Train Reinforcement
#1
Posted 19 June 2007 - 11:31 PM
For example when the objective of the mission is to capture a railraod station occupied by enemy so that reinforcement can arrive by train............Is it possible?????
Is this logic possible?
#3
Posted 20 June 2007 - 07:06 PM
#4
Posted 20 June 2007 - 07:52 PM
#5
Posted 20 June 2007 - 08:29 PM
You have a map that has it's edge covered in train tracks, and some leading in on the map. Several places of the track have a nearby Train Station, which is a capturable Tech Building. When the tech building is captured, it gives you a Paradrop SW. Except that the Paradrop Plane uses the land locomotor, and looks like a train. It has MovementRestrictedTo=railroad, forcing it to use the tracks. When somebody fires the SW on the track, the "plane" moves along the railroads to it's destination. Once it reaches that destination, it stops and releases all the troops it was loaded with, and leaves using the tracks.
Of cource, people have to be smart enough to click the tracks and not some random place on the map, else the train may never leave the map. There may also be issues concerning the plane not leaving the map, can't remember what happened when I tried the normal locomotor.
Never tested with railroad, but I know that Car Reinforcements works.
#6
Posted 22 June 2007 - 03:38 PM
#7
Posted 23 June 2007 - 02:08 AM
#8
Posted 23 June 2007 - 06:33 AM
#9
Posted 23 June 2007 - 01:55 PM
#10
Posted 23 June 2007 - 01:57 PM
Why the F**K would anyone want to do that?that would be nice.. well cant you make a triger wich places text and says CLICK on the railroad for the train to come.. and if he clicks somewhere else.. then make an trigger wich makes the game end?
#11
Posted 23 June 2007 - 02:45 PM
[edit] becuase otherwise.. youll ahe some trains here and there in the mabye.. that is kinda annyoing if you play a mission like that:P
Edited by godsun, 23 June 2007 - 02:46 PM.
#12
Posted 23 June 2007 - 02:51 PM
Another alternative, since Mig is remaking all the maps is to add a dummy SW that does nothing, but triggers a map script that sends a train with reinforcements to you nearest Train Station.
#13
Posted 23 June 2007 - 04:32 PM
Well, i think MigEater already figured it out.....maybe he used the same logic in RA2 missions where when u capture something a clock will start, and when the clock ends the train reinforement will arrive and the clock will start again and again and again until u have LOTS of tanks ....................
P.S.
If u guys interested of train pics and railroad here is the LINK
Edited by Naruto, 23 June 2007 - 04:44 PM.
#14
Posted 23 June 2007 - 08:00 PM
#15
Posted 24 June 2007 - 12:03 AM
Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?
#16
Posted 25 June 2007 - 12:58 PM
Edited by wcvechten, 25 June 2007 - 12:59 PM.
#17
Posted 27 June 2007 - 03:23 PM
Same with freaking Gen:ZH, indestructible bridges, indestructible train bridges, hell, even indestructible trains. So indestructible that a Nuke, Particle Cannon and Scud Storm strikes it all at the same time won't even scratch the damn indestructible thingies.
#18
Posted 27 June 2007 - 06:34 PM
#19
Posted 28 June 2007 - 01:34 PM
EDIT: Hey, it didn't work :(
Edited by Indigo, 28 June 2007 - 01:35 PM.
#20
Posted 03 July 2007 - 05:19 PM
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