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#581 Morgulshade

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Posted 16 March 2009 - 02:19 AM

Ive said it a thousand of times but I get no answer...If you do not agree please tell me:
The Mordor armory lags a bit, or a bit too much (perhaps too much smoke?) and I dont think it really fits (it looks like a mini-mount doom thingy)...

#582 {IP} Aridor

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Posted 16 March 2009 - 12:35 PM

It is quite laggy for me as well.

#583 Wanderer∞

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Posted 16 March 2009 - 05:11 PM

Yes it causes horrible lag for me as well. So usually I try to avoid even building one :crazed:
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#584 Morgulshade

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Posted 16 March 2009 - 06:04 PM

lol hope they change the model someday

#585 mike_

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Posted 16 March 2009 - 10:37 PM

Model's fine.. the smog is the problem.

#586 Morgulshade

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Posted 17 March 2009 - 12:46 AM

aye, thats what I meant...it needs the smoke to be removed or just leave a little smog column..

#587 Scryer

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Posted 17 March 2009 - 03:53 AM

For anyone that cares; I kinda don't like the armoury model.....
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#588 Lord of Mordor

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Posted 17 March 2009 - 12:45 PM

The model is infinitely better than having the Dark Lord buy his Forged Blades in a tavern :p

The smoke's a little absurd, though.

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#589 Morgulshade

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Posted 17 March 2009 - 09:29 PM

Who said a tavern? what we meant was that it would be great if they made a fitting armoury model, not that mini mount doom ;) or in case they dont want to change it, just remove some smoke cause it ubber lags :p

#590 Devon

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Posted 17 March 2009 - 11:19 PM

He meant ea, they had upgrades at the tavern ;)

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#591 Morgulshade

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Posted 17 March 2009 - 11:20 PM

I know...but it truly sucks so I wouldn't bring it up ;)

#592 shadowcreature

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Posted 24 March 2009 - 06:04 AM

At least it's a step up from the Great Siege works. I like the Armory just fine. Only thing it needs are level up animations. :p Also, I think that the Black Uruk Tent could have a cost increase, perhaps 600-750?

Edited by shadowcreature, 27 March 2009 - 05:13 AM.


#593 Devon

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Posted 27 March 2009 - 09:26 PM

While I love the new witch king, I do have a few suggestions to make.


Instead of the insanely high cost, drop it about in half. The WK would then look and act like a normal nazgul (including the mount system), but with no level ten power. For the rest of his price (the half that you dropped) you could upgrade him instead to the WK model we know from Minas Tirith. He would act like the current WK in game, except you would would need to pay like 500 for a fellbeast, as with the other nazguls.

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#594 Scryer

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Posted 28 March 2009 - 04:48 AM

While I love the new witch king, I do have a few suggestions to make.


Instead of the insanely high cost, drop it about in half. The WK would then look and act like a normal nazgul (including the mount system), but with no level ten power. For the rest of his price (the half that you dropped) you could upgrade him instead to the WK model we know from Minas Tirith. He would act like the current WK in game, except you would would need to pay like 500 for a fellbeast, as with the other nazguls.



I disagree with that because the other nazgul all have level 10 powers. The WK not having a level 10 power compared to the other 7/8 seems a little off. I might be reading this suggestion wrong though..

Edited by Scryer, 28 March 2009 - 04:48 AM.

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#595 Devon

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Posted 28 March 2009 - 02:21 PM

Yep, you are :good:


Think of it as a down payment on him. With the first 3500 or whatever, you get him as a normal nazgul, with all of their abilities and stats except the level 10 power. When you upgrade him to the real WK, he changes to the current WK in game, except that he needs to buy a fellbeast.


Have you actually tried the current wk on foot in game scryer? :xcahik_:

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#596 Scryer

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Posted 28 March 2009 - 05:10 PM

I have, and I love him to death :facepalm: !

Okay, I see your suggestion now. It was a late night for me. I do agree with you because his price in the game can really test out a player's patience.
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#597 shadowcreature

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Posted 28 March 2009 - 06:54 PM

Interesting idea. It be just like fighting the Angmar WK except for Mordor sort of. I like it, hopefully the idea won't be too coding intensive.

#598 Uruk King

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Posted 31 March 2009 - 08:25 AM

Could the Awaken Worm be replaced with something else? Mabye a Haradrim/Rhun summon power, or something
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#599 shadowcreature

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Posted 31 March 2009 - 09:40 AM

I agree that the Wyrm power should be replaced, however what the replacement be I can't think of anything at this moment.

Also, I agree right now the Witch-king's price is high, but then again he is a late game hero. I'm sure his tweaking is in it's infancy, but I think the Witch-king on foot is rather OP. He dominates against Galadriel the Ring Hero. :p

#600 Scryer

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Posted 31 March 2009 - 10:23 PM

Just going to echo what everyone else is saying :p

I agree that the Wyrm power should be replaced


Could the Awaken Worm be replaced with something else?


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