Posted 24 June 2007 - 05:05 PM
Edited by Xeno, 24 June 2007 - 05:06 PM.
Posted 24 June 2007 - 05:09 PM
Posted 24 June 2007 - 06:36 PM
I think Tib Dawn is covered by Return of the Dawn, just seemed a good thing to base it on
Alas it doesn't really do anything but get captured, so it's lacking animations. Might animate the tiny fans on the roof, but they're barely visible.
These aren't Tech buildings, but seen as though the Prison/Tech Centre is in this thread:
Bio Research Lab
Forward Command Centres
Edited by Daz, 24 June 2007 - 06:45 PM.
Posted 24 June 2007 - 07:14 PM
Posted 24 June 2007 - 07:22 PM
Obviously the Oil Pump is animated because it pumps oil using the hammerhead thing, the Command Centres aren't animated because there's nothing to animate.
And none of these have buildups because they're not designed to be bought/sold, they'd be on the map at start up.
Posted 24 June 2007 - 08:53 PM
I cant wait to play the full release
Posted 25 June 2007 - 12:11 PM
It just seems generally tidier, leaves room for a possible game mode involving them aswell.
Edit: Church is now 4x3 instead of 3x2, it looked a bit silly next to 2x2 houses.
Edited by Daz, 25 June 2007 - 01:30 PM.
Posted 25 June 2007 - 01:47 PM
Posted 25 June 2007 - 04:53 PM
Posted 25 June 2007 - 10:28 PM
Posted 26 June 2007 - 11:04 AM
In theory the campaign could be added as a module later by dropping maps, etc into the RA2 directory.
It's up to someone else to make it though, I'm not up to much with maps and I get lost in all the triggers stuff. I'm just trying to support anyone potentially doing it as much as possible.
Everything to do with the factions is done except for building damage frames and a few things that need fixing with the Soviet sidebar. I've dropped the idea I was playing around with of having a Giant Ant faction though.
Posted 26 June 2007 - 06:19 PM
But there must be someone out there to help with a Single Player campaign... if i wasn't so confused with the triggers etc. too i'd give it a shot!
Posted 26 June 2007 - 06:57 PM
Ants might make it, I've no idea how to balance them though and terrain/damage frames are a higher priority.
Posted 27 June 2007 - 07:14 AM
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