Btw should the two first returns in function TauInfantryTactic:Update() get a false as parameter, now that you added true at the end ?
I suggest commissar execute even at > 6 squadsize.
Edited by LarkinVB, 18 June 2007 - 05:37 PM.
Posted 18 June 2007 - 04:59 PM
Edited by LarkinVB, 18 June 2007 - 05:37 PM.
Posted 18 June 2007 - 09:40 PM
Well, the AI might have caused a strange situation which crashed your game, but since I never got a crash and also got no crash report from the DOWXP side or from Thudo or Larkin, I guess it's a problem restricted to your comp.Then it might have been caused by hardware issues ? Strange, why would version 2.3 be stable forever then. I don't get it. I will take a look at my hardware stability, first, it's the best course of action to take right now. I'm in for a couple of hours of Orthos/Prime95/3DMark/SuperPi/Memtest86 tests and benches.
At least you found the Tau Commander bug. That's a definite success. We'll survive the jumping problems of the other units...A bit frustrated about the various "no jump problems". Never watched the tau XV15 or whatever is their name jumping at all.
Good to hear. I'll finish the package tomorrow. Thanks!Played some big battles. No big problems. Release time from my side.
Return without any parameter means return nil which equals return false in LUA. But yes, it would be 'cleaner' to return false.Btw should the two first returns in function TauInfantryTactic:Update() get a false as parameter, now that you added true at the end ?
Okay, why not...I suggest commissar execute even at > 6 squadsize.
Posted 19 June 2007 - 12:44 AM
Posted 19 June 2007 - 08:18 AM
Edited by troubadour, 19 June 2007 - 11:51 AM.
0 members, 0 guests, 0 anonymous users