So, we have these three basic units, who are the core of the army. They're all called Numenor archers/soldiers/riders, and I think that they should all have the same recruitment button (no problem since they're recruited in different buildings) to show that they're from the same rank.
Now, the elite units are part of the Numenorean nobility. So, of course they're all called Noble archers/soldiers/riders.
I'll make a common button for all those too, so it's clear that they belong to the same rank. With this system, the player will click at all three unit production buildings and get the same view. Either you recruit a basic soldier, or a noble one - the difference between the three buildings is merely the weapon they're holding.
Another idea I had was to make another upgrade for all Numenorean units, to further give a feeling of their military organisation. The upgrade is called "Promote to captain", it costs §50 (quite a lot for upgrading one unit) but it requires no research. There can only be ten captains at the same time. The unit gains a small health and armour boost, and the skin is slightly changed. When upgraded, the spot where this upgrade button had been is replaced by an ability.
For infantry and cavalry captains, this is called "Lead the charge", which makes the captain and nearby units of the same type temporarily gain +50% damage and +50% speed. (Why, a footsoldier captain can't command a cavalry unit to charge away from him.)
For archer captains, this new ability is instead called "Coordinate volley". It makes all nearby archers unable to attack and immovable for four or five seconds. After these seconds have passed, all archers shoot simultaneously with +200% damage (they've aimed longer than usual).
If anyone wonders, the soldier unit should be equippable with spears.
Just one more thing. Since all units are single units, I suggest the stance button is removed. Makes room for more abilities for heroes, more upgrades and abilities for units.
Edited by Caluadan, 13 June 2007 - 10:28 AM.