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#1 Caluadan

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Posted 04 June 2007 - 12:05 PM

This is the arty part of the minifaction introduction. As usual, I can't show you any ingame stuff or make any great announcements - that's Juissi's job. However, I give you some of the art I've made for the minifactions of Last Alliance recently.

Every minifaction means one extra building where two additional units can be recruited. The good factions can only get access to two minifactions, while Mordor can have four of them (which means good teams would do better to crush Mordor quickly ;)).

Atm, I can only give you some Mordor minifactions...

Gundabad
In the northmost part of Middle-Earth dwell goblins and wolves, vile creatures rallying to the Dark Lord's call.

Wolves
Quick cavalry with quite small trample damage (they slow after one hit).

Posted Image

Posted Image > Pack Leader Upgrade: adds a strong leading wolf to the pack (works as a banner carrier, just that this one is stronger than the other wolves)
Posted Image > Goblin Riders: adds goblin riders to every wolf in the battalion

Goblins of Gundabad
Quick but weak infantry, ideal for mid-game spam as they're cheap and quickly created.
§50
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Posted Image > Bows: All goblins replaces their swords with bows (they can only use bows after this upgrade is purchased): §50
Posted Image > Spears: All goblins replaces their swords with spears (they can only use spears after this upgrade is purchased): §50
Posted Image > Poisoned weapons: The goblin weapons become poisoned (works with all weapons): §100
Posted Image > Banner Carrier: A goblin comes to lead the battalion with the dragon banner of Gundabad: §100

Giant of Gundabad
The giants of Gundabad kick, stomp and throw stones upon their enemies. They are different from the normal bfme2 giants since they're reskinned (now more gray than orange) and they can only throw stones with a timer-set ability.

Posted Image

Posted Image > Great stomp: Sends units flying around (timer)
Posted Image > Throw rock: Throws a rock (timer)
Posted Image > Rampage: Giant roars and starts attacking everything around, including allied units (timer, requires lvl 2)
Posted Image > Gundabad Armour: Equips giant with thick armour plating: §300

Eastern Wastelands
Pillagers
Though being primitively equipped, these wildmen from the east are quite strong and tough.

Axe Throwers
Some wildmen have mastered the skill of throwing their favourite weapon at enemies.

Cult Priest
In the distant wastelands of the east, mystical cults and other peculiarities are far from uncommon. The cult priests hold a strong position in these regions, and are often seen in the armies mustered against the peoples of the west.
§500; only three units at the same time

> Mount: Gains a horse: §250
> Battle training: Gains basic battle training, raising damage from 25 to 100
> Prophesize: Causes nearby wildmen to fall in a frenzy, temporarily giving them +100% speed and knockback damage, but the cult priest becomes immovable for ten seconds (timer)
> Curse: Nearby enemies get -50% armour but +25% damage (timer)

Minifaction Upgrades
This is a new idea of mine (not discussed with Juissi yet :p)...
With every minifaction, the player will get access to some sort of upgrade.

Mordor
Gundabad: Plunder (Economy upgrade)
Umbar: Numenorian Architecture (Allows building of walls)
Eastern Wastelands: these wildmen didn't have much to contribute with :lol:
Withered Heath: dragons helping out Mordor?

Lindon

Eregion: Mastersmiths of Eregion (heavy armour gives +60% armour instead of +50%)
Greenwood: Eyes of the Forest

Khazad-Dûm

Grey Mountains:
Iron Hills: Iron supplies

Numenor

North-Men:
Pelargir: Gracious Winds (ships gain 50% speed)

Edited by Caluadan, 07 June 2007 - 03:08 PM.

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My artwork this far
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#2 GilGalad

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Posted 04 June 2007 - 07:48 PM

Really cool arts and i like your idea ;)
Thank you Ithron for the avatar
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#3 Lauri

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Posted 04 June 2007 - 08:17 PM

really nice art (although, the gobbo hand could be a tidy bit better ;))

as for your idea... I'd like it better if they just got lots rescourses when they killed an enemy :p

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#4 Caluadan

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Posted 04 June 2007 - 08:24 PM

thanks and yeah you're right about the hand. won't look that bad ingame though, since it'll be considerably smaller (almost half of its current size). only the recruitment buttons will be seen in 64*64 :p

EDIT: there's already a power that generates resources per kill, isn't it? ;)

Edited by Caluadan, 04 June 2007 - 08:27 PM.

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#5 Juissi

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Posted 05 June 2007 - 08:42 AM

Cool art, some of unseen for me too :ninja: I like the banner one. And about that economic idea, Im against it. I think that it would make it too hard at attack situation to get resources because enemy could just put one goblin horde near your every resource building and it would be way too hard to get resources imo.
And maybe you, Cal could lighten what you mean example with Bow Upgrade because I know that, you know that, but other people may not know what it does :grin: But it is cool tough :thumbsupsmiley:

Edited by Makaveli, 05 June 2007 - 08:43 AM.


