Men of the East
#721
Posted 21 March 2009 - 12:42 AM
#722 Guest_KP_*
Posted 23 March 2009 - 12:26 AM
>Khand units should look like GW Khandishes, and not like "mini-Suladans" as I call them.
>Valathmir should be changed to Suladan and be worth (and cost) A LOT more resources
>The new Valathmir should look like a GW Khandish King and have the CaH Haradrim voice-over
>The current Khand units should be changed to "Scorpion-trooper axemen, bowmen, spearmen"
>Both sub-factions should have their own six heroes
>Mahud units should be used like a minifaction from one building (Far Harad Tent)
That's all for now
#723
Posted 23 March 2009 - 03:15 AM
#725
Posted 23 March 2009 - 06:28 AM
#726 Guest_KP_*
Posted 27 March 2009 - 10:59 PM
>hahahahahahahahahahahahahaha! Good one ! Making Khandishes a summons-only unit is not the favorite . Instead, make them a Mirkwood-traning-grounds-GENRE minifaction (we obviously know the THEME). Both MotE fortresses could call for Khand allies so the Haradrim Palace can train Harad and Khand while the Easterling Barracks trains same stuff with Rhun instead of Harad. The builders can still toggle between Harad and Rhun, just the Barracks-types (and the Stables-types, in fact) will have a Khand allies upgrade from the Fortress. Mahuds could be a mounting/dismounting spearmen-battalion unit from a level 3 Tavern, replacing the current Variags. >And there should be a Suladan hero because he is the owner of the MotE army. GO SERPENT LORD !!!!! Valathmir could be his last name: Suladan Valathmir of Karna (one of Harad's castles, ie, its capital) . And, he should be able to mount/dismount at level 1, not level 7 who cares of his frequencies? I DONTThe Variags of Khand unit is eventually going to be taken out of the Tavern and be a summon in future releases iirc. There will not be a Suladan hero. I doubt another building is needed for MOTE.
> I fully agree that MotE has the perfect list-up of buildings. Just please make sure these genius ideas are integrated into the next release(s)
#727 Guest_KP_*
Posted 27 March 2009 - 11:30 PM
>Both armories should produce Catapults and Ramp-towers (to get both infantry and CAVALRY on the walls)
>Discounts to both factions should also be availbe in War of the Ring mode and RJ maps and BFME1-stylization maps
>Mahud Chieftain should be named Zolakt-iind and become a non-discounted hero (Haradrim Captain named Hashar becomes the Harad version of Lorgan)
>Rhun's hero horde should be Dragon Knights, Rhun "fountain guard" that can switch between mounted and on foot
>Lastly, Rhun Riders should be revised to Easterling Kataphrakts (reskin by giving them left-arm shields), and Harad should be allowed to have Haradrim Raiders (archers on horseback), as the current Riders become Lancers and the current Lancers become Spearthrowers.
That's all for this post. Keep me informed
#728 Guest_KP_*
Posted 27 March 2009 - 11:34 PM
#730
Posted 28 March 2009 - 06:16 AM
Hey! It's me again! I only have some additions for this post
>Both armories should produce Catapults and Ramp-towers (to get both infantry and CAVALRY on the walls)
Kind of like Siege Towers from BFME1? That sounds awesome, great idea.
#731 Guest_KP_*
Posted 29 March 2009 - 12:28 AM
I have another idea: Strongholds for the two sub-factions. Harad: Karna, Harmindon, Nafarat, Kinsuun. Rhun: Tset-Hedren, Lhanzaghad, Buan'Dornoth, Vokloax.
#732 Guest_Bengamey_*
Posted 29 March 2009 - 06:45 PM
#733
Posted 16 April 2009 - 09:13 PM
IO understand that they were weakened slightly to make them a bit easier to kill, but still, I'm tired of loosing my Mumakil to a few puny spearmen they do rediculous damage for their size, archers with fire arrows and other seige weopons I can understand, but let's face it, when was the last time you sent a clsoe combat unit to take out a Mumak? Anyway sending spearmen agaisnt a charging mumak may be effective but it's suicidal, and relatively pointless.
And on a more suggestive note, I noticed that the Haradrim inside Mumak Howdah are a bit spaced out, if there were two batallions of them, more available ground on the Mumak's tower would be covered, becuase you see them swarming with archers and spear-throwers in the movies.
#734
Posted 17 April 2009 - 01:51 AM
And on a more suggestive note, I noticed that the Haradrim inside Mumak Howdah are a bit spaced out, if there were two batallions of them, more available ground on the Mumak's tower would be covered, becuase you see them swarming with archers and spear-throwers in the movies
Yay, someone who suggested this before me . On that note I think that when the Haradrim leader mounts a mumakil, that he could come with archers at later levels as well. But this could involve a hell-hole of coding.
And as far as I understood, the Mumakil were being looked at for their models and stats(?) at one point.
#735
Posted 17 April 2009 - 07:46 AM
#736
Posted 18 April 2009 - 03:25 AM
I agree that the Mumak Howdah should have more units on them, but like Scryer mentioned anything added will be a coding nightmare. I like the idea of the Mahud Chieftain mounting a Mumakil granting more ranged units, but I think it would be better if it was a passive power the moment he is mounted into the howdah.
Yeah, that would be what I would have suggested. Temporary archer units in the mumakil, does not impress me.
Whatever can be done to incorporate our suggestions for filling the howdah(sp?), would make this
But keep in mind the following equation:
Mumakil Coding = Hell
#737
Posted 18 April 2009 - 04:59 AM
#739 Guest_KP_*
Posted 18 April 2009 - 01:09 PM
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