And for all the people who might think slowly, the whole horde system has been taken away
Reasons and info about this
BALANCE
The current balance could be kept if we used simple mathematical rules
At the moment a Gondor soldier battalion costs §200 and gives you 15 units.
Since they should be single units their new price should be (200/15=) §13 and their buildtime should be their current buildtime divided with 15.
Orcs, on the other hand, would cost (100/20=) §5, be recruited in some seconds.
GAMEPLAY
It would do loads for the pathfinding. At the moment, battalions often have problems with doing what you want them to, especially in closely built bases. No more of that...
Instead of grabbing a battalion of troops, you would use as many as you liked for your attacks. You could send out your troops for scouting, and still lose almost nothing if they die.
It would lead to a new spam policy...at the moment you're afraid of losing a whole battalion so you always run away to heal it somewhere once it's almost dead. With this system, however, it doesn't matter how much you try to save your troops - dead units are dead and that's it.
Double-click would be the most essential command, as that would be the only way to upgrade a certain unit type all at the same time. But offcourse you can still heal troops but if you lose unit, it aint coming back by some spell
COOLNESS
Imagine a swarm of orcs assaulting you from all sides - no fixed formations, just this great mass of orcs. Your Numenoreans stand in a formation at first (you would still be able to mark all units and press both mouse buttons and form ranks), but once the orcs come upon them, they would break into fighting. Much more realistic! And think about orc troops heading to the battle field from the side where there is trees and stuff, and then suddenly elves reveal themselves and they aint in hordes but they are just all around you. It would be fun for the orcs but for the player with elves, wouldnt that be fun ?
You would be able to form any formations you liked with this system, placing ONE row of pikemen in front of your ONE row of archers, making a much longer battle front. Totally amazing.
BANNER CARRIERS
They would be recruitable as single units too, for say §100. Instead of "healing" battalions as they do now, they can be upgraded
-Defence bonus, banner carrier gives defence bonus
-Attack bonus, banner carrier gives damage bonus
-Speed bonus, banner carrier gives speed
-No fear, banner carrier takes the fear away
All the upgrades cost about 100-300 resources and the radius is quite small
OTHER THINGS
And as far as the controlling of these troops is concerned, I find them just as easy to handle as hordes or battalions, if not easier Only lil problem comes when attacking units because if you have archers they just shoot the units and infantry and cavalry might stop when going attacking but I dont find this that hard to take
Now, throw the tomatoes, yell, do what ever you like you but I have gotten only positive comments about this from everybody that knows about this
Credit goes to Caluadan for bringing this up and writing most of the text that is in this post
Edited by Makaveli, 12 June 2007 - 08:32 PM.