Photos dont going
#1 Guest_Guest_Oni_*_*
Posted 02 June 2007 - 02:35 PM
when i will build a new house then is the picture only pink, why? and when i will click by building on "more" it dont show more, it build more?
please help me!
and sorry for my bad english
#2
Posted 02 June 2007 - 04:11 PM
But in your case u probley have your own countrys language so it would go into data/*french/german/russian* so forth whatever language you speak.
And u might have to rename the .csf file but not sure u will have to wait for pendealose to reply sorry if i can't be more help to you.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3 Guest_Guest_Oni_*_*
Posted 02 June 2007 - 05:58 PM
here some screenshots
http://www.koolfiles...es/sshot028.bmp
http://www.koolfiles...es/sshot029.bmp
http://www.koolfiles...es/sshot026.bmp
http://www.koolfiles...es/sshot025.bmp
PICTURE ONE:
The Enemys dont Attack, they only collect money
PICTURE TWO
I cant play Missions
PICTURE THREE
Do you see the Field? Its grey!
PICTURE FOUR
When i will build, then i see this fields, they pink!
Do you know what i mean?
PS: i'm german
#4
Posted 02 June 2007 - 06:44 PM
no one with remix can.
because no one can be arsed to re write them, it creates problems. (besides they are boring )
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#5
Posted 02 June 2007 - 06:49 PM
and , i have only: WA, WA Airforce, WA Laser, WA Superweapons, CHINA Infantry, CHINA Nuke, CHINA Tanks, and CHINA, but when i play WA i have robots, and when i play CHINA i have flame? wtf?
and where is GLA?
...
(Slither=Oni)
#6
Posted 02 June 2007 - 07:16 PM
Cyber generals ai is the only one working aswell as it is the test general for the alpha, others will be added soon.
As olli said certain options like mission/challange is disabled as to play them you need a mapper capable of fixing them so the mod works with them, we don't have a mapper and as such can not have them active.
(more fun playing PvP anyways) lol
The reason u do not see the skins on some icons is because your install is not right as i said i think its got something to do with your .csf file being in the wrong place or named wrong to match your version.
What language of the game do you have? rename it to what you have might fix it. For exsample the one with the mod is english.csf
Rename yours to german.csf or french.csf or russian.csf and so forth
I think this will fix it but i am not sure, your not the only person that has had problems with a non english version so hopefuly pendealose will get online and explain how to sort the problem out.
I am not sure if my suggestion is right.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#7
Posted 03 June 2007 - 03:29 AM
SLITHER, I'm not sure how tech savy you are, but the only way to "FIX" the problem is to extract al the files and folders from the _Remix.Big and rename the "English" folder to "German". As a halfway fix, you MAY be able to get by with just renaming the "Generals.CSF" from the RAR file to German.CSF, but this may or maynot work, and will do nothing for the pictures.
The GLA are still being worked on and are not yet available to the public, this is after all an ALPHA version. The missions are also no available as they will not work with the changes that have been made for the mod.
If you need more help, or if there are language challenges I'll get you intouch with Captain Drake, he's also German.
Edited by Pendaelose, 03 June 2007 - 03:31 AM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#8
Posted 04 June 2007 - 01:47 PM
#9
Posted 04 June 2007 - 03:34 PM
ööö...i understand nothing
I'll get in touch with Drake. He can explain it in German.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#10
Posted 04 June 2007 - 04:09 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#11
Posted 04 June 2007 - 08:00 PM
I still wounder that you remember me^^
Ähm Silther kannst du mir dein problem bitte in ner Privat Message beschreiben, oder einfach nochmal hier posten
Edited by Capt.Drake, 04 June 2007 - 07:58 PM.
#12
Posted 04 June 2007 - 11:54 PM
he needs an explanation of how to use finalbig to extract the mod files and rename the english folder to german. then they can be recompressed.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#13
Posted 05 June 2007 - 07:30 AM
#14
Posted 05 June 2007 - 10:41 AM
I can't remember the link but i have witch i could send if pend don't give u.
Its pretty straight forword u load the remix.big into the program and in the main window it will have all the big files in there respective folders.
Click on the folder to expand the files in that section.
anyways u can right click on the file u wanna edit and clcik extact then up in notepad or whatever then save, import that file back over where u extracted it from and then click on the save butten on the side to save changes to the big file.
Ask pend tho to what to edit as i have no clue.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#15
Posted 05 June 2007 - 01:23 PM
#16
Posted 05 June 2007 - 01:30 PM
aber wen ich spielen will, und eine einheit bauen will die durch die mod eingefügt worden ist, seh ich von dem kein bild wie normal sondern nur pink, manchmal ist es auch durchsichtig also unsichtbar
kannste mri helfe?
danke
and to the others:
thx for the help
#17
Posted 05 June 2007 - 03:30 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#18
Posted 05 June 2007 - 09:30 PM
#19
Posted 07 June 2007 - 06:23 PM
erstmal benennst du in deinem ZH Hauptordner den ordner Data/English in German um und dann holst du die des prog im anhang
extrahierst es und machst dann folgendes
du gehst oben auf Edit und dann auf "Extract all" und steckst die in einen leeren ordner
dann öffnest du den ordner in den du die dateien extrahiert hast gehst dort auf den ordner "Data" und bennenst auch hier den ordner "English" in "German" um.
jetzt kommt der aufwändigste teil^^
du gehst in FinalBig auf File und dort auf "New", dann auf "Edit" und packst die extrahierten und geänderten dateien wieder mit dem Befehl in Edit "Add Folder" wieder in dem du jeweil den ordner "Art" "Data" "Maps" und schließlich"Window" nacheinander dazupackst dann nur noch das ganze als _Remix speichern und es müsste iegentlich funktionieren, bei rückfragen bitte ne IGM
Edited by Capt.Drake, 07 June 2007 - 06:41 PM.
#20
Posted 08 June 2007 - 08:00 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
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