Invisible Model
#1
Posted 01 June 2007 - 04:52 PM
#3
Posted 01 June 2007 - 05:05 PM
No fuel left for the pilgrims
#4
Posted 01 June 2007 - 09:28 PM
#6
Posted 01 June 2007 - 09:44 PM
So unless your model name begins with eu then your doing it wrong.
Edited by FlameGuard, 01 June 2007 - 09:47 PM.
#8
Posted 01 June 2007 - 09:56 PM
#10
Posted 01 June 2007 - 10:02 PM
1.Open asset builder.
2.Drag art folder in to assetbuilder white screen.
3.Click "Create asset.dat from files in list only".
4.Click save and save it as "asset.dat" (If i remember correctly you have to put asset.dat in sy's) So if you didnt try this.
Make sure when you add it to your big file that the file/directory name is nothing except asset.dat
Aswell as, You are using this via a big file in application data and with a mod shortcut right?
If this is all fine, Upload your model so we can check it out for you.
Edited by FlameGuard, 01 June 2007 - 10:03 PM.
#11
Posted 01 June 2007 - 10:10 PM
Decided to post whole thing up as you can search for any other errors, just so you know the hero is on the elf faction, and its for BFME2
Edited by Black_Serenade, 01 June 2007 - 10:11 PM.
#12
Posted 01 June 2007 - 10:30 PM
Or possibly that the name is put in wrong (which seems very doubtlful that it is).
I could be (probably am) wrong.
EDIT:
did you look at this in your ini?
DefaultModelConditionState
Model = EUJack_SKN
Skeleton = EULorWar_SKL
End
The skin's name is not the same as your skin that you made.
Try replacing that with:
jack_skn
seeing as that's what you named your skin.
Edited by Downfall, 01 June 2007 - 10:31 PM.
Henry Miller, Tropic of Cancer
#14
Posted 01 June 2007 - 10:54 PM
Or better yet:
1. just rename the (Ja) folder to (eu).
2. You really don't need the lorien warrior skeleton (I think) since it's already in the game. Delete that out of the folder.
3. Follow Flameguard's step's in creating a new asset.dat.
4. redo your potc.big file
Edited by Downfall, 01 June 2007 - 10:56 PM.
Henry Miller, Tropic of Cancer
#16
Posted 01 June 2007 - 11:19 PM
Henry Miller, Tropic of Cancer
#18
Posted 01 June 2007 - 11:27 PM
EDIT: Notice you have another problem, Will take a look at your zip now.
EDIT2: A model shows up pink when it cannot find the texture, Is the texture the correct one that is assigned to that model?
Edited by FlameGuard, 01 June 2007 - 11:29 PM.
#19
Posted 01 June 2007 - 11:28 PM
That's just my idead of thinking.
Cause even if/when the skin shows up on the model, he'll still glide across the field when he moves or attacks.
EDIT:
what is needed right now is for an experienced modeler to come and give their opinion on this because I have very limited knowledge if any when it comes to binding and modeling
Edited by Downfall, 01 June 2007 - 11:30 PM.
Henry Miller, Tropic of Cancer
#20
Posted 01 June 2007 - 11:32 PM
EDIT: Errm, Guys... Renx will not allow you to assign a .dds texture to a model. The texture needs to be .tga when your binding it and then if you wish you can change it to .dds for ingame/big file use only
Re-bind the model with the .tga textures assigned
Edited by 2playgames, 02 June 2007 - 08:56 AM.
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