Jump to content


Photo

"EvilMen" faction!


  • Please log in to reply
863 replies to this topic

#1 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,544 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 June 2007 - 04:54 PM

EDIT: *poll closed* Matter decided! We WILL add EvilMen, but we will NOT remove Moria (Goblins) ;) It's just a question if we should port to RotWK for this (7 factions max), or force the 7th faction into BFME2 and loose CaH and Stats for that faction... Posted Image




“EvilMen” Faction!
--------------------------------------------------------------------------------------------------------------------------------
Rhün & Harad



Rhûn Fortress Keep
Posted Image
Posted Image
CREDITS: DIGI_Byte

EXPANSIONS
- Corpses in cages (Function like Mordor’s terror exp.)
- Scorpion Expansion (Function like Moria's spiderling exp.)
- Arrow Tower Expansion
UPGRADES
- Faction Flags (Discounts & Leadership)
- Crebain (Stealth detection)
- Fire Arrows
- Reinforced Fortress (+50% armor & pre requisite to Monument)
- Mûmakil Monument upgrade (Summons Wild Mûmakil horde + gives Leadership to all Mûmakil)


Porter
Posted Image


Heroes
Lorgan – Easterling King of Rhûn
Posted Image

Suladân – The “Black Serpent” WarLord of Near Harad
-Image currently removed-
CREDITS: Flameguard (Skin by Eldarion)

Mahûd Chieftain – of Far Harad
Posted Image
CREDITS: Robnkarla (Skin by Nazgûl)

Uldor – Variag Leader of Khand
Posted Image
CREDITS: Lord Istari
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------


Rhûn Walls
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Rhûn Battle Tower
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


"EvilMen" Hero Statue
For bonuses, discounts and CP
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Rhûn Barracks
Posted Image

Easterling Swordsmen - Normal infantry with shields
Posted Image

Easterling Pikemen - Strong anti cavalry
Posted Image

Easterling Spearmen – Very strong spearmen with shields
Posted Image

Easterling Axemen – Super elite infantry, single units (like Isengard's Berserkers)
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Rhûn Stables
Posted Image

Easterling Kataphrakts - Strong cavalry (like Gondor knights)
Posted Image
CREDITS: Model by: Lauri. Edited by: Ed of the 3rd Kind. Skin by: Nazgûl

WainRider – Elite single unit cavalry, limited in numbers
Posted Image
*MODEL NEEDED*
--------------------------------------------------------------------------------------------------------------------------------


Rhûn Forge Works (Armory/Siege Hall)
For BC, FB & HA + Siege Equipment
Posted Image

Easterling Catapult – Normal siege unit
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Rhûn Windmills
For resources and CP
Posted Image
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------


Harad Palace Tent
For Harad Heroes... and whatnot
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Harad Monument
For bonuses and CP (No discounts)
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Harad Barracks
Posted Image

Haradrim Swordsmen - Basic infantry
Posted Image

Harad Hâsharii - Elite infantry / Anti heroes
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Harad Archery Range
Posted Image

Haradrim Lancers – Normal ranged infantry
-Image currently removed-
CREDITS: Flameguard (Skin by Eldarion)

Haradrim Archers – Elite archers
-Image currently removed-
CREDITS: Flameguard (Skin by Eldarion)
--------------------------------------------------------------------------------------------------------------------------------


Harad Stables
Posted Image

Haradrim Raiders – Light spear cavalry
>>> MODEL WiP by FLAMEGUARD! <<<

Haradrim Bow Raiders – Light archer cavalry
>>> MODEL WiP by FLAMEGUARD! <<<

Mahûd Camel Riders - Light Spear/Archer cavalry (might replace the Haradrim Bow version ^)
If possible, might use Blow Guns, but doubtful Flame will animate that :p
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Harad Mûmakil Pen
Posted Image

Mahûd Mûmak Rider – (Instead of Banner Carrier upgrade)
Posted Image
CREDITS: Lauri (Skin by Nazgûl)

Mûmakil – Super heavy cavalry
Posted Image
>>> BFME2 MODEL <<<

Royal black Mûmakil - Super heavy hero cavalry
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Harad Armory
For BC, FB & HA
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Harad Watch Tower
With Haradrim Tower Lancers
Posted Image
--------------------------------------------------------------------------------------------------------------------------------


Khand “palace”
Posted Image

Khand Swordsmen – Support units
Posted Image
CREDITS: Lord Istari
--------------------------------------------------------------------------------------------------------------------------------


Harad Slave Mill
For resources and CP (high level gains)
Posted Image
--------------------------------------------------------------------------------------------------------------------------------

Edited by Nazgûl, 09 October 2009 - 10:11 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#2 Bruno62339

