war of the ring mode
#1
Posted 13 June 2007 - 11:27 PM
#1: which file in the INI.big file do i go into to mod the war of the ring mode to mod the number of building plot points.
#2: i would also like to change the heroes for each faction, or possibly create a knew faction that would be able to be used in the war of the ring mode. how do i do that? any help is deeply appreciated
#2
Posted 14 June 2007 - 12:20 AM
i would like to create the fellowship (i would get rid of boromir and theoden and add legolas and gimli to the motw faction) anybody know how to do it?
also if you know how to edit other things for the wotr mode please do tell
oh by the way this is for lotr: bfme 2 NOT rise of the witch king
Edited by Glorfindel_10, 14 June 2007 - 12:22 AM.
#3
Posted 30 June 2007 - 08:31 PM
Theres already a Fellowship mod.ok the main question i have is how to create a faction that i can use in wotr mode
i would like to create the fellowship (i would get rid of boromir and theoden and add legolas and gimli to the motw faction) anybody know how to do it?
also if you know how to edit other things for the wotr mode please do tell
oh by the way this is for lotr: bfme 2 NOT rise of the witch king
And for adding the heroes, first of all read this.
Then go to playertemplates.ini and search for BuildableHereosMP and where it says CreateAHero RohanEowyn [...]; remove where GondorBoromir and add ElvenLegolas and DwarvenGimli, separated by spaces; for learning this, you only need to learn patterns;)
It's better to die standing than keep living on your knees.
#4
Posted 01 July 2007 - 05:42 PM
#5
Posted 01 July 2007 - 08:27 PM
It works in the same way for BFME2 and ROTWK, no idea for BFME; btw I forgot to say that in player templates look for FactionMen and then BuildableHeroesMPsorry, my bad, i meant to say that it is for RotWK NOT BFME2. sorry, i got a bit a head of my self.
It's better to die standing than keep living on your knees.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users