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Men of the East


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#961 Guest_Guest_vengefulnoob_*_*

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Posted 12 June 2010 - 02:53 PM

thanks for the reply

1. I realised that just after i posted... what you could do is have a small stone wall appear around the fortress

2. a sandstorm illusion might be a better explanation

3. I remember reading that harad included "snake infested plains". besides there are giant wyrms in the vanilla bfme2, so I just went with what sounded likely

4. I came up with it a long time ago, but i agree itd be quite funny to imagine what a gondor player would think when that "silly little harad fortress" starts walking through his lines. As for the bazar etc, it can get destroyed with the fortress but the upgrades remain: you could assume the haradrim on the fortress mumak have bartering abilities of their own...

#962 Scryer

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Posted 15 June 2010 - 04:14 AM

2. a sandstorm illusion might be a better explanation


Or that King's Palace could be a place where the Sorcerers of the south gather, which would explain why there is a sandstorm.

Okay if we are going with this kind of logic, the mod team has a LOT to do. We need to explain why the Elven fortresses can emit mist, etc, etc. I am willing to accept a Sandstorm upgrade that hides the fortress (basically acts exactly like elven fog) if it is emitted from a sorcerer gathering place or whatever.
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#963 {IRS}Athos

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Posted 15 June 2010 - 03:02 PM

Well, elves are magical beings. :xcahik_: We don't need to delve too deeply into the elves, otherwise people would get depressed about trying to explain the Noledhil lorewise. And everyone knows how much of a pain that would be...
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#964 vengefulnoob

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Posted 26 June 2010 - 12:01 PM

Ill go with that, seems very logical

another fix: men of the east need create a hero access: its a pain to not be able to get the harad uber hero you have designed... So what would be good is if the men of the east can have create a hero heroes, but only haradrim, rhun and wizards.
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#965 Devon

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Posted 26 June 2010 - 04:04 PM

When you're selecting which creat-a-hero you want, hold control and press the first letter of your hero's name.

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#966 Emperor of the East

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Posted 18 July 2010 - 02:45 AM

Okay then no Beruthiel character, but Lorgan was way back in the First Age and he gets to be a 3010's hero for Rhun. Ironic unless you attach some ancestry/descendants thing like "X" and "IX" and "VIII" to the name.

No, that wouldn't work. Its not like with the Goblins where they do not die of natural causes (bred from elves, like the Goblins), this one requires a names pdf to set names. Like we could call the Mahud Captain "Al Tufayl" and we could call the Corsair guy, "Baransaan" (from Gondorian "Baran" and Haradrim "saan"). Then, we could give the non-canon unit "Rhun Brigands" a non-canon female hero called, "Markiz". That way we have a full roster:

two blue istari, two nazguls (who hopefully stick with horses until they get the Fell Beast upgrade, like the "lesser six" of Mordor), two trained army leaders, two river-pirate leaders, and a summoned allies leader. So that's...

eight heroes, plus one for the Khandians. I didn't include Baransaan separately from the Harad because Umbar is a territory of Harad by the time of the 3010's.

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#967 Guest_Guest_hayobem_*_*

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Posted 14 November 2010 - 09:42 AM

a suggestions: if you want to hold on to the books then and you have read the hobbit and the simmelarion( dont know if its this name)

the bleu wizards ( the wizards are gandalf,saruman, radagast, romstamo and morinehtar) in the books only saruman was the betrayer.

here i post some of the litary work of tolkien.

An alternate set of names in Quenya for both wizards is given in the 1968 The Peoples of Middle-earth as Morinehtar ("Darkness-slayer") and Rómestámo ("East-helper"). Like most names in Tolkien's works, these names are significant. Here, Rómestámo coming from the Quenya word rómen, meaning uprising, sunrise, east incorporates not only his relation to the East of Middle-earth, but also his mission there to encourage uprising and rebellion against Sauron.

maybe you could change these two to a sort of shade heroes or something like that couse it works straight against tolkiens book.

maybe you can put these two heroes in arnor.


by the way the rest of the game is great.

p.s: you cant say that the wizards are not in the time line of arnor cause arnor is after the fisrt vall of sauron and the bleu wizards has been sent to midlle earth to help the men, elves and dwarfes in this war not by fighting but with caunsel.

#968 Windrider

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Posted 28 January 2011 - 01:59 AM

<!--quoteo(post=474057:date=Jun 30 2007, 06:00 PM:name=Zyzzyva)--><div class='quotetop'>QUOTE(Zyzzyva @ Jun 30 2007, 06:00 PM) View Post</div><div class='quotemain'><!--quotec-->
Only thing I really noticed other than what has been said was that no create a hero can be chosen (other than random) as if it were neither good nor evil. I seem to remember Rohan doing this to in 1.04, but I havent tried them with the BETA.
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That is correct. Rohan and Evil Men will not be able to have a CaH - it is a problem with EA only allowing 8 specific factions having CaH. I'm trying to come up with a way to balance that out. Rohan is the only heroes with leadership for heroes, and EvilMen is a faction with two sub-factions that can work together.

I wish there were a way to get the to work together, but I've found nothing so far.

Robert J


This is, I guess, technically a cheat, but it is a way to get around any faction that does not have a CAH option from the skirmish menu. First, select the faction you want to play as. Then, select the CAH drop down menu and click on any greyed-out hero. It won't do anything, but that's OK. With the drop-down still open, type the first letter of the hero's name on the keyboard, and the hero's greyed-out name will appear selected as your CAH and will be playable in-game. If it selects a different hero, it is because that other hero's name starts with the same letter as the one you desire. Try the procedure again, and this time it will select the next hero with the same first letter (in alphabetical order). Continue this until you get the hero you want. For example: I want to play as Isildur, and I have a CAH named Isuldur and one named Imrahil. I will open the drop down, click any hero's name, then type "I" on the keyboard (without the quotes). It will select Imrahil. I then open the drop down again, click any hero's name, then type "I" again, and it will select Isildur. Happy playing, Windrider.

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#969 Emperor of the East

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Posted 07 February 2011 - 02:54 AM

I have some ideas for this faction. My first idea is for the two Nazguls, Khamul and Ji Indur, to start off with a horse/foot toggle, and then there can be an upgrade at both fortresses (Harad and Rhun) that allows them to mount Fell Beasts after their first post-upgrade revival. Another idea that I had was for Pursuit of Knowledge a power that increases the speed at which cavalry and monsters are produced. Something else I had in mind was for the Khand units to be available for production when an upgrade has been purchased at the fortress that allows builders to make a building for them. I also had the idea for each sub-faction to have at least one fortress map.

8/6/2011 update: I had another brilliant idea: Give each sub-facion at least one female heroine with an Adunaic or Quenya name.

~E~

Edited by Emperor of the East, 07 August 2011 - 02:07 AM.

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Yes, I do live by this advice to the best of my ability.





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