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#381 Devon

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Posted 27 March 2009 - 09:19 PM

Hmm....don't think so actually :evgr:


Just play with ring heroes off then.

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#382 {IRS}Athos

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Posted 06 April 2009 - 12:37 PM

Fire Drake Brood trample needs to be nerfed... MAJORLY. I was playing a skirmish as Rivendell vs. two of them and while I destroyed one, the other was getting Fire Drakes. I sent all fifteen Noldor Warriors after them, and without a bit of deceleration they ran right over the Noldor... killing every single one without taking any damage whatsoever. Along with around 30 Rivendell Swordsmen...
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#383 Uruk King

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Posted 06 April 2009 - 12:55 PM

Perhaps the Drake brood should be a summon from one of the dragon heroes, and have a more powerful Goblin unit as the MMH, or simply keep them but reomove their trample
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#384 {IRS}Athos

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Posted 06 April 2009 - 01:18 PM

No kidding... they're tiny. :crazed:
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#385 Silindor-Blue-Wolfrayet

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Posted 06 April 2009 - 04:33 PM

i think the two new troll heroes..the..snowtroll and the hilltroll..should go to angmar..
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#386 Uruk King

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Posted 06 April 2009 - 06:11 PM

But Angmar already has a horrid excuse for a troll hero, and two more would only OverPower the faction
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#387 shadowcreature

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Posted 06 April 2009 - 07:28 PM

Concerning the mhh, I say definitely scrap the brood. They don't even attack buildings on their own. ;) Perhaps some kind of Moria or Gundabad could be a suitable replacement?

#388 Neth

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Posted 06 April 2009 - 08:10 PM

Yes, I agree. The Fire Drake broods are far too powerful maybe you could replace them with some Beserker Goblins
Edit - Actually maybe not because WoA has them. Oops ;)

Edited by Nethelen Narcu, 06 April 2009 - 08:10 PM.

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#389 shadowcreature

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Posted 10 April 2009 - 06:11 AM

I'm thinking some kind of Moria Guard could fit well. Also, I think the Half-Troll Swordsmen are in a need of a replacement. Would it be possible for some kind of Wild Uruks to be the new elite infantry unit?

#390 Bengamey

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Posted 10 April 2009 - 10:31 AM

Am I the only one to think that goblins need a major rework on several points ?

- BASIC GOBLINS (sword bow and spear) they are allright. Maybe add goblins drummer that would give attack boost (not armor boost, goblins don't defend themselves).

- WARGS: where are they? They should be the backbone of Misty mountains goblins they are there main allies! They came to the battle of 5 armies with orcs on their back. Didn't they also attack the fellowship near Caradhras pass. I read an interview of Del Toro in a french newspaper, where he said the wargs from the Hobbit will be a lot more wolf-like than those from the Two Towers. So you could use Angmar wolf model. It would be cool to also fit Del toro's movie graphic style. There should be at least a warg horde, warg riders and warg heroe (not a warg rider heroe) And they should be stronger than isengard ones

- SPIDERS: Should they stay or should they go? With warg as cavalry they should be a little redundant. Maybe keep the spider lair upgrade of the fortress or change it for a warg lair. At least remove Shelob (what the hell is she doing thousands of miles away from her home if you want to keep her make her a summoned unit for mordor not goblins) and spider rider (i think they just look ridiculous). If they stay have the spider with special abilities to make them unique. Keep the one with poison and add one with a web ability that slow down ennemy units and another one wich can produce eggs from wich tiny spiders comes out for a small amout of time.

- HALF-TROLLS: Either remove them or make them smaller and call them hobgoblins (they do appear in the Hobbit)But then only have either swords or spears but not both and limit their number

- TROLL & MOUNTAIN GIANTS: keep them maybe make mountain giant a little weaker or expensive for gameplay reasons.

