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Men of the East


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#721 shadowcreature

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Posted 21 March 2009 - 12:42 AM

The dragons serving as Rhun's "hero horde" works imo.

#722 Guest_KP_*

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Posted 23 March 2009 - 12:26 AM

I have some suggestions that could be met.

>Khand units should look like GW Khandishes, and not like "mini-Suladans" as I call them.

>Valathmir should be changed to Suladan and be worth (and cost) A LOT more resources :popcorn:

>The new Valathmir should look like a GW Khandish King and have the CaH Haradrim voice-over

>The current Khand units should be changed to "Scorpion-trooper axemen, bowmen, spearmen"

>Both sub-factions should have their own six heroes

>Mahud units should be used like a minifaction from one building (Far Harad Tent)

That's all for now :p :p :p

#723 shadowcreature

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Posted 23 March 2009 - 03:15 AM

The Variags of Khand unit is eventually going to be taken out of the Tavern and be a summon in future releases iirc. There will not be a Suladan hero. I doubt another building is needed for MOTE. :popcorn:

#724 Uruk King

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Posted 23 March 2009 - 06:10 AM

There will not be a Suladan hero.


What makes you say that??
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#725 shadowcreature

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Posted 23 March 2009 - 06:28 AM

I dont know who said it, may have been Rob somewhere saying he didn't want to use the name since it's used so much.

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Posted 27 March 2009 - 10:59 PM

The Variags of Khand unit is eventually going to be taken out of the Tavern and be a summon in future releases iirc. There will not be a Suladan hero. I doubt another building is needed for MOTE. :p

>hahahahahahahahahahahahahaha! Good one :xcahik_: ! Making Khandishes a summons-only unit is not the favorite :facepalm: . Instead, make them a Mirkwood-traning-grounds-GENRE minifaction (we obviously know the THEME). Both MotE fortresses could call for Khand allies so the Haradrim Palace can train Harad and Khand while the Easterling Barracks trains same stuff with Rhun instead of Harad. The builders can still toggle between Harad and Rhun, just the Barracks-types (and the Stables-types, in fact) will have a Khand allies upgrade from the Fortress. Mahuds could be a mounting/dismounting spearmen-battalion unit from a level 3 Tavern, replacing the current Variags. >And there should be a Suladan hero because he is the owner of the MotE army. GO SERPENT LORD :xcahik_: !!!!! Valathmir could be his last name: Suladan Valathmir of Karna (one of Harad's castles, ie, its capital) :cool:. And, he should be able to mount/dismount at level 1, not level 7 :ex: who cares of his frequencies? I DONT :)
> I fully agree that MotE has the perfect list-up of buildings. Just please make sure these genius ideas are integrated into the next release(s) :good: :xcahik_: :xcahik_:

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Posted 27 March 2009 - 11:30 PM

Hey! It's me again! I only have some additions for this post

>Both armories should produce Catapults and Ramp-towers (to get both infantry and CAVALRY on the walls)

>Discounts to both factions should also be availbe in War of the Ring mode and RJ maps and BFME1-stylization maps

>Mahud Chieftain should be named Zolakt-iind and become a non-discounted hero (Haradrim Captain named Hashar becomes the Harad version of Lorgan)

>Rhun's hero horde should be Dragon Knights, Rhun "fountain guard" that can switch between mounted and on foot

>Lastly, Rhun Riders should be revised to Easterling Kataphrakts (reskin by giving them left-arm shields), and Harad should be allowed to have Haradrim Raiders (archers on horseback), as the current Riders become Lancers and the current Lancers become Spearthrowers.

That's all for this post. Keep me informed :good:

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Posted 27 March 2009 - 11:34 PM

I still think the 'GW Khandishes' and 'Scorpion legion' are pure genius. :good:

#729 Scryer

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Posted 28 March 2009 - 04:50 AM

>Both armories should produce Catapults and Ramp-towers (to get both infantry and CAVALRY on the walls)


Now, THAT would be an interesting idea! I like it, any room for it?
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#730 Canadyan

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Posted 28 March 2009 - 06:16 AM

Hey! It's me again! I only have some additions for this post

>Both armories should produce Catapults and Ramp-towers (to get both infantry and CAVALRY on the walls)


Kind of like Siege Towers from BFME1? That sounds awesome, great idea.

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Posted 29 March 2009 - 12:28 AM

Thank you!! I also have an idea of, "What if the Haradrim and Easterling Captains want to get their Khandishes and Corsairs and Mahuds on to enemy walls through the moat?" So that's how island-siezing ladders were brought along. These ladders go on Umbar Transports, rather than in them, and when the ship bumps into enemy island-walls of water-watchman-shelters like Dol Amroth and Mithlond and Esgaroth, the Tavern and 'Khandish Treaty' allies can climb up to the top and assail the water-watchers of Gondorians and Elves and Men of Dale. How's THAT for a siege ladder from a level-2 Tavern?

