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#1 kotsos13

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Posted 03 June 2007 - 12:35 PM

1. I've made a texture (Heavy Armor for Númenórëan) and I don't know how to use it.

2. How can we add the forged blade effect on the Númenórëan's sword?

Please reply in detail.
Thanks in advance.
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#2 Downfall

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Posted 03 June 2007 - 03:38 PM

1. For your new texture, did you create a new skin (.dds/.tga file) to have when they purchase the upgrade for Heavy Armor?

2. If it doesn't show up when you purchase the upgrade, then you'd have to edit the model and add it into it for the Forged Blades to show up, I think.
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#3 kotsos13

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Posted 03 June 2007 - 04:13 PM

1. For your new texture, did you create a new skin (.dds/.tga file) to have when they purchase the upgrade for Heavy Armor?


Yes.

2. If it doesn't show up when you purchase the upgrade, then you'd have to edit the model and add it into it for the Forged Blades to show up, I think.


Can we add that glow by code?

Edited by kotsos13, 03 June 2007 - 04:25 PM.

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#4 Downfall

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Posted 03 June 2007 - 04:35 PM

To add a new Heavy Armor texture (a new skin) to the Númenórëan Fighter, look for this line:
Behavior = SubObjectsUpgrade Armor_Upgrade

that's where the change will take place.

Here the whole thing:
Behavior = SubObjectsUpgrade Armor_Upgrade
		TriggeredBy		= Upgrade_ArnorHeavyArmor
		UpgradeTexture	= GUManAtArms.tga 0 GUManAtArms_HA.tga
		RecolorHouse	= Yes
		ExcludeSubobjects = Forged_Blade
	End

Notice where it says UpragdeTexture. You have to add the textures name into there.

So I just created a new skin and wanted it to show up when they purchase the Heavy Armor, I would do this:

Behavior = SubObjectsUpgrade Armor_Upgrade
TriggeredBy = Upgrade_ArnorHeavyArmor
UpgradeTexture = GUManAtArms.tga 0 MYNewSkinHA.tga
RecolorHouse = Yes
ExcludeSubobjects = Forged_Blade
End

See where the change accurd(sp?)? That's where you have to insert the new image. But make sure that you have the name right or otherwise it won't work.
You'll also need to create a new aaset.dat file for the skin you just created.
SEE HERE: POST #10 on how to create a new asste.dat file
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#5 zimoo

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Posted 03 June 2007 - 07:09 PM

You can't add the identical forged blade effect through code, but you can add a glowing effect to the weapon. Elvenstar (for BFME1) did this with their Mordor units.
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#6 kotsos13

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Posted 03 June 2007 - 10:43 PM

Yes, but how. I'm not familiar with coding conserning glows. I would really appreciate it if you could explain me in detail. Thanks in advance.
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#7 robnkarla

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Posted 03 June 2007 - 11:26 PM

Here is one way to do this using particlesystems. The first is to choose the FXparticle system you want.

Once that it chose you can use modelcondition state. Add the following code after the defaultmodelcondition state for your object:

ModelConditionState 			= USER_1
	Model			   		= [add regular model name]
	Skeleton			= [add the same skeleton]
	ParticleSysBone		= [bone] [FXparticlesystem_name] FollowBone:Yes
End

Then you will need to add the following behaviors to both set the upgraded weaponset and the new modelcondition.

; Upgraded weapon
Behavior = WeaponSetUpgrade ModuleTag_ForgedBlades
	  TriggeredBy = Upgrade_[Upgrade Name]
End

; Add forged effect
Behavior = ModelConditionUpgrade ModuleTag_ForgedBladesModelCondition
	TriggeredBy		= [Upgrade Name]
	AddConditionFlags		= USER_1
End

Thus, when the forgedblades upgrade is purchased a particlesystem/glow will appear on the model.

#8 kotsos13

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Posted 05 June 2007 - 02:47 PM

ModelConditionState 			= USER_1
	Model			   		= [add regular model name]
	Skeleton			= [add the same skeleton]
	ParticleSysBone		= [bone] [FXparticlesystem_name] FollowBone:Yes
End

What's the bone we need to add here? (Remember it's based on Arnor Soldier)
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#9 Downfall

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Posted 05 June 2007 - 03:59 PM

B_SWORD.

But for future reference, open the model and look at the bone names. :thumbsupsmiley:
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#10 kotsos13

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Posted 06 June 2007 - 09:16 AM

For the Forged Armor, the texture has to be .tga?
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#11 Haldir of Lothlorien

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Posted 07 June 2007 - 12:10 PM

I have got a question when i want to make a icon from the Movie to one of the charakters from the game what i must do ? :mellow:

#12 m@tt

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Posted 07 June 2007 - 12:31 PM

I have got a question when i want to make a icon from the Movie to one of the charakters from the game what i must do ? :mellow:

Try not to hijack other people's threads. Make a new one ;) Do you mean the palentir images? Get FinalBig, open up textures.big and find those palentir images, extract one of them and edit it in photoshop or gimpshop or paintshop-pro etc and save it.
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