Mordor
#721
Posted 01 July 2009 - 12:53 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#722
Posted 01 July 2009 - 02:01 PM
#723
Posted 01 July 2009 - 03:52 PM
Hello again,
I'm going to be very dramatic and direct, so don't get offended. You classic beta testers are a dying breed. Ever since Rj decided to release updates, we are all in effect BETA TESTERS. You mentioned that your 'job' is to weed out bad ideas well that is what you denied doing, because by 'weeding out' bad ideas your dismissing ideas YOU think are bad. Now enough about you and back to the topic at hand. Mordor already has seven Nazguls, a black Numenorean and two Orc leaders. The MotE on the other hand only has two wizards, three human leaders and two Nazguls. The MotE would desperatly need a Pirate king of Umbar for a full house. Then moving Dwar of waw and Ulvatha the Horseman to the MotE as seven Nazguls are still a force to be reckoned with and dividing a force is ineffect weakening it. You mentioned liking the Nazguls leading the MotE, then you'd atleast agree with dividing them as both Dwar and Ulvatha are kings of the East. Cheers
When half the beta staff is awol like rob, it's hard to disagree with that first part Most of are beta testers though because we've been here for, well, forever I think I've been here the longest, with the exception of maybe Shikari or Dojob.
One thing that's always an issue is the conflict between balanced gameplay and fun. You say mordor has 11 heroes, so we should add more to MotE. Well, I say Mordor has way too many Take a look at Gondor, with 6. Even then, Imrahil is fairly redundant and could stand to be taken out. Or dwarves, where rob kinda just piled on the heroes without really giving them a purpose. That just suggests a hero spam to the player, and mordor is already borderline op because of free orcs and nazgul spam. I'd rather see some taken out of mordor...but I'm sure that would be met with a lot of outcries too.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#724
Posted 01 July 2009 - 04:31 PM
Tbh, Mordor really only needs one change to fix them: make orcs cost money to train; by having orcs that aren't free, people playing against Mordor would have much-needed time to build up and harass and Mordor players wouldn't have all that extra money to spam Nazguls with. Even the PP problem would be solved because there just wouldn't be as many orcs to give it out, and to balance it out and keep Mordor unique, you could have a late-game upgrade that makes them free again and maybe you could make trolls faster and more resistant to arrows (because they seemed to suck iirc).
What do u think of that?
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And please add Bear-mans
#725
Posted 01 July 2009 - 05:34 PM
and i do agree with your first statement, that is what i was implying when i said 'with the current state of the mod'. notice i never mentioned actually testing. its just a title atm.
@yoda: even if you havnt been here the longest, your post count is certainly the largest, so who's gonna argue with you?
@dojob: charging for orcs is fine with me. seems like it could work out well enough in terms of balancing mordor. if we do start charging for them (i sound like im selling orcs ) then i would rather not see a power that makes them free again. seems to me that by the time you get it, you would have enough money taht it doesnt make much of a difference.
trolls could stand to be better against arrows, though i dont think they should get any faster than they are now.
#726
Posted 01 July 2009 - 11:01 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#728
Posted 02 July 2009 - 01:50 AM
Take away the free pp is really all to start I think...with enough archers, orcs suck. And even 8 or so pit spams aren't that great, because they take up all the cp you need for better siege weapons and stuff.
Not really; with all the orcs getting killed I always have plenty of cp for catas unless I just used CTH, and if u waste too much money on archers then u cant harass, nazgul trample u, and the orcs just keep coming. I've only seen Elves hold them off and even then I was playing sloppy...
But yeah, u shouldn't be getting SSSOOOOO much PP for getting them killed, but just a little imo
Game Replays Forums; I am Panda Bear™
Awesome sig by TravTech PANDA POWER!!!
And please add Bear-mans
#729
Posted 02 July 2009 - 02:00 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#730
Posted 02 July 2009 - 09:29 AM
#731
Posted 02 July 2009 - 04:41 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#733
Posted 02 July 2009 - 05:20 PM
I've come up with a solution which will sweep the market! It's pokemon cards! joke. Ok, I was thinking, noone really wants change, right? So I say; add a Corsair hero to the MotE rooster, keep the Nazguls as they are, BUT! in the WotR make the four main heroes in the custom WotR the four mortal heroes and make the two Nazguls trainable so practically not mouch balancing and moving around just switching heros!
Cheers
#735
Posted 02 July 2009 - 08:28 PM
im fine with that as long as the corsair hero is not a carbon-copy of another hero.
Well I have the entire summer break to learn how to make a hero and then I'll try to make one wish me luck
Any tips? suggestions how to create a new hero?
Edited by Martini, 02 July 2009 - 09:50 PM.
#736
Posted 03 July 2009 - 12:34 AM
Captain Jackson anyone?
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#737
Posted 03 July 2009 - 01:56 PM
Look at Gondor. You have pippin, an early scout. Faramir, an all around versatile sword/bow/mount. Boromir, who can stun and take down other heroes and trolls with knockback. Aragorn, who's a freaking tank. And Gandalf, who's amazing support but not so great at fighting. Ignore imrahil
Captain Jackson anyone?
Ok so what you say we do? I've been readng article upon article on modding and have given up, but I'll try again
#738
Posted 23 July 2009 - 10:29 AM
#739
Posted 23 July 2009 - 10:33 AM
#740
Posted 23 July 2009 - 06:14 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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