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Dagor Dagorath


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#1 kotsos13

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Posted 23 May 2007 - 04:49 PM

Hi, I'm starting a ROTWK mod which will be called Dagor Dagorath. This mod will include a complete Arnor Faction, a new faction called Edain (all those who have read the Simarillion should now the meaning), a new faction called Rohan and an edited Elven Faction called Valinor and a new Faction called Utumno.

If you are interested you could post or send an e-mail message at the adress kostas230@gmail.com so I could provide you with the details. I will also upload my artworks as soon as I can so that you will decide more clearly.

Sorry for my english, :p I'm from Greece


-EDIT:

-Rohan will not be added

-Arnor will not be added

-Edain will be almost like Rohan

-MotW will be replaced by Númenórë:

-Gondor soldiers and Gondor Archers replaced by Númenórëan Soldiers and Númenórëan Archers with new skins (Improved Quality of Arnor Soldiers and Archer Skins).

-New Heroes: Elros Tar-Minyatur, Amandil, Carthaen, Vardamir Nólimon

-New Cavalry: Riders of Andúnië

-Removed Rohirrim and placed in Edain Faction as Hadorian Riders

-Elves will be replaced by Valinor:

-New Heroes: Fëanor, Fingolfin, Finarfin, Finwë, Lúthien

-Isengard will be replaced by Valimar:

-New Heroes: Istari(Olórin, Curumo, Aiwendil, Pallando, Alatar) Eonwë

-Entirely new units and structures.

-Angmar will be replaced by Utumno (or Angband)

-Thrall masters will be deleted

-Orcs (Gundabad Warriors) can have upgrades now have upgrades

-Orcs (Gundabad Warriors) will have the skins and animations of Goblin Warriors

-Rhudaur Axe Thrower will be replaced by Orc Archers (Goblin Archers)

-Orcs will be trained from Orc pit.

-Easterlings and Haradrim will be added

-Easterlings and Haradrim will be trainable from the Hall of the King's Men

-Angamar Heroes will be renamed according to the Simarillion characters

-The Witch King will be replaced by a weak version of Sauron Gorthaur

-New Ring Hero for Angband, Morgoth Bauglir.

-New Ring Hero for good factions, Manwë Súlimo

-Wall and Fortress Health and Armor greatly increased

-All Heroes now hit many more units per attack

-All other factions will be deleted

-Improved Palantír Icons

If I forgot something I will post it later.

Edited by kotsos13, 03 June 2007 - 02:17 PM.

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#2 zimoo

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Posted 23 May 2007 - 09:02 PM

So you need a skinner, modeler and coder? What then are your skills, son (or daughter) of the city of the Goddess with Blazing Eyes :)

You plan to add Rohan, Arnor and Edain? Edain = Three houses of men loyal to elves (thus MOTW, Arnor and Rohan basically...) :)

What's it like over there atm? Loads of raging football hooligans causing havoc? :p
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#3 JEV3

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Posted 23 May 2007 - 11:09 PM

A mod like this is already in production: "Wars of the Ainur" I suggest you get some skills and help Olorinlevalar... :p I am seeing waaayyy too many Valinor mods recently...
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#4 cahik_

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Posted 23 May 2007 - 11:36 PM

i am seeing too many mods with too small teams recently :p

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#5 kotsos13

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Posted 25 May 2007 - 04:44 AM

Look, I have some coding skills OK? I just can't do this on my own. Also, Perhaps you are right JEV3. I'll help olorinlevalar but I'm not so sure that he will accept me.

Edited by kotsos13, 25 May 2007 - 05:50 AM.

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#6 zimoo

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Posted 25 May 2007 - 04:44 PM

Ok fair enough, you have coding abilities. Just you didn't mention that at all in your post, leading me to believe this was another 'idea' mod.