I have another idea: Strongholds for the two sub-factions. Harad: Karna, Harmindon, Nafarat, Kinsuun. Rhun: Tset-Hedren, Lhanzaghad, Buan'Dornoth, Vokloax.

#732 Guest_Bengamey_*

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Posted 29 March 2009 - 06:45 PM

It's not directly linked to the MotE faction but I tried to make a new Umbar map. here is the link http://www.4shared.c...p_mp_umbar.html There are still some bugs like people falling from the bridge.

#733 Uruk King

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Posted 16 April 2009 - 09:13 PM

I think that in spite of the fact that they are difficult enough to kill already, that the Mumakil really could have a buff against spearmen, after all does it not say in the book that they werepractically immune to melee attacks?

IO understand that they were weakened slightly to make them a bit easier to kill, but still, I'm tired of loosing my Mumakil to a few puny spearmen they do rediculous damage for their size, archers with fire arrows and other seige weopons I can understand, but let's face it, when was the last time you sent a clsoe combat unit to take out a Mumak? Anyway sending spearmen agaisnt a charging mumak may be effective but it's suicidal, and relatively pointless.

And on a more suggestive note, I noticed that the Haradrim inside Mumak Howdah are a bit spaced out, if there were two batallions of them, more available ground on the Mumak's tower would be covered, becuase you see them swarming with archers and spear-throwers in the movies.
I will remember Rhovanion Alliance, RIP .

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#734 Scryer

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Posted 17 April 2009 - 01:51 AM

And on a more suggestive note, I noticed that the Haradrim inside Mumak Howdah are a bit spaced out, if there were two batallions of them, more available ground on the Mumak's tower would be covered, becuase you see them swarming with archers and spear-throwers in the movies


Yay, someone who suggested this before me :p . On that note I think that when the Haradrim leader mounts a mumakil, that he could come with archers at later levels as well. But this could involve a hell-hole of coding.

And as far as I understood, the Mumakil were being looked at for their models and stats(?) at one point.
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#735 shadowcreature

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Posted 17 April 2009 - 07:46 AM

I agree that the Mumak Howdah should have more units on them, but like Scryer mentioned anything added will be a coding nightmare. :p I like the idea of the Mahud Chieftain mounting a Mumakil granting more ranged units, but I think it would be better if it was a passive power the moment he is mounted into the howdah.

#736 Scryer

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Posted 18 April 2009 - 03:25 AM

I agree that the Mumak Howdah should have more units on them, but like Scryer mentioned anything added will be a coding nightmare. :p I like the idea of the Mahud Chieftain mounting a Mumakil granting more ranged units, but I think it would be better if it was a passive power the moment he is mounted into the howdah.


Yeah, that would be what I would have suggested. Temporary archer units in the mumakil, does not impress me.

Whatever can be done to incorporate our suggestions for filling the howdah(sp?), would make this game mod a godsend (for me at least).


But keep in mind the following equation:

Mumakil Coding = Hell
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#737 shadowcreature

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Posted 18 April 2009 - 04:59 AM

Agreed and noted. ;) As far as tweaks for the faction at the moment, I think that maybe the Serpant Guard and maybe the Haradrim Lancers could suffice with small buffs. Also, there's the issue of making the Union of Interest power more "WOTR friendly," considering the discount doesn't kick in since you don't choose a Fortress in the beginning of an rts battle. :p

#738 Uruk King

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Posted 18 April 2009 - 11:47 AM

Has anyone come up with an idea for the pursuit of knowledge power? I was thinking something along the lines of a passive power that decreases the time it takes to research upgrades
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#739 Guest_KP_*

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Posted 18 April 2009 - 01:09 PM

I see that it grants Alatar the Blue access to Animal and Monster Mirages. How about its primary purpose is to half the time it takes to produce cavalry, Mumakil, Colossal Drakes (the Rhun equivilent to Mumaks... a PERFECT new unit!) ;) , etc. All the while, I've had an idea and a question-series. The idea is that the Builder should follow Gondor's builder's Build Rangers of Ithilien Factory... and be able to build an Umbar Raiding-party Factory, and have three commandsets, the Third being a Khandish Faction, therefore requiring a Khand discount. Speaking of discounts, those prices for the UN discounted are WAAAAAAAAAAAAAAYYYYYYYYY to high. How about a 20% discount where a unit that normally costs 312, you can purchase it for 250, a building that costs 375 will cost 300, and a hero that costs 5000 will cost 4000. So instead of undiscounted Harad Pikemen costing a harshly expensive 833 ( :p ) , the undiscounted will be 624 ( ;) ). My question is, how do I do this discount thing in the INI files?

#740 Scryer

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Posted 18 April 2009 - 04:13 PM

KP is right about the pursuit of knowledge power.

KP, do you really want to get into a discussion about Khand being another mini-faction :p ?

Edited by Scryer, 18 April 2009 - 04:13 PM.

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