Mordor
#581
Posted 16 March 2009 - 02:19 AM
The Mordor armory lags a bit, or a bit too much (perhaps too much smoke?) and I dont think it really fits (it looks like a mini-mount doom thingy)...
#583
Posted 16 March 2009 - 05:11 PM
How 'bout a magic trick?
"Never give up. Never surrender."
-Captain Jason Nesmith
#584
Posted 16 March 2009 - 06:04 PM
#585
Posted 16 March 2009 - 10:37 PM
#586
Posted 17 March 2009 - 12:46 AM
#588
Posted 17 March 2009 - 12:45 PM
The smoke's a little absurd, though.
Build me an army worthy of Mordor!
#589
Posted 17 March 2009 - 09:29 PM
#590
Posted 17 March 2009 - 11:19 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#591
Posted 17 March 2009 - 11:20 PM
#592
Posted 24 March 2009 - 06:04 AM
Edited by shadowcreature, 27 March 2009 - 05:13 AM.
#593
Posted 27 March 2009 - 09:26 PM
Instead of the insanely high cost, drop it about in half. The WK would then look and act like a normal nazgul (including the mount system), but with no level ten power. For the rest of his price (the half that you dropped) you could upgrade him instead to the WK model we know from Minas Tirith. He would act like the current WK in game, except you would would need to pay like 500 for a fellbeast, as with the other nazguls.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#594
Posted 28 March 2009 - 04:48 AM
While I love the new witch king, I do have a few suggestions to make.
Instead of the insanely high cost, drop it about in half. The WK would then look and act like a normal nazgul (including the mount system), but with no level ten power. For the rest of his price (the half that you dropped) you could upgrade him instead to the WK model we know from Minas Tirith. He would act like the current WK in game, except you would would need to pay like 500 for a fellbeast, as with the other nazguls.
I disagree with that because the other nazgul all have level 10 powers. The WK not having a level 10 power compared to the other 7/8 seems a little off. I might be reading this suggestion wrong though..
Edited by Scryer, 28 March 2009 - 04:48 AM.
#595
Posted 28 March 2009 - 02:21 PM
Think of it as a down payment on him. With the first 3500 or whatever, you get him as a normal nazgul, with all of their abilities and stats except the level 10 power. When you upgrade him to the real WK, he changes to the current WK in game, except that he needs to buy a fellbeast.
Have you actually tried the current wk on foot in game scryer?
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#597
Posted 28 March 2009 - 06:54 PM
#599
Posted 31 March 2009 - 09:40 AM
Also, I agree right now the Witch-king's price is high, but then again he is a late game hero. I'm sure his tweaking is in it's infancy, but I think the Witch-king on foot is rather OP. He dominates against Galadriel the Ring Hero.
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