more of....Phoenix's.....WARSHIPS!!!! :)

#10 Guest_Guest_*

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Posted 26 May 2007 - 10:06 PM

Why can't I build ships in Skirmish Battles?

#11 dark trooper

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Posted 27 May 2007 - 12:24 AM

skirmish not working.

#12 Phoenix Rising

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Posted 27 May 2007 - 01:52 AM

I disabled it in the mini-mod because I couldn't get it to do upgrades. I still haven't been able to get it to do upgrades (it may be impossible), but I'll have a no-upgrade Skirmish mode in the first beta at the very least, although it will suck without upgrades.

#13 slornie

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Posted 29 May 2007 - 10:22 AM

could you not tie some of it to tech level ? so as you tech up the older units become upgraded, while new ones become available ?

or have them linked to research items, so you research X and it upgrades X, Y and Z unit ?
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#14 Phoenix Rising

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Posted 29 May 2007 - 11:58 AM

Possibly. It would require some re-coding though.

#15 slornie

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Posted 29 May 2007 - 01:20 PM

like you arent re-coding half the game anyhow :p
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#16 Phoenix Rising

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Posted 29 May 2007 - 06:28 PM

Actually - I need to get more sleep - that wouldn't be possible. The main issue is getting Skirmish to accept a story plot (such as the one that spawns heroes in vanilla). Until I can do that, tech is not an option.

I mean, I could use tech levels to some extent, but from what I've heard from other modders, the game doesn't like going past 5 (something is probably hardcoded), so there really aren't enough to use. Plus the original idea was to facilitate teamwork by allowing allies to compensate for each other's technical weaknesses by coordinating assaults together. Personally, I think that is the most intriguing aspect of the asynchronous tree, but it wouldn't really be feasible with blanket upgrades. It's just unfortunate that EaW doesn't have better multiplayer or cooperative abilities as far as GC and whatnot.

Edited by Phoenix Rising, 29 May 2007 - 06:38 PM.


#17 Guest_Guest_*

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Posted 29 May 2007 - 11:57 PM

Does the Hajen-Class fleet tender even have any guns? The units page says nothing about its weapons.

#18 Phoenix Rising

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Posted 30 May 2007 - 12:43 AM

It starts unarmed. I haven't done the upgrades yet, but it will probably end up with a few token guns, certainly not enough to justify making a fleet entirely of ships that can repair themselves.

#19 RICON

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Posted 03 June 2007 - 02:55 AM

1.How would the repair work would you just get other ships near the repair ship to fix them or would it work like a special ability and only be able to repair 1 ship at a time

2.could the ship repair itself

#20 Phoenix Rising

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Posted 03 June 2007 - 03:08 AM

Yeah, it's just a radius like the satellite; one ship at a time, except it repairs a fixed amount instead of a percentage of the hull. It's kind of assumed that there are crews out in tugs and spacesuits welding durasteel plates over hull breaches and whatnot. It can repair itself, but this really isn't overpowered because if it's repairing itself, it isn't being useful on the battlefield.



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