Bruno62339
  • Members
  • 102 posts

Posted 17 June 2007 - 05:31 PM

although i love my goblins, i think this is a cool idea. does mordor get gob heroes too? i always wanted shelob in mordor...
Posted Image
^Signature by Serated

Life sucks, then you die :)

#3 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,544 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 June 2007 - 05:32 PM

IF this would be done, then Shelob and the Goblin King (isn't that the Great Goblin btw?) would be moved to Mordor as well yes. Maybe I should list that too... *forgot*

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Bruno62339

Bruno62339
  • Members
  • 102 posts

Posted 17 June 2007 - 05:33 PM

lol yeah, i think ea just copied the idea of the great goblin.....
Posted Image
^Signature by Serated

Life sucks, then you die :)

#5 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 17 June 2007 - 05:56 PM

Yes yes! What a coincidence, I was thinking about this lately... About removing the Goblins and giving minifactions to the other factions... So now we have a minifaction for Mordor, and the Goblins removed. Great! Although I liked Garisson Nomad's drawings (I mean the ideas and armor, not so much the big ears :p). But we can always give them new units... Or maybe for a campaign *thinks about possibilities*.
Posted Image
Posted Image
Posted Image
Posted Image

#6 Downfall

Downfall

    Scenarist

  • Members
  • 356 posts
  • Location:Chicago,USA
  •  There is one?

Posted 17 June 2007 - 06:00 PM

I don't know about this one. Seems that Mordor gains alot more things, while the Evil Men faction really has nothing to build upon. Just look what you listed for the Evil Men faction, there's really nothing there at all at the moment.

If going this route, you should make Evil Men a mini-faction for Mordor, and improve upon the Goblins as a whole.

Edited by Downfall, 17 June 2007 - 06:00 PM.

"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


Posted Image

Posted Image

#7 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 17 June 2007 - 06:08 PM

maybe split the Goblins into 2 and give half to Mordor and half to Isengard. This way everyone has a minifaction except for the Evil Men, which we could figure one out

Gondor has Rohan
Elves has Hobbits
Dwarves has Dale
Mordor has part of Goblins
Isengard has part of Goblins.
Evil men has has ??
Posted Image

#8 Downfall

Downfall

    Scenarist

  • Members
  • 356 posts
  • Location:Chicago,USA
  •  There is one?

Posted 17 June 2007 - 06:14 PM

That's the thing; what could we add for Evil Men and what could a mini-faction be for them?
"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


Posted Image

Posted Image

#9 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 17 June 2007 - 06:15 PM

Or giving the Evil men as a minifaction to Mordor and scrapping the Goblins completely? Or adding them as inn units?
Posted Image
Posted Image
Posted Image
Posted Image

#10 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 17 June 2007 - 06:32 PM

IF this would be done, then Shelob and the Goblin King (isn't that the Great Goblin btw?) would be moved to Mordor as well yes. Maybe I should list that too... *forgot*

Gorkil cant be the Great Goblin because EA doesnt have rights to the The Hobbit where Great Goblin appears but I guess that is what they used as some kind of inspiration ;)

But about this idea, how much would you think it would add to the time to wait the final release ? I bet it would be ALOT ;)
BTW I voted I guess it sounds cool, but I'm not sure? because Im surely interested to see how you would make Evil Men faction. Because even though everybody about always says that it aint unique, every mod can make Evil Men different from the other mods if wanted :p

#11 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,544 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 June 2007 - 06:34 PM

lol, well Evil Men ARE already a mini faction of Mordor, right? ;)

The idea would be to make them a real faction instead. Finding units for them would NOT be a problem... The problem is the work load :p

Seems that Mordor gains alot more things


They woould lose all things listed... the Mumakil for being one =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#12 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 17 June 2007 - 06:53 PM

I like your concepts Nazgul, but you could give the Goblin units to isengard as spamming units and possibly give the Half Trolls to Evil men replaced by goblin pikemen, Goblin arechers become elite archers due to the skill of shooting in the dark and poisoned arrows. Gorkil could be put in the Goblin Cave, and Drogoth can be called from the Gorgoroth Spire. And he can summon three fire Drakes.