#6 IthronAiwendil

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Posted 05 June 2007 - 08:47 AM

Fantastic artwork :ninja: I have no idea how you can make buttons & portraits look so nice :thumbsupsmiley:

#7 Caluadan

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Posted 05 June 2007 - 01:48 PM

Cool art, some of unseen for me too :) I like the banner one. And about that economic idea, Im against it. I think that it would make it too hard at attack situation to get resources because enemy could just put one goblin horde near your every resource building and it would be way too hard to get resources imo.
And maybe you, Cal could lighten what you mean example with Bow Upgrade because I know that, you know that, but other people may not know what it does :) But it is cool tough :sad:

hmm I don't understand the last part at all :ninja:
and how could it be "way too hard to get resources imo" when your enemy has a goblin unit at your every resource building? I mean, if the enemy had one gobbo unit in all those places, your resource buildings are most likely to be destroyed anyway :grin:
and are you against economical upgrades for minifactions in general? if so, remember they were meant to show that the minifactions also can have economical advantages for the player, not only new units... :thumbsupsmiley:
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#8 zimoo

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Posted 05 June 2007 - 04:47 PM

I don't think they should be added for the sake of it, but rather because it's true to the lore. For example, a Khazad-Dum minifaction might allow cheaper armour/higher resources, whereas others will just allow new units.
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#9 JEV3

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Posted 05 June 2007 - 10:47 PM

Gameplay > Realism

Realism is all fine and dandy, but do not take it at the risk of taking away cool gameplay features...
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#10 Caluadan

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Posted 06 June 2007 - 07:20 AM

updated again :ninja:
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#11 pasiecaaL

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Posted 06 June 2007 - 12:15 PM

cool busy only with protecting my recorce buildings :sad:

#12 GilGalad

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Posted 06 June 2007 - 04:13 PM

Nice :sad:
Thank you Ithron for the avatar
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#13 zimoo

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Posted 06 June 2007 - 06:44 PM

@Jev, and giving every mini-faction an economy boost is fun huh? Guess I'm alone in wanting originality for each thing...
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#14 Mathijs

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Posted 06 June 2007 - 06:50 PM

Goblins of Gundabad
Quick but weak infantry, ideal for mid-game spam as they're cheap and quickly created.
§50


> Bows: All goblins replaces their swords with bows (they can only use bows after this upgrade is purchased): §50
> Spears: All goblins replaces their swords with spears (they can only use spears after this upgrade is purchased): §50


Whoa, aint thát original.

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#15 Eonwe

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Posted 06 June 2007 - 08:11 PM

Is this mordors mini faction?

#16 zimoo

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Posted 06 June 2007 - 08:12 PM

No it's Lindons.
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#17 Mathijs

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Posted 06 June 2007 - 10:23 PM

He speaks the truth.

''There are no stupid questions, only stupid...'' Fill in the rest yourself.

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#18 Eonwe

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Posted 07 June 2007 - 01:27 AM

Well it could of been the goblins........... Gundabad....

The awesome art always draws my gaze away. Now I read, and found out. Its Mordor

Edited by Lord of the Grunts, 07 June 2007 - 01:28 AM.


#19 JEV3

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Posted 07 June 2007 - 02:05 AM

@Jev, and giving every mini-faction an economy boost is fun huh? Guess I'm alone in wanting originality for each thing...


If you are saying that each minifaction should have a different effect, (eg one gives economy bonuses, another gives upgrades, another acts as defense, another allows wall building (for Mordor), another gives special spells a player can use, another reveals the map, another generates uncontrollable fear to nearby enemies (seige guys could kill this one), and yet another changes map condition (eg. to rain :D ) ) then I think that is a great idea... but if you are saying that some factions get economy bonuses and some don't is better, then doesn't that make it a little imbalanced?

BTW, using above examples to give suggestions for minifaction bonuses:

---MORDOR---

Gundabad: Plunder (Economy upgrade)
Umbar: Numenorian Architecture (Allows building of walls)
Brown Lands: Dark Temple (Casts spells)
Corrupted Wild: Dark Storm (Darkness\Rain mix, but not as powerful as the spellbook kinds)

---LINDON---

Eregion: Great Architects (Gives improved upgrades)
Greenwood: Woodland Glade (Can summon strong greenwood elves nearby)

---KHAZAD-DUM---

Grey Mountains: Dwarven Citadel (weak version of summoned citadel, can not build hubs)
Iron Hills: Dwarven Wrath (uncontrollable fear)

---NUMENOR---

North-Men: Muster for Battle (unit production speed increases)
Pelargir: Gracious Winds (ships gain 50% speed)


@Matias & Zimoo: People may find your sarcasm offending... I know I found them offending and I know someone else who says that people here are 'mean' because of your comments... Everyone has their own opinions, and the attitude you guys are using often is taken as flaming... Yes Goblins as spam aren't original, but can you think of a better use for them? Yes I think that upgrades for each faction is fun, that does not mean I don't like unique ideas. Some people don't notice things, kindly remind them and don't make fun of them...
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#20 Mathijs

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Posted 07 June 2007 - 06:10 AM

Oh but the reason I was sarcastic about that is because it's basically the same idea as we've used in Visions for Arnor.

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