Mordor
#401
Posted 23 August 2008 - 12:54 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#402
Posted 23 August 2008 - 06:07 PM
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And please add Bear-mans
#403
Posted 23 August 2008 - 08:04 PM
#404
Posted 23 August 2008 - 09:32 PM
I do agree that it is overpowering, but my ideas usually tend to lean that way. I'm not saying that it can't be toned down or something.
I think that the speed stat could be played around with (a little) if the team wants to make variable orc units. But, of course, other stats could be screwed around with too.
#405
Posted 23 August 2008 - 11:31 PM
and you - stop giving weird excuses, you are too inteligent for such nonsense, instead balance your ideas out before posting scryer
"From this seal shall arise the doom of men,"
"who, in their arrogance, sought to wield our fire as their own."
"Blindly they build their kingdoms upon stolen knowledge and conceit."
"Now they shall be consumed by the very flame they sought to control."
"Let the echoes of doom resound across this wretched world, that all who live may hear them and despair."
"Tremble, mortals, and despair! Doom has come to this world!"
#406
Posted 24 August 2008 - 12:39 AM
Orcs aren't the kind of units that you invest heavily in, so a single upgrade that covers all of the basic ones would suit nicely and it wouldn't be OP because the buffs are minor and orcs are still crappy orcs, but somewhat less crappy
Edited by dojob, 24 August 2008 - 12:39 AM.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#407
Posted 24 August 2008 - 04:01 AM
#408
Posted 24 August 2008 - 06:51 AM
RJ-ROWTK, Massive Middle-earth, Elven Alliance,
Battles of Narnia, Lone Wolf, Rhovanion Alliance,
Age of the Firstborn, The Fourth Age, Battles of Gondor,
Note: Mods are not "how much I like them" order
Argeleb
#409
Posted 24 August 2008 - 02:36 PM
Orcs shouldn't be able to upgrade into another type of Orc. Morgul Orcs are Morgul Orcs because they come from Minas Morgul, not because they were upgraded.
And the orcs of minas morgul were simply better orcs; the upgrade would be to have pits train morgul orcs instead of the crappy normal orcs.
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#410
Posted 24 August 2008 - 04:29 PM
#411
Posted 24 August 2008 - 04:50 PM
#412
Posted 24 August 2008 - 05:35 PM
Also, aren't the Mordor Uruks a bit op in the latest beta, one battalion can wipe out four heros, unless they are supposed to do that. Heres an idea, why don't you have two Uruk units for Mordor, Uruks of Barad Dur (really strong and heavily armored, but really expensive) and Uruks of Cirith Ungol (no stronger than the normal Isengard Uruk-Hai, but they could take on an Orc or two).
P.S. Grond is a good idea, but you should only be able to build one. Maybe it could have powers, so it could kinda be like a hero horde
#413
Posted 24 August 2008 - 05:41 PM
and no, its not supposed to be able to take out 4 heros, but just about all mhh are way op atm and i believe there is (or was) a plan to make them elite units rather than mhh (so they would be considerably weaker but probably not limited).
grond is a bad idea imo because it would be way too strong. it would be knocking down fortresses with relative ease and would really unbalance mordor. for the minas tirith campaign mission fine, skirmish no.
#414
Posted 24 August 2008 - 05:52 PM
Then you could have the Cirith Ungol Uruks more elite then Isengard Uruks
Also, do you plan on adding Shagrat and Gorbag, you should since they were in both the books and the movies.
#415
Posted 24 August 2008 - 05:55 PM
why does mordor need another type of unit? wasnt the initial complaint that there are too many role-less units in mordor?
sorry jaguar, i know it must seem like im on a vendetta to kill every idea you come up with today but trust me im not
#416
Posted 24 August 2008 - 06:12 PM
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#417
Posted 24 August 2008 - 06:14 PM
#418
Posted 24 August 2008 - 07:11 PM
#419
Posted 24 August 2008 - 07:23 PM
To my knowledge Mordor only has one anti-cavalry unit, why not add another elite version. I still don't like the idea of upgrading the Orcs, they come from the place they are named after that is what makes them different. So in my opinion you should just give each of them special stats, or even some special abilities (I can give you some suggestions) to make them unique.
I'm leaning towards this idea. I think that it would probably be the cleanest way to solve the issue. My idea was just to explore all of our options. And now that I think of it, I think that the whole 'upgrading your orcs' thing would unbalance Mordor. But that's just me.
I don't think that we need another pike unit. I like what we currently have. And in my opinion, Mordor didn't really specialize in anti-calvary like Isengard did. <I don't mean to start up any off-topic argument by the way..
Edited by Scryer, 24 August 2008 - 07:26 PM.
#420
Posted 24 August 2008 - 07:39 PM
True, but Isengard wasn't really anti-cavalry, they specialized in large attack forces. Anyways, Isengard only has one pikemen unit, how does that make it good against cavalry?
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