Evil Men units

Haradrim Swordsmen - Basic Infantry
Easterling Archers - Basic archers
Haradrim Archers - Elite Archers
Harad Tribesmen - basic Spearmen
Soldiers of Rhun - Elite spearmen
Haradrim Raiders - Light Cavalry
WainRiders - Heavy Chariots of Rhun
Mumakil - Seige/Cavalry
Umbar Balista - Seige
Hâsharin - Hero assasins
Coarsairs - support units
Easterling axemen - Best units for Evil Men

Heroes:

Suladan
2500

*lvl 1) Mount
*lvl 1) Leadership (100% damage and amour for all haradrim units)
*lvl 2) Spear Throw
*lvl 5) King of Harad (Glourious Charge)
*lvl 9) King's Army (an army of Harad is summoned)

Mahûd Chieftain
3000

*lvl 1) mounts mumakil
*lvl 2) Stampede Crushes all enemys in the mumakils path
*lvl 4) Tusker (similar to wizard blast)
*lvl 7) Trumpet (enemy units cower in fear)
*lvl 8) master of Beasts (XP to targeted Mumakil)
-
Xaradra
1500

*lvl 1) Axe Master
*lvl 3) Climb Wall
*lvl 5) Pillage
*lvl 6) Throw Bomb

Sharikhan
1200

*lvl 1)Toggle Knife/Bow
*lvl 2) Stealth
*lvl 4) Eyes of the Assasin (vision is increased by 80%)
*lvl 6) Poison Dart (Fires poisonous dart which cripples the enemy hero they take one heavy poison damage)
I will remember Rhovanion Alliance, RIP .

Posted Image

#13 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 17 June 2007 - 07:06 PM

I voted yes.... But don't take all of UK's ideas....

for each Easterling unit, there's a better or worse Haradrim.... I'd like to see Evil Men as Evil Men..

Easterlings
Haradrim
Khandish forces
Dunlendings (yeah, their Isengard, but still Evil)
And so on... if there's more to it :p

But yeah, dunlendings are at Isengard, but seeing gobbo's perhaps going there, why not just remove them, and place them in Evil Men?
I mean, nobody every said anything about a Men of Shadow faction, aye? ;)

Shadow and Flame BETA 0.6 RELEASED - Link


#14 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 17 June 2007 - 07:07 PM

Boring.

*Yawns*

How many mods have an evil men faction? Try coming up with something more unique and I might actually offer you some constructive ideas, rather than summing up the entire thread in one word :p

Personally, I'd say split Rohan/Dale out of their respective faction(s) and replace goblins with them. That way is atleast unique (maybe not the Rohan thing, but the good/evil unbalance).

Lets face it, evil is split into two groups, Isengard and Mordor. Even these 2 are not very independent. Good however is split up into tons of independently acting kingdoms. It's not like the evil side where 1 lord holds dominion over all. I say unbalance good/evil (not that it makes a tiny bit of difference, for all you morons who are bound to come in arguing that there is now more good factions than evil).

Also, with evil being squashed into two factions, it gives them more variety, which IMO they have always lacked.
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#15 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 17 June 2007 - 07:10 PM

hm, I agree with zimoo now.... totally :p

Shadow and Flame BETA 0.6 RELEASED - Link


#16 Downfall

Downfall

    Scenarist

  • Members
  • 356 posts
  • Location:Chicago,USA
  •  There is one?

Posted 17 June 2007 - 07:12 PM

That quick to change your mind Lauri :p
"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


Posted Image

Posted Image

#17 Garrison Nomad

Garrison Nomad

    Bringin' in Da Boyz

  • Project Team
  • 608 posts
  • Location:Tennessee
  • Projects:Beta testing for SEE
  •  I'm in your closet...eating your clothes.

Posted 17 June 2007 - 07:13 PM

agreed, zimoo does have a point. I really think gobs should go to isengard instead of mordor, though. I think isen even brought them to helms deep (at least they did in TTT game, but ehh, that's EA).
If I were you and you were me I'd have a different face.
Posted Image
Posted Image
Posted Image
"The only real things are imaginary..."

#18 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,544 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 17 June 2007 - 07:15 PM

Well luckily this mod is not made for you Zimoo... ;)

I care this much about things having to be original and unique: ____________!!!

I think it's GREAT when they are though, but the idea with a mod (for me) is to make it like you (the author/team) want/s it... and noone has copyright on mod ideas. So if someone else have done the same... well they have and that's it. I've always wanted it this way, regardless of how many others have done it or not, and I wont change the idea =p
I just wanted to know what you guys think of it. But as often, you get to be the most critizising part, which is fine. ;) Just don't expect me to pay any attention to it :p

Edited by Nazgûl, 17 June 2007 - 07:17 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#19 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 17 June 2007 - 07:16 PM

hehe, I didn't change my mind :p I just wanted to get rid of gobbos, and I didn't wanna make a branstorm of instead-of-EvilMen list ;)

Shadow and Flame BETA 0.6 RELEASED - Link


#20 Downfall

Downfall

    Scenarist

  • Members
  • 356 posts
  • Location:Chicago,USA
  •  There is one?

Posted 17 June 2007 - 07:17 PM

Alright gotcha Lauri :p

You easily do what zimoo said without a problem.
Hell you don't really need to add another after that like Dale or Rohan or something else

Edited by Downfall, 17 June 2007 - 07:19 PM.

"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


Posted Image

Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users