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remix 3


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#1 mbob61

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Posted 29 May 2007 - 02:53 PM

is remix 3 available to download? if so where?

Mike

#2 Athena

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Posted 29 May 2007 - 02:59 PM

I have moved this topic here from the Contra forum. Check this topic for the download links :p.

#3 brenysss

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Posted 18 June 2007 - 01:27 PM

da you have remix 3 already, wer can i download it. my remix 3 has no GLA,do have a remix3 with GLA.
:xcahik_:

#4 Pendaelose

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Posted 18 June 2007 - 01:32 PM

The current released version doesn't have the GLA enabled... I'm currently working on them and the next version will include the GLA.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#5 Phoenix911

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Posted 18 June 2007 - 03:04 PM

And only the cyber general AI is working right now. so play him or PVP.
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#6 PeeWee

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Posted 18 June 2007 - 04:44 PM

cyber general AI


About that... what was the conclusion of the AI-topic? what would be harder/easier? since i think the AI on hard is crazy but the normal is too weak
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#7 Phoenix911

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Posted 18 June 2007 - 04:57 PM

wait what? u play on normal? n00b :)
I always play vs like 2-3 hard... sometimes 1 depending on if i am on a 1v1 map or if i am testing the sides for bugs :D
And insain i only beaten i think 2 times never alone tho :) insain kicks ass like a crack head beating his dealer for some drugs. (when he not have the cash for them)

Edited by Phoenix911, 18 June 2007 - 04:57 PM.

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#8 Pendaelose

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Posted 18 June 2007 - 05:16 PM

About that... what was the conclusion of the AI-topic? what would be harder/easier? since i think the AI on hard is crazy but the normal is too weak


well... the end conclusioin wass Normal, Hard, Insane. Thats how it is right now.

The hard is a severe challenge, but its not crazy. It can be taken in a 1vs1, its just a realy hard fight. If you only win 30% of games I think its perfect. If you WANTED to win 100% of the time why not just play vs the normal?

Now, that being said, I've gotten far more complaints about he "normal" being too hard and that there is no "easy". So, I'm seriously looking at re-classing them like this, "Practice, Challenging, Insane"

Practice: like the current easy, but never actualy attacks. It only sends units to the center of the map for you to skermish at your leasure while you PRACTICE playing with your general. The bases will be hard to destroy, as they will be well defended and will rebuild quickly, but your own base will never be in danger.

Challenging: effectivly identical to the current "hard". It will be a very hard fight for 1 player and most players can expect to loose more rounds than they win. It should be a real CHALLENGE. This will be overkill for someplayers, but in the comunity there are more verteran players than n00bs.

Insane effectivly identical tot he current "insane". It is designed to crush ANY single player mercisliessly, and even a couple of his friends. The Insane AI is included to give 3-4 CoOp-CompStomp players something hard enough to play against in multiplayer. a 6vs2 CompStomp vs Insane should be a good match in most cases.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#9 Phoenix911

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Posted 18 June 2007 - 05:29 PM

sounds good for the redifinment :)
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#10 PeeWee

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Posted 18 June 2007 - 10:56 PM

Sounds great... now all i need is friends :) hehehe... another question: will the AI be given cheats?
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#11 Phoenix911

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Posted 18 June 2007 - 11:35 PM

Insain ai already does cheat heavily :)
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#12 PeeWee

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Posted 20 June 2007 - 05:33 PM

Insain ai already does cheat heavily :sad2:


Yea... kinda figured that out when i tried starting with 5000$... and this means he will keep the h4xx1ng?

Oh, and is it possible to add more than 3 AIs?

Edited by PeeWee, 20 June 2007 - 05:38 PM.

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#13 Phoenix911

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Posted 20 June 2007 - 07:51 PM

Of course the Insain will cheat its the only way the computer can face a human player and put up a fight.
Unlike humans who can plane and think out things and adapted the AI can't it has to do whats programed and then it becomes predictable, making it cheat makes it harder.

And yes the other teams will get AI of course but its not a big prioity the Cyber general AI is a testbed and a way to test the game solo.
Also pend is planing to rework the AI, this means there wont be any other AIs Untill gla and the us and china sides have been complete and fine turned. He wont spend hours on making AI's for each general only to have to then spend hours changing it.

Play Vs hard cyber or play PvP ok.
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#14 PeeWee

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Posted 21 June 2007 - 10:09 PM

what i meant with "more than 3 AIs" is; Can you add more than easy normal and hard? not just rename them, but add others? Im not trying to stress pend or anything, i think its great he has put up the topic about help, i'm just sorry i really cant do anything of what is requested :p

Edited by PeeWee, 21 June 2007 - 10:10 PM.

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#15 Pendaelose

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Posted 21 June 2007 - 11:07 PM

what i meant with "more than 3 AIs" is; Can you add more than easy normal and hard? not just rename them, but add others? Im not trying to stress pend or anything, i think its great he has put up the topic about help, i'm just sorry i really cant do anything of what is requested :p


the three AIs is hard-coded...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#16 PeeWee

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Posted 21 June 2007 - 11:14 PM

so the answer is "yes it can be done, but i sure as hell aint doing it!"? :p
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#17 Pendaelose

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Posted 21 June 2007 - 11:27 PM

so the answer is "yes it can be done, but i sure as hell aint doing it!"? :p


Hardcoded means it coded directly into the game files and cannot be edited.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#18 PeeWee

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Posted 23 June 2007 - 05:00 PM

:grin: i see, thanks Pend and Phoenix
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#19 Guest_Link Iceblader_*

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Posted 01 July 2007 - 01:02 PM

sry, i tried to download remix 3 from the "released versions" topic, but it doesnt work. he show only the filefront main page when i click on your link. please help?? and i tried to download rermix 3 with modtoaster, but it doesnt work. its not on the list.

#20 Pendaelose

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Posted 01 July 2007 - 03:46 PM

sry, i tried to download remix 3 from the "released versions" topic, but it doesnt work. he show only the filefront main page when i click on your link. please help?? and i tried to download rermix 3 with modtoaster, but it doesnt work. its not on the list.

filefront may have been having server problems... I double checked to make sure the file is still uploaded, and it is, they're just having problems. try it again in a day or so.

Modtoaster is supposed to have 2.29. Make sure you have the latest version of modtoaster. If its still not there let me know and I'll take it up with their crew.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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