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Inn System/Units


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#21 robnkarla

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Posted 27 September 2007 - 04:14 PM

Well, the overall next step for the inn system is implementing alliance levels for more units, upgrades, heroes.

The idea I am working with right now is to have 10 levels to the inn, that increase the more units/upgrades/heroes you call for.

Level 1 - basic units - generally 3
Level 2 - 1-2 mid-level units & Banner Carrier Upgrade
Level 4 - High-level units, Forged Blades, Heavy Armor
Level 5 - Upgraded Arrows, other specialized upgrades
Level 7-10 - Heroes that can be purchased for the battle - Treebeard in fashion where they come at a specific level and don't really respawn but are re-purchased.

So that is the overall idea of what I'm working on now. The first step is trying to figure out exactly how I want to integrate and get it to work. I've got a lot of it set up, but the problem that I am facing is the maintaining of upgrades. With captured buildings the upgrades that are purchased at the object level are all reset as soon as the building is captured. So basically if you get the inn to level 2 then it is captured. When you recapture it you cannot get the level 2 upgrades.

I'm working on different ideas with Player upgrades and such, so that when you raise any inn to level 2 you unlock the benefits from the level. The hard part is granting a player upgrade from an object gaining a level in the epxeriencelevels.ini file. It does not work as I expected, but I'm working through and trying to resolve the bugs. Once that is done I'm going to go through and add everything in.

One change that I'm working on is ensuring that all units purchased from the inn carry-over into the living world in WotR. This, in my opinion, is one of the changes to WotR that will add to the complexity and the make-up of the armies you create as you conquer middle-earth.

As a note, I'm always looking for units to make up new faction alliances, new heroes, etc. so if anyone is interested in helping flesh out some of the alliances, that would be great. The idea is that not every alliance will be the same. Each one will cost a different amount, and I'm working on alliances costing different amounts depending on the faction. So that elves will be a cheaper ally to gondor than to dwarves, etc. The complexity is increasing, and it is turning into one of my favorite parts of the mod.

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#22 Juissi

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Posted 27 September 2007 - 05:19 PM

As a note, I'm always looking for units to make up new faction alliances, new heroes, etc. so if anyone is interested in helping flesh out some of the alliances, that would be great. The idea is that not every alliance will be the same. Each one will cost a different amount, and I'm working on alliances costing different amounts depending on the faction. So that elves will be a cheaper ally to gondor than to dwarves, etc. The complexity is increasing, and it is turning into one of my favorite parts of the mod.
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I think that you know already that you can use the Iron Hill warriors that you fixed for me :)
And Im also doing the hobbit rider and archers in exchange, will they be in Inns ?

#23 robnkarla

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Posted 27 September 2007 - 05:53 PM

I'm dying to get those :) They will be both in my inn (Shire alliance) and something else that I've not yet announced.

And thank you for the Iron Hills! Lovely unit.

#24 Allathar

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Posted 27 September 2007 - 06:17 PM

Hm, what about a Dale alliance with the

- Dale Swordsmen
- The new Dale Archers
- The old EA Dale Archers
- Beornings?
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#25 CIL

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Posted 10 March 2008 - 11:36 PM

For level 10, inns should get the option to build heroes. Possibilities:
Gondor-Elessar and Imrahil
Rohan-Eomer and Eowen
Elves-Elladan and Elrohir/Legolas and Elrond
Southern Fiefdoms-Imrahil and maybe... Damrod or Faramir.. (removing them from Gondor's fortress)
Dwarves-Bard and Gimli
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#26 Dalf32

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Posted 11 March 2008 - 12:15 AM

im not sure what level they will get it at, but we are planning on adding heros to the inn system.

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#27 CIL

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Posted 11 March 2008 - 12:32 AM

Good. I think that Elladan and Elrohir should not be restricted to a power thing though. They went and aided Gondor, yes, but they were elvish and the elves aided everyone but Gondor, excluding Elladan and Elrohir in the Pelenor fields. (probably because most Eldar left and the Galadhrim didn't have the strength to protect themselves against Dol Goldur AND aid Gondor). Elladan are my favorite heroes (in a pair) and I would be a bit dissapointed if they were made summonable only for Gondor, regardless of the location.
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#28 Devon

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Posted 11 March 2008 - 02:45 PM

Heroes will come at various levels, and each faction will probably have a lvl 10 hero (For instance, Gondor will have King of the Dead). SF will have the leaders that are mentioned in the books coming to help minas tirith.

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#29 Dalf32

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Posted 11 March 2008 - 08:35 PM

elladan and elrohir are being added to the elven inn subfaction as far as i know

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#30 Myrdin

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Posted 12 March 2008 - 10:45 AM

id like to ask this : you guys created " Southern Fiefdomst " for gondor inn faction, they are pretty cool, though i kinda dont see a point in buyng them, when they are the same strange than gondor units.

and, the SF knights of dol amroth cant lvl up ( foot wersion, nor horse ones ), they are supposed to be mini hero horde, or not ? they got abilities ( though the same ) thats why im asking


btw, i think it was uruk king ( srry if not you ) who wanted see more orc units for Angmar.
why not add the " Gundaban orcs " as Angmar inn faction ?
i post a list of units, heroes, they could get if you like the idea

Edited by Myrdin, 12 March 2008 - 10:45 AM.

"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


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#31 Uruk King

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Posted 12 March 2008 - 04:55 PM

btw, i think it was uruk king ( srry if not you ) who wanted see more orc units for Angmar.
why not add the " Gundaban orcs " as Angmar inn faction ?
i post a list of units, heroes, they could get if you like the idea

Yeah, that was me. But I also agree with you about expanded Angmar Inn units, so that angmar could spam all the orcs they need to keep the enemy on their toes. I like your ideas.

I also thought that mabye, Arnor should have an expanded menu of Inn units, instead of Rohan peasants that can't repair anything, howabout Dwarven Masons, the Dwarven equivalent to peasants. They have the same skin as the Dwarven Porter and they carry pickaxes into battle. Just to give Arnor a better sense of Alliance with other races.
I will remember Rhovanion Alliance, RIP .

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#32 Myrdin

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Posted 12 March 2008 - 06:24 PM

inn peasants should be sliced to pieces and thrown to trolls, uselles units not good even for massng ( if they COULD repair it would be something, but the way they are ) bleeeh .. .
"Let this scar signify the first blow against the mortal world."
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."


"Tremble, mortals, and despair! Doom has come to this world!"

#33 Uruk King

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Posted 19 March 2008 - 01:02 PM

In the Next version, will the the evil factions have an inn unit equivelent of hobbits?
I will remember Rhovanion Alliance, RIP .

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