Jump to content


Photo

Arnor


  • Please log in to reply
1712 replies to this topic

#1021 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 16 November 2008 - 09:56 PM

They need uber powerful steelbow archers

#1022 Jaguar6

Jaguar6

    title available

  • Members
  • 262 posts
  • Location:Lewisburg, The United States of America

Posted 16 November 2008 - 10:19 PM

I thought that Arnor was supposed to have a lot of heavy infantry, now you want less? Make up your minds :wink_new:

Doesn't Arnor already have more then enough archer unit? In total they have four, Dunedain Archers, Hobbit Shirrifs (toggle), Dunedain Rangers, and the Elven Archer unit. Why should they have another one?

I really like this picture mike, it's pretty scary :lol:
Posted Image

#1023 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 16 November 2008 - 11:04 PM

Because it fits lore. Take away the stupid knights and give them Dunidain with steelbows

#1024 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 16 November 2008 - 11:32 PM

The Elven archers were removed in the recent betas, iirc. If the steel bowmen are added, then these would be the archers:

-Hobbit Sherrifs (assuming they get their bow toggle, if not they can still toggle to ranged weaponry)
-Arnor Archers
-Dunedain Rangers
-Mounted Rangers
-Steel Bowmen

If we changed Mounted Rangers into melee cavalry instead of archer cav (since nobody uses them atm), then maybe we could have all these ranged units in 1 faction, each with a purpose and niche as well as a good melee cav unit to compensate for the lack of Arnor's KoDA:

-Sherrifs would be shitty rush togglers

-Arnor Archers are ur basic archers

-Dunedains are ur elites and Arrow Volley launch sites

-And then steel bowmen would be limited to 1 horde and would be ur god archers, just as royal knights were ur god cav. Having more than 1 would seem like too many and may reduce the need to get other archers.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#1025 Jaguar6

Jaguar6

    title available

  • Members
  • 262 posts
  • Location:Lewisburg, The United States of America

Posted 17 November 2008 - 02:26 AM

Then maybe we should have Steel Bowmen, but they need a better name, and you should be able to get three not one. And last time I checked you said that heavy infantry fitted the lore, you didn't say anything about elite archers, either way I think we should have both a really have infantry unit most likely armed with double handed swords and the elite archers armed with steel longbows.

#1026 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 17 November 2008 - 02:30 AM

I am thinking heavy infantry as a normal unit. The bowmen would be the MHH. A MHH that is solely archers would be rather unique. I think we would have to test what number would work.

#1027 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 17 November 2008 - 02:34 AM

Sounds good, and having heavy infantry wouldn't be that bad as long as they're not as heavy as Isen's uruks or Dwarven infantry :wink_new:
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#1028 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 17 November 2008 - 03:30 AM

Well to be lore accurate they would be better than the Uruks. In truth the Uruk-hai weren't that great. Humans are always better than any type of orc.

#1029 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 17 November 2008 - 10:04 PM

Including the New Line "Supersoldier-hai"...

#1030 Jaguar6

Jaguar6

    title available

  • Members
  • 262 posts
  • Location:Lewisburg, The United States of America

Posted 17 November 2008 - 10:37 PM

I agree with AA and mike here :p

#1031 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 18 November 2008 - 01:08 AM

I've gotten so used to having Isen as a heavy infantry faction :/ Without their strong uruks, they'd be pretty boring imo.
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#1032 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 18 November 2008 - 10:17 AM

They are strong just men are stronger. They are the best orc unit out there. They should be cheaper and faster building than men too.

#1033 dojob

dojob

    AoW+DoW ftw

  • Project Team
  • 1,304 posts
  • Location:New York
  • Projects:Beta testing for WoA, RJ, and KotW
  •  Cav Rusher + Beta Tester

Posted 18 November 2008 - 11:48 AM

So you want Isen to be another spam faction...
Some helpful info on RotWK replays
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech :D PANDA POWER!!!
Posted Image
Posted Image
Posted Image

And please add Bear-mans


#1034 Fyro11

Fyro11

    title available

  • Project Team
  • 554 posts
  • Location:England

Posted 18 November 2008 - 11:55 AM

No just leave the Uruks. Changing them would be very damaging to the mod as a whole.
Posted Image

#1035 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 18 November 2008 - 09:36 PM

Aye...ea made uruks stronger, and the Isengard faction revolves around that. Don't take it away.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#1036 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 18 November 2008 - 10:01 PM

They should be the same strength as the men units. They should be slightly cheaper to make up for it. Look evil was always always weaker 1v1 against good. That is just the way LOTR is. But evil always outnumbered good. Isenguard was the closest to the good forces in terms of mono y mono. One horde of Uruk-hai should win against one battalion of men b/c the Uruk-hai horde is bigger.

#1037 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 18 November 2008 - 10:35 PM

in this case, changing to make it more lore-accurate would muck things up big time. not a good idea imo. we'd have to totally redo the isengard faction, and i dont know about you, but i like isengard as is. dont fix it if it isnt broken (gameplay-wise that is).

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#1038 {IP} Aridor

{IP} Aridor

    Redeemed Ranger

  • Project Team
  • 1,576 posts
  • Projects:RJ-ROTWK Mapping Team
  •  Loremaster

Posted 19 November 2008 - 12:30 AM

I did it for my personal version it worked fine. Was real simple dropped the attack a little lowered the cost and build time. Then raised the attack of the Humans a tad to make them even. Isenguard still plays the exact same way. You just need a slight bit more hordes to ensure a victory. It plays much more like the real Isenguard fought. A huge army of iron machinery. The size of the army tends to be larger, but it still has the same power as the smaller former one. Though I find it tends to be easier to defeat cav armies because the larger size keeps them from destroying my in the first charge. The larger armies give it a more epic feel and a little bit more movie like.

#1039 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 19 November 2008 - 01:24 AM

Right now isengard is all about managing your economy perfectly, and massive armies with siege engines that tear enemies apart. I think that's about as accurate to the movies as your version is...and I'm not even sure an uruk can beat a gondor soldier 1v1.


Besides, men have elite units like citadel guard that own the crap out of uruks.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#1040 {IRS}Athos

{IRS}Athos

    Non Sequitur

  • Members
  • 4,008 posts
  • Location:Classified.
  • Projects:Ex-Advisor
  •  Resident Shakespearean.

Posted 19 November 2008 - 02:16 AM

Wasn't this topic about ARNOR? :p
BulletsfromaGunbanner_zps974f3ea8.png

Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.

I had the meaning of life in my signature, but it exceeded the character limit.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users