Like stated above, joining an existing team would be useful. You'd get experience (and contact with modders who have skills in different areas), and they'd get an extra coder. Win-win situation :sleep:
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#7 Juissi

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Posted 25 May 2007 - 04:51 PM

Hey and welcome to Revora :sleep: I hope that if you have any problems you post a topic about it but try first on your own and check the tutorials too :thumbsupsmiley:
And about your mod, like zimoo said: If you just start this mod with no other skills I predict that you will propably get frustated at some point because one man mods are hard to do if you cant do nothing but code :thumbsupsmiley:

#8 zimoo

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Posted 25 May 2007 - 05:08 PM

one man mods are hard to do if you cant do nothing but code


They're also hard to do even if your skills cover every area of modding :sleep:
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#9 kotsos13

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Posted 25 May 2007 - 06:07 PM

Hey and welcome to Revora :sleep: I hope that if you have any problems you post a topic about it but try first on your own and check the tutorials too :thumbsupsmiley:
And about your mod, like zimoo said: If you just start this mod with no other skills I predict that you will propably get frustated at some point because one man mods are hard to do if you cant do nothing but code :thumbsupsmiley:


Throughout this wonderful site I've understood two things: "Never say never" and "Learning by doing" ;)

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Edited by kotsos13, 25 May 2007 - 07:58 PM.

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#10 SquallBK

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Posted 25 May 2007 - 09:05 PM

IMO, it's not that it's hard to do, it just takes longer. That is just how I feel.
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#11 Pixel

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Posted 25 May 2007 - 09:08 PM

They're also hard to do even if your skills cover every area of modding :sleep:

Story of my life :thumbsupsmiley:

#12 Nolis

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Posted 26 May 2007 - 03:39 PM

Can anybody tell me how I can join a modding team?
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#13 Mathijs

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Posted 26 May 2007 - 03:43 PM

Well, err, you can just make a topic in the mod's subforum, PM the modleader, that sorta thing. Not a set way of doing it.

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#14 kotsos13

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Posted 27 May 2007 - 07:47 PM

What if I want a site hosting my mod? Oh, I'm also havig problems with making an Edain (Rohan) faction. Can anybody help me?

Edited by kotsos13, 27 May 2007 - 07:49 PM.

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#15 Pixel

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Posted 27 May 2007 - 08:05 PM

Hi,
To join a modification you are interested in it is wise to contact a Team Leader/Public Relations manager. They will then see what skills you have and see if they are interested in having you on there team. You may need to show some kind of work so they know what you say you can do is true.

T3A offers hosting services wich can be found at This Forum & more information can be found Here. You will need to show some work/skill and not just Techtrees/Lists to get accepted for hosting.

What problems are you having with creating your own faction???

#16 kotsos13

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Posted 27 May 2007 - 08:09 PM

I need a tutorial to create a new faction because I'm very confused about it.
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#17 Pixel

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Posted 27 May 2007 - 08:15 PM

There is not tutorial on creating a faction for Bfme2 and i dont know anyone that is working on one as of this moment. If you take a look at the existing factions coding you should get the basic idea of how its controlled.

Things you will need to do/edit for your faction:
*Playertemplate.ini
*Lotr.str
*Make a Castle/Fortress.ini
*Make a builder/porter.ini
Once those are done correctly your new faction should atleast show up and run ingame. You will ofcourse need to add more buildings, base stuff and so on... But those are the main things you will need to do in Bfme2 if i remember correctly :xd:

#18 kotsos13

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Posted 27 May 2007 - 08:49 PM

How can one add the structures and the Rohan Fortress from BFME1.
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#19 Pixel

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Posted 27 May 2007 - 09:53 PM

All of rohans buildings/fortress is already in bfme2 inside the obsolete folder.

#20 Nolis

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Posted 28 May 2007 - 09:08 AM

I have some tutorials that will help you.I also want to make 2 new factions and I searched for tutorials.If you want them e-mail me at Nolis1992@yahoo.gr.

The castle/fortress.ini and the builder/porter.ini I have to make them by my self or I can edit existing ones?

Edited by Nolis, 28 May 2007 - 11:13 AM.

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