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#21 robnkarla

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Posted 10 July 2007 - 08:30 PM

Lol, I fixed everything but forgot the cost.....That'll be fixed.

Thank you for the reminder on the witchking. As for the nazguls, they should be able to cast once they unmount their horse. The powers are just meant to be used only when unmounted.

As for the trolls, each faction should have their counter. Also, don't forget Boromir, the ultimate troll killer. Turn the tables on them :p

#22 Guest_Guest_*

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Posted 11 July 2007 - 11:17 AM

Hm, what 'bout ten hordes of orcs being slaughtered by ONE wild warg?

#23 robnkarla

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Posted 11 July 2007 - 04:11 PM

That will be remedied, but it will take a few hodes to take a warg lair down. Similar to BFME1, you normally did not go after wargs with just orcs.

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#24 Devon

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Posted 11 July 2007 - 07:40 PM

yeah, you usually needed at least two uruk hai.

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#25 Xingdao Fan

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Posted 14 July 2007 - 01:31 PM

Mordor is a bit empty now. Is it possible to add Morgul Orcs to be trainable at a Lvl3 Orc Pit? Mordor also needs some spearmen now, I haven't played the new Mordor yet, but does it have pikemen? If not, maybe they should be trainable at Level 1 Orc Pit.

Would also be great if Shagrat and Gorbag were in.

Edited by Xingdao Fan, 14 July 2007 - 02:48 PM.

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#26 fehik

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Posted 15 July 2007 - 11:16 AM

ON BFME1 REVISITED MAPS, MORODR DOESN'T HAVE ANY UPGRADES(FIRE ARROWS ETC.)
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#27 Dalf32

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Posted 17 July 2007 - 03:17 PM

shadow of the beast affects freindly units as well as enemies, and morgomir shuld hav the sam palantir pic as the rest of the nazgul (the pics btw, r awesome; kudos 2 whoever's responsible).

the witchking gets his lightning power at lvl 2 instead of 10 (im assuming its supposed 2 b lvl 10) and that power needs new tooltips. it shuld also b a little mor concentrated in terms of the tim b/w lighting strikes, as he sits ther 4 a long tim b/w them and ther is plenty of tim 2 move ur units out of the way.
the witchking also costs 100 cp 2 revive, and the hour of the witchking comes at lvl 7; the tooltips say lvl 10.

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#28 Devon

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Posted 18 July 2007 - 06:42 PM

heres an idea. instead of making the eye of sauron a temporary power for mordor, why don't we make it a permanent hero? Something like the fortress drake or elve's eagle, you would need the gorgoroth spire to be able to buy it, and once you had it it would just stay there on the map, and you could move it around at will. It would be pretty much an indestructable spy/walking unit buff, and if rob decides to go with upgrading a hero for the ring hero dilemma, the eye would be upgraded to sauron when mordor got the ring.

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#29 Allathar

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Posted 18 July 2007 - 06:54 PM

Hey, that's an interesting idea! Although wouldn't it be a bit overpowered if you could use it at will? I timer on it would be better than, thus making it a... power again.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#30 Devon

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Posted 18 July 2007 - 07:01 PM

not really, you need morgul sorcery and gorgoroth spire first, and it can't attack anyone.

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#31 robnkarla

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Posted 18 July 2007 - 07:07 PM

Yeah, I really like the idea and am leaning towards it. It would then be a straight-forward leadership hero puchasable after a number of upgrades. I would rather do this than give the witch-king leadership or another hero.

It would be a powerful upgrade, and also get rid of the pesky problem of having the eye of sauron and sauron on the map at the same time! I can play around with the speed and other aspects to balance it out somewhat, and maybe also allow some units to "banish" it (send it back to the castle).

#32 Dalf32

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Posted 18 July 2007 - 08:19 PM

it may end up bein op bc its permanent leadership, its a great way 2 find the ring or 2 c and counter suprise attacks or ambushes. u culd just tell it 2 loop/patrol an area round ur base, or loop it round the hol map 2 find gollum. or u culd just always no wat ur opponent was doin, that last part is the biggest reason 4 op.

other than possible op, i mean it makes total sense and wuld b a nice little addition 2 make mordor even mor unique. u wuld need another lvl 1 power tho...

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#33 Devon

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Posted 18 July 2007 - 08:54 PM

1, it wont find the ring. eventually only frodo and gollum will have the power to do that. yes you can always see what your enemies are doing, not the palantir vision or farsight or anything that recharges before its used up :p and itll cost about 5000 when you count morgul sorcery and gorgoroth spire, so i dont think its op.

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#34 Allathar

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Posted 19 July 2007 - 12:43 PM

It should be expensive then... Well, perhaps it can be implented in a beta and see how it turns out in a MP game.
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#35 Xingdao Fan

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Posted 19 July 2007 - 02:05 PM

It's no problem if the Eye can find the ring. After all those upgrades, the game has progressed a lot for sure.
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#36 The Best Guest

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Posted 21 July 2007 - 01:53 PM

the orcs should have a orc spawned at the siege works that has a torch to set buildings on fire with
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#37 Dalf32

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Posted 21 July 2007 - 02:05 PM

y?

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#38 The Best Guest

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Posted 21 July 2007 - 03:21 PM

more siege choices
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#39 Dalf32

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Posted 22 July 2007 - 01:48 AM

mordor alredy has a ton of options. they hav rams, catapults, and towers. not 2 mention 3 diff kinds of trolls.
if anythin, they need fewer options 4 siege, not mor.

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#40 The Best Guest

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Posted 22 July 2007 - 01:52 AM

yeah mybe add it to the gobs then ;)
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