More info to come, soon... (Fix & Addition list)
Keep posted
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EDIT: Here we go, first "draft" version of all the Fixes and Additions that are in Beta IV
Fill me in Sûl
Allright, my small addition (in red) and a few changes (in orange).
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BFME2 Special Extended Edition - Fixes & Additions for BETA IV
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Credits are given where the solution didn't come from me or Sûlherokhh.
//Nazgûl
Remove my name from all the many fix/addition entries, please! It's easier than subdividing what you did or what i did. There was just too much of it. Besides, quite a lot we just did together! I might also add that fat credit for my work on this mod is allready on display when the splashscreen loads. Can't ask for more! '
ALL FACTIONS
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- Porters are now able to be sent (sold) back to fortresses!
- Knockback Resistance for Heroes completely overhauled. Heroes are now (a bit) more susceptable to Knockback attacks.
Added correct wall armorsets for WallUpgrades (were too weak, used default NoArmor as armorset).
- Hero and Fortress abilities tuned (Mostly for MotW). Many abilities can now be set to auto with right-click. Most are used by the AI too! No more Rohirrim on foot! If you provide them with horsies (stable), that is, hehe. .
CaH
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- CaH REVIVE-Button removed from the Fortress Commandset when CaH 'unchecked'. Was a bug.
MEN
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- Rohan Stable is now a prerequisite for all 'Mount' abilities, instead of experience levels! Faramir will need the Gondor Stable to mount.
- New abilities "Heart of the Warrior" and 'Fiery Temper' added for Boromir!
- 'War Speech' ability for Faramir added, usable when mounted, affecting only Gondor Knights much like 'Glorious Charge', only greater increase in weapon damage (300%) and NO armor bonus. Should be reminiscent to Faramir's suicidal attack on Osgiliath.
- Theoden's 'Glorious Charge' now only affects Rohirrim.
- Level prerequisites for many powers have been seriously reassigned for all MotW Heroes, except Theoden.
- Rohirrim weapon toggle animation glitch is fixed!
- "Bubble Shield" ability for Gandalf from BFME1 is added! The ability is used autimatically to defend Gandalf under certain conditions, but can also be activated manually by pressing 'L'.
- Gandalf automatically becomes GandalfTheWhite when he dies (and is revived). Shorter recharge, increased spell strength and the 'white' skin. New Revive Button and Mouseover.
- Eowyn is made a LOT more interesting with the new 'Dernhelm' power (at level 1), which she can also use to disguise as a peasant woman. This ability can only be activated when no enemies are close to her. She will then be able to use allied Peasants and Rohirrim as camouflage, just like elves use trees. She will ONLY be discovered, if she comes too close to enemies, or if she uses one of her battle powers that deactivate 'Dernhelm' entirely.
ELVES
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- Noldor Weapon Song power is not displaying the wrong banner carrier (Lórien Archer) anymore.
- Frodo's sword Sting now only glows when Orcs, Uruk-hai or Spiders are approaching! Frodo Audio is triggered when that happens ('Orcs are near!' , 'Sting!').
- Lórien Swordsmen have 2nd Age shields. They should be removed (req by Mordor Slayer).
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- Galadriel abilities (level upgrades) and voices polished. No hearing her now when the enemy builds her.
DWARVEN
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- Berserker abilities and voices polished. Axethrow at Level 2. All can be set on auto (right-click).
MORDOR
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- The Nazgûl's Fellbeast dismount are polished. Removed diverse Nazgul EVA messages when re- mounting.
ISENGARD
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GOBLINS
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- Goblin 'Holes' (rubble left by Goblin buildings that can auto repair) now have their health adjusted to the new health scale of units and buildings.
I'll find even more ....
Edited by Sulherokhh, 08 June 2007 - 09:33 AM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."