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#301 Vithar-133

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Posted 26 February 2009 - 12:23 AM

If anything, the elven archers should have the fastest rate of fire and the best accuracy. Which I think they already do.

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#302 Neth

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Posted 26 February 2009 - 07:18 PM

If anything, the elven archers should have the fastest rate of fire and the best accuracy. Which I think they already do.

Nice avatar, NN.

Exactly

you have a nice avatar too, VM. An angel or something, Dead cool ;) DEAD cool

Edited by Nethelen Narcu, 26 February 2009 - 07:19 PM.

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#303 Annullus The Grey

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Posted 08 March 2009 - 02:12 AM

i found a bug with rivendell sometimes it wont let you research addons such as archery or stable until after you have researched the dormitory upgrade
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#304 Devon

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Posted 08 March 2009 - 02:16 AM

I believe it's only when you have something already queued up that it doesn't let you

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#305 Annullus The Grey

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Posted 08 March 2009 - 02:19 AM

that would explain the the infrequency of the error so thats why it was taking so much effort to fight two brutals
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#306 robnkarla

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Posted 08 March 2009 - 02:33 AM

Yes, unfortunately in order to code it so that you can only pick one of the upgrades they have to be greyed out as long as there is something in your queue. A similar technique is used for the Thrallmasters, but it's not noticable as there are no other options.

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#307 Guest_Orion_*

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Posted 08 March 2009 - 06:14 AM

do the noledhel have any powers in 1.06.. I recruited them but they had no power

#308 Devon

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Posted 08 March 2009 - 01:01 PM

No, they just shoot stuff for now ;)

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#309 Canadyan

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Posted 12 March 2009 - 03:57 AM

Couple Elven bugs -

The Lorien Towers have a weird protruding line out the front of them when trying to place them, preventing them from being placed as easily as other buildings.

Also, when allying with the other two Elven factions, it's possible to purchase their Hero units aswell (Noldor, Galadrim, etc) bringing your count up to 9 groups of Hero units.

#310 robnkarla

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Posted 12 March 2009 - 05:12 AM

Couple Elven bugs -

The Lorien Towers have a weird protruding line out the front of them when trying to place them, preventing them from being placed as easily as other buildings.

Also, when allying with the other two Elven factions, it's possible to purchase their Hero units aswell (Noldor, Galadrim, etc) bringing your count up to 9 groups of Hero units.


I need to fix some geometry items for a few of the structures.

For the Hero units I meant to change it to 1 or 2. I wanted to make it a combination of 3 of any of them, but the code does not work.

In the future we've talked about changing all of the hero units and doing away with the limitations, changing them to specialized units instead of the very powerful units they are now.

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#311 Annullus The Grey

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Posted 12 March 2009 - 09:13 AM

noledni seem very weak, they really only have there mobility as a strength in comparison to other siege weapons, and will we see noledni wall extensions in future
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#312 Vithar-133

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Posted 12 March 2009 - 08:07 PM

There are Noledhil fort expansions, with rivendell you have to get the "enchanted foundations" first. There are some plans for Noledhil powers, I believe.

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Posted 13 March 2009 - 12:19 PM

Maybe the fortress upgrades need re-ordering, I think.

Noedhel are damn annoying when you play against them and not too much use when you use them, thanks to their low damage and terrible accuracy. Are there any benefits to grouping them together? My idea was that each combination could have a special power they could use at a higher level every now and again, which would make up for their weakness. They would be support units, rather than siege units, though. The Air ones would have the weakest attack and largest range, the Water ones would be balanced, and the fire ones would be strongest against units and buildings but could harm friendly units as well.

Water: At lvl. 2 can use small flood
Air: at lvl.2 can use fell wind, renamed as Blast of Air
fire: at lvl.2 can use fireball

water+air: at lvl.4 can use soul freeze, renamed as Enchanted Frost
water+fire: at lvl.4 can use lightning strike
air+fire: at lvl.4 can use (?)

Water+fire+air: at lvl.6 can use Nature's Wrath

#314 Vithar-133

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Posted 13 March 2009 - 08:26 PM

Well, there are powers in line for the Noledhil, they require FX and coding though. And it's alot more complex than what you've planned. Trust me. About the only time I don't find the Noledhil useful are the fort expansions. One or two groups of Noledihl can tear a fort to shreds easily.

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#315 {IRS}Athos

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Posted 14 March 2009 - 01:55 PM

I'm not sure if it's just me... but the Noledhil o Sul (air) doesn't seem to do any damage to enemies. It's killed my troops, though... *scratches head*
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#316 Devon

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Posted 14 March 2009 - 01:58 PM

They have the biggest attack radius, and knock down opponents.

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#317 {IRS}Athos

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Posted 14 March 2009 - 02:00 PM

I'd figured that... but damaging your troops and not the enemy kind of stinks. :ohmy:
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#318 Devon

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Posted 14 March 2009 - 02:05 PM

They don't do any damage at all?

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#319 {IRS}Athos

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Posted 14 March 2009 - 02:31 PM

Not to buildings, at least. I had a Noledhil o Sul attacking the enemy fortress at the same time as several groups of swordsmen, and if it did any damage it wasn't any more than an infantryman could do in a second.

Edited by ithilienranger732, 14 March 2009 - 02:31 PM.

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#320 Devon

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Posted 14 March 2009 - 02:32 PM

Air sucks vs buildings. It's just a strong wind :ohmy:

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