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#41 tobiasboon46

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Posted 26 August 2007 - 10:55 PM

Greatness is at hand!
But graphics should be replaced by now...there are many idle/lazy graphic workers in PPM/TibWeb/etc. waiting to model for food.:p

#42 Kilkakon

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Posted 26 August 2007 - 11:23 PM

Greatness is at hand!
But graphics should be replaced by now...there are many idle/lazy graphic workers in PPM/TibWeb/etc. waiting to model for food.:p

Thanks for your support!

I'll try to work more effectively to hurry things along, but there are few bugs and the teams done so far are a lot better than the ones in Build 3 (RA2). Balancing is probably in order, however.

As soon as we get something more or less complete, like several working factions, then we'll ask said graphic workers for assistance. I'm sure that together we can all make a half-decent TC.
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#43 bartpp7

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Posted 31 August 2007 - 11:43 PM

ok far as i have seen all miners don't work i have to tell them what to do they don't go to refinary everything else is good though :)
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#44 Kilkakon

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Posted 02 September 2007 - 12:06 PM

ok far as i have seen all miners don't work i have to tell them what to do they don't go to refinary everything else is good though <3

Did you mind if I ask you to be more specific?

I know that Enterprise Drill Stations are a little dodgy, and this has been seen to, but otherwise all I know is that the Herdmasa ones can get a little confused.
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#45 bartpp7

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Posted 02 September 2007 - 09:55 PM

i don't know how more specific i can make it ok the miners get confused ,don't mine ,won't go to refinary is that what ya ment?
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#46 Kilkakon

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Posted 03 September 2007 - 01:36 PM

i don't know how more specific i can make it ok the miners get confused ,don't mine ,won't go to refinary is that what ya ment?

Thanks for your support!

I'm sorry if I'm being a little ambiguous, but which miners get confused? Ones from crates? Which factions experience this problem? Do all? Are you playing a special map or game mode? Any information you can give would be great.

Currently I'm making Insomniac, which doesn't have any miners, so I don't get the problem.
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#47 bartpp7

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Posted 03 September 2007 - 09:55 PM

its alright mate i love to help out plus ur a ozzie like me and any way i see u as a virtual friend :p
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#48 tobiasboon46

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Posted 05 September 2007 - 07:30 PM

City central is finished I've already PM'd KK about it

#49 Kilkakon

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Posted 05 September 2007 - 11:14 PM

City central is finished I've already PM'd KK about it

I've got the map. Looks good in XCC Mixer, and I can't test in detail as of yet as this computer doesn't have YR on it. Therefore I'll get to test your map in the afternoon (about 9 hours).

I've been out the last two days doing a course on 3D animation, so that's why I haven't been able to test your map. Sorry about that one.

Does it work with KK on your machine?
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#50 Kilkakon

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Posted 07 September 2007 - 11:44 PM

Tobias, your map seems to be corrupted. It crashed my computer when I tried to play it. FinalAlert 2 didn't like it much either. (big white holes everywhere).

Perhaps you should try to upload your map again?
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#51 tobiasboon46

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Posted 08 September 2007 - 10:15 PM

OHHHHHHH!!!
I forgot...TX: Terrain expansion

Edited by tobiasboon46, 08 September 2007 - 10:20 PM.


#52 bartpp7

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Posted 10 September 2007 - 03:24 AM

um sorry kk i forgot to tell u its all miners both in crates and from refinarys
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#53 tobiasboon46

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Posted 18 September 2007 - 11:52 PM

Hmmm...Crate miners have problems in all new mods.

#54 Kilkakon

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Posted 26 September 2007 - 12:21 AM

Sorry for the delay in replying people, I've been a little busy with the last week of school for my life.

Tobias, I did try City Central on my computer Celeron, which has the Terrian Expansion installed, if I recall correctly. I actually deleted KK off the machine to be sure, and it didn't like it. I probably did something wrong somewhere.

Your map looks nice in the XCC Mixer window, and although one player looks at an advantage to others (on their own), it looks like you've put work in.

It not working does raise a point, and I believe that the Terrian Expansion probably will not be used for the main parts of the mod. This is because that I'm going to replace the Urban theatre completely, in addition to adding water bridges to NewUrban. Lunar will also have Space additions as well. Because of this, adding Terrian Expansion would probably confuse things a little. I'd like to hear your thoughts as well.

I'll check the miners sometime today.
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#55 Kilkakon

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Posted 24 October 2007 - 12:51 PM

Hello guys, just a quick note to say that work's still being made on the Konflict. Seth the 50th and I are currently considering different economy systems for each of the factions to replace the faulty miners.
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#56 tobiasboon46

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Posted 08 November 2007 - 01:03 AM

Dude, so much time ago I gave you that map, well a lot happened since then...
·I changed computer for a faster 1
·It's 147 GB of space got totally full, and totally ereased all

Basicly, I need the map again, and some pics of the mod!!!

#57 Kilkakon

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Posted 18 November 2007 - 12:16 PM

Dude, so much time ago I gave you that map, well a lot happened since then...
·I changed computer for a faster 1
·It's 147 GB of space got totally full, and totally ereased all

Basicly, I need the map again, and some pics of the mod!!!

Well a new computer is always welcome. Hope you are enjoying it.

Do you mind if I ask you to hold on the maps for a little while? This is because I've decided to completely replace all of the Yuri's Revenge theatres. I know this is a large undertaking and I will try to complete this as soon as humanly possible.

One of the reasons for the change is for atmospherics. Red Alert 2 is a very stylistic environment and the theatres are very "cartoony". The Keating Konfict is aiming for a more realistic experience, and so I have decided to go and redo the terrains.

I can understand the inconvience that this may cause, so I will endeavour to give you a working copy of the current Konflict as soon as humanly possible.
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#58 tobiasboon46

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Posted 28 November 2007 - 12:53 AM

No problemo!:rolleyes:
I actually need my map only, I'm working also for latinamerican mod project that may include my map in the beta.
A copy of the actual file would be fine, and I like to see you're working i the mod!!! KEEP IT KOMING!!!

#59 Kilkakon

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Posted 02 December 2007 - 12:12 AM

Here you go:
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#60 tobiasboon46

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Posted 22 December 2007 - 11:44 PM

So much thanks, expecting to see some progress




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