- DRAGONS & MONSTERS: I think they are really cool. Goblins need those very powerfull units. Maybe just exchange model from the heroe walking dragon and the summoned dragon or make the summoned dragon look and be stronger. The Balrog should also be made more resistance and should be a goblin only power (no Mordor Balrog please it kills goblins uniqueness of overpowerfull units) . Maybe have a permanent Balrog as a ring hero instead of Sauron. imo The summoned dragon should be the choice for a killable unit that do a large amount of damage whereas the balrog should be nearly indestructable but do fewer damages. Keep also the Wirm and the Watcher they are cool. For the drakes, they are too numerous limit them to one brood and remove the large drake.

- BUILDINGS: I don't like how they look. They remind me some stange strawberry cake. But changing them would be what would need the largest amount of work I believe.

I'd like goblins to be a creeping faction with large battalions of weak goblins and wargs and few but really powerfull monsters. I want their lack of intermediate units to be their weakness. As heroes they should have quite weak but cheap goblins and wargs heroes and really expensive and powerfull dragons. Scums and Dragon but nothing in between. I'm soory but I don't like your troll heroes.

#391 {IRS}Athos

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Posted 10 April 2009 - 12:25 PM

Spiderlings are fine. I agree that Spider Riders look stupid... ^_^
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#392 Adamin

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Posted 10 April 2009 - 01:02 PM

Especially in their pink underpants. ^_^

Although a simple reskin won't be enough to make them better.
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#393 Uruk King

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Posted 10 April 2009 - 01:39 PM

A simple purge would do the trick nicely
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#394 Bengamey

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Posted 10 April 2009 - 02:29 PM

I've tried to make what goblins building should look like. I used mainly Goblin king fortress items

Attached Thumbnails

  • wildfortress.jpg
  • treasure.jpg
  • Tower_and_troll_lair.jpg
  • goblin_camp.jpg


#395 Devon

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Posted 10 April 2009 - 02:40 PM

The first and last ones are quite nice ^_^



As for spider riders, they're getting the boot to the inn. I'd like to see half trolls leave too, replaced by Bolg's Bodyguard, and maybe Bolg too ;)

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#396 Bengamey

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Posted 10 April 2009 - 03:42 PM

As for spider riders, they're getting the boot to the inn. I'd like to see half trolls leave too, replaced by Bolg's Bodyguard, and maybe Bolg too ^_^


That would be great !

#397 shadowcreature

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Posted 10 April 2009 - 07:03 PM

I'd like to see only the Half-Troll Swordsmen and the Fire Drake Brood scrapped. Half-Troll pikes are fine since they are useful imo.

#398 Bengamey

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Posted 10 April 2009 - 07:33 PM

Then keep the function but change the name and reduce the size or change the model

Edited by Bengamey, 10 April 2009 - 07:34 PM.


#399 {IRS}Athos

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Posted 10 April 2009 - 08:16 PM

Yeah, Half-trolls doesn't work out... how would it? :rolleyes:
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#400 Uruk King

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Posted 10 April 2009 - 09:09 PM

I too hace decided to pitch in with some tooling around with the game Wordlbuilder, in the hopes of serching for buidling alternatives for the Goblins, and implemented a few Goblin base designs of my own.

Goblin buidlings excluding the Fortress in the middle are in clockwise order: Goblin Hovels (where goblins are spawned), Warg Pit (trains Wargs and Warg Riders), Tunnels, Sentry Tower, Tresure Trove, Spider Pit (trains Spiders, not Spider-Riders), Troll Cave (trains Trolls and Giants).

Fortress in the middle of the image is fully upgraded, complete with Bat Cloud, Rock Armour (replacement for Web cocoon, increases fortress Armour), Jagged spikes (represented by Spike Barricade (not present in screenshot)), and Drums of Moria (the drums on either side of the Fortress, I thought as an alternative to Dragon's nest, a pair of drums that when used generate a damage boost to all units on Map, or just an extra upgrade)).

Fortess expansions include Warg dens (represented by Wargs in a rocky outcrop), Gian Sentry, Burrows (represented by small tent), and Arrow Tower.

Attached Thumbnails

  • Goblin_Castle.jpg
  • Goblin_Fortress.jpg
  • Fortress_expansions.jpg

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