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Tech-trees for map - OUTDATED


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#1 Rob38

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Posted 27 May 2007 - 02:56 AM

Here's the list for the units and structures of Rohan and Isengard. This is just a rough draft so please comment on anything you like to see in the map.

Rohan Units (all have 5 in a horde)
Rohan Peasants
Rohan Spearthrowers
Helm's Defenders (elite swordsmen)

Yeoman Archers
Elven Warriors

Rohirrim Lancers
Rohirrim Archers

Elven Bombarders (special unit)
Rohirric Porter

Rohan Heroes
Aragorn
Gimli
Legolas

Theoden
Eowyn
Gamling

Haldir
Eomer
Gandalf

Rohan Structures
Farm
Armory

Archery Range
Barracks
Stables

Battle Tower
Well
Statue

Outpost

Isengard Units
Wildmen of Dunland
Wildmen Torchthrowers

Uruk-Hai Fighter
Uruk-Hai Crossbow
Uruk-Hai Pikemen
Uruk-Hai Shieldman

Beserker Fighter
Beserker Torch Carrier

Warg Pack
Warg Riders

Siege Ladder
Large Siege Ladder
Battering Ram
Ballista
Mine


Isengard Heroes
Saruman the White
Lurtz
Grima Wormtongue
Shaku
Uruk Captain
Wulf

Edited by Rob38, 30 June 2007 - 02:06 AM.

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#2 Lauri

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Posted 27 May 2007 - 10:43 AM

all looking good :lol:

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#3 Juissi

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Posted 27 May 2007 - 01:25 PM

Cool :rolleyes: I really want to see how Uruk-Hai Shieldman will be used :unsure:

Btw your desicion to have Isengard heroes in hordes of 5, seems kinda interesting :lol:

#4 zimoo

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Posted 27 May 2007 - 02:16 PM

I think shieldman might be able to attach to battering rams to greatly increase their defense value :lol:
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#5 Rob38

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Posted 27 May 2007 - 06:35 PM

Cool :) I really want to see how Uruk-Hai Shieldman will be used :)

Btw your desicion to have Isengard heroes in hordes of 5, seems kinda interesting :xd:


Whoops! Gotta be more careful when copying and pasting. Fixed it :lol:

@ Zimoo I was thinking of maybe doing something to that effect. I'll see what I can come up with.

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#6 Lauri

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Posted 27 May 2007 - 06:54 PM

hm, I'm not to fond of the 3 first Isengard heroes....

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#7 Mathijs

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Posted 27 May 2007 - 10:28 PM

Neither am I. This map's goal is to bring the battle of Helm's Deep like it was in the movies right?

Then why have Saruman, Lurtz and Gríma?

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#8 Rob38

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Posted 28 May 2007 - 04:32 AM

Neither am I. This map's goal is to bring the battle of Helm's Deep like it was in the movies right?

Then why have Saruman, Lurtz and Gríma?


Not necessarily true... Although I'm creating this mod with a lot of inspiration from the movie, my goal is also to incoporate other elements into it. There's going to be some cool and surprising featuers that are not from the movie to add a much more surprise element to it. For example, Saruman is going to be a lot different from the one in the game now. Trust me, the things that are not from the movie are going to be a neat addition to this mod :xd:

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#9 Gherrick

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Posted 29 May 2007 - 04:55 PM

Can you tell us something about THEM...and how they will be incorporated.... pleaaaaaaaaaaaase!!
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#10 Servant of Sauron

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Posted 09 June 2007 - 11:03 PM

Mmm...I love the battle of Helm's Deep. Best battle in the movies IMO.

Personally I think the only Isengard heroes available should be a generic Uruk-hai Captain and Wulf because Lurtz and Sharku were both dead by Helm's Deep and Saruman/Wormtongue were non-combatants.

Rohan's primary strength should be its heroes and Isengard's primary strength its numbers...again, IMHO.

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#11 Rob38

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Posted 10 June 2007 - 02:57 AM

Mmm...I love the battle of Helm's Deep. Best battle in the movies IMO.

Personally I think the only Isengard heroes available should be a generic Uruk-hai Captain and Wulf because Lurtz and Sharku were both dead by Helm's Deep and Saruman/Wormtongue were non-combatants.

Rohan's primary strength should be its heroes and Isengard's primary strength its numbers...again, IMHO.


Yea, I know, but as I stated in the above post, I'm going to add my own touch to the battle. Don't worry about the Isengard heoes. They will be edited, and there will be many surprises on how they appear :thumbsupsmiley:

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#12 Servant of Sauron

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Posted 10 June 2007 - 08:14 PM

Sounds good!

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#13 Devon

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Posted 10 June 2007 - 08:33 PM

1 minor thing :rolleyes:


can u change back rohan archers name to yoemen?

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#14 Rob38

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Posted 10 June 2007 - 09:02 PM

1 minor thing :)

can u change back rohan archers name to yoemen?


Sure! That's really easy... but I'm just curious, why do you like the name yeoman? :rolleyes:

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#15 Servant of Sauron

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Posted 10 June 2007 - 09:33 PM

Is it because the Yeoman Archers implies that they're drafted peasants as opposed to proffesional soldiers?

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#16 Devon

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Posted 10 June 2007 - 09:51 PM

yeah, and its also a lot less generic than simply saying rohan this, or rohan that. also, the word just sounds cool :rolleyes:

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#17 Rob38

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Posted 11 June 2007 - 02:46 AM

yeah, and its also a lot less generic than simply saying rohan this, or rohan that. also, the word just sounds cool :rolleyes:


I agree. I'll change it right away.

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#18 Caluadan

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Posted 11 June 2007 - 06:15 AM

quite some cool units in that list :rolleyes:
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#19 jimiojoe

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Posted 29 June 2007 - 07:07 PM

who is wulf?
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#20 mike_

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Posted 29 June 2007 - 07:10 PM

A suggestion-maybe you could rename the Rohan Builder to something like "Rohirric Porter"? It sounds a lot less generic, if you ask me :p
Cheers, and great job so far,
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