Jump to content


Photo

Angmar


  • Please log in to reply
1109 replies to this topic

#1 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 30 June 2007 - 02:32 AM

Add any suggestions and/or bugs for Angmar in here. I want to seperate the factions for discussion.

#2 fehik

fehik
  • Project Team
  • 207 posts

Posted 30 June 2007 - 02:41 PM

The sorcerers Corpse rain power's fx is the Barrage fx, i think it's switched.
Posted Image
Posted Image
Posted Image
Posted Image

#3 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 30 June 2007 - 03:36 PM

The sorcerers Corpse rain power's fx is the Barrage fx, i think it's switched.


I'll play around with the corse rain and ensure this is fixed for the next release.

#4 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 July 2007 - 04:51 PM

are you also looking for suggestion on implementing combo hordes with the thrall masters?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#5 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 03 July 2007 - 06:22 PM

are you also looking for suggestion on implementing combo hordes with the thrall masters?


Defintely I am taking suggestions. The problems with Thrall Master and combo hordes:

1) CP is taken only by the Thrall Master. So the hordes would have the same cp amount regardless of size and/or amount killed.

2) Larger battalions <> better for Thrall Masters. You still just kill the thrall and the whole battalion dies.

So since they are unique anyways, let me hear what you think,
Robert J.

#6 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 July 2007 - 09:25 PM

ok, so how about you combine the thrall master when theyre first built. the masters gets like 2x or 3x health, and either they summon larger battalions, upgraded battalions, or elite batalions?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#7 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 03 July 2007 - 09:47 PM

This was kinda along the lines I had. How about 3 types of thrallmasters?

Level 1 structure:
- 1 for smaller battalions (8 infantry & 5 cavalry)
- 1 for larger battalions (12 infantry & 8 cavalry)

Level 2 strucutre:
- 1 for elite battalions (need a modeler/skinner to help with this)

Would like different looks for each, but then maybe not. The enemy would not know which type he was facing if he can across 3 of them alone.

Possibilities,
Robert J.

#8 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 03 July 2007 - 09:50 PM

well then u cant combine hordes. I think it would be kind of cool if you had to use the combined power of two or three thrall masters to summon more and stronger units. For instance-

1 thrall master-5-10 units
2 thrall master-10-20 units
3 thrall master- elite units or upgraded units.

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#9 GrandMoffDima

GrandMoffDima

    2nd of the Nine

  • Project Team
  • 103 posts
  • Projects:Winds of the East (Own BFME project)

Posted 08 July 2007 - 05:32 PM

I think angmar must have more black numenorians units I have a list of Those
1 Angmarian swordsman - as gondor swordsmen but with iron crown instead of white tree
2 Angmarian archer - the same
3 Grey Wargiders - as wargs but with grey skin and human instead of orc !

#10 Allathar

Allathar

    これを翻訳する

  • Project Team
  • 2,752 posts
  • Location:Netherlands
  • Projects:RJ-RotWK
  •  Greedy capitalist and cynical bastard.

Posted 08 July 2007 - 06:11 PM

1) they are already in the game
2) already in game (Dark Rangers)
3) wargs would never allow humans to ride them
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#11 el kevo

el kevo

    title available

  • Members
  • 634 posts
  • Location:Ontario, Canada
  • Projects:Staff at Flameguard's "Game Sector Network"

Posted 08 July 2007 - 06:35 PM

WK so overpowering. together he and kharsh took down whole gondor base
Posted Image

#12 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 08 July 2007 - 06:44 PM

what level was he?

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#13 Ergopad

Ergopad
  • Members
  • 117 posts
  • Location:Finland

Posted 18 July 2007 - 07:29 PM

Would it be possible to remove wolf riders and add cold-drakes instead.

Cold-drakes:
- model: fire drake with new texture (blue obviously)
- cavalry unit (a group)
- Breath frost -ability (with long recharge time) instead of basic attack

Edited by Ergopad, 18 July 2007 - 07:30 PM.

Posted Image
The Path of The Avatar

Heroes never die
...As long as they are remembered.

#14 The Best Guest

The Best Guest

    Herald of Kane.....

  • Division Admins
  • 2,048 posts
  • Location:USA
  • Projects:Revora, {IP}
  •  Varied
  • Division:C&C Guild
  • Job:PR Admin

Posted 20 July 2007 - 07:18 PM

Cold Drakes are in Wars of the east with the same power
Also increse kharsh cost mybe
mrbar.jpg
SEE-Team_MapEditor.jpg

#15 Ergopad

Ergopad
  • Members
  • 117 posts
  • Location:Finland

Posted 21 July 2007 - 01:34 AM

I noticed too that Cold Drakes are in Wars of The East -mod. Angmar should definately have them.

Maybe RJ might do something to those useless sorcerers too...?
Posted Image
The Path of The Avatar

Heroes never die
...As long as they are remembered.

#16 el kevo

el kevo

    title available

  • Members
  • 634 posts
  • Location:Ontario, Canada
  • Projects:Staff at Flameguard's "Game Sector Network"

Posted 24 July 2007 - 05:46 PM

troll stone throwers are under-powered. they are so slow that you really can't get them to where you want them before they die. there defnese is also far to weak
Posted Image

#17 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 24 July 2007 - 07:18 PM

cold drakes cant breath anythin except air. otherwise it dosnt mak sense. they r called cold-drakes bc they dont breath fire, not bc they breath ice. they shuld just hav powerful claw attacks and bite attacks.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image


#18 Allathar

Allathar

    これを翻訳する

  • Project Team
  • 2,752 posts
  • Location:Netherlands
  • Projects:RJ-RotWK
  •  Greedy capitalist and cynical bastard.

Posted 24 July 2007 - 07:27 PM

For that they'll need new animations, perhaps the wild warg ones?
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#19 Jepa

Jepa
  • Members
  • 33 posts

Posted 25 July 2007 - 10:46 PM

I didn´t notice any bigger change for angmar accept from the wolf army and trolls, but I think angmar have to few heroes should be great with some more, and maybe some more troops? some spear men? I don´t like hill trolls they are slow and worthless.

#20 Dalf32

Dalf32

    The Ever-Willing

  • Project Team
  • 1,923 posts
  • Location:right behind you!
  • Projects:Beta Testing RJ-RotWK

Posted 26 July 2007 - 12:06 AM

first of all, pikemen rn't supposed 2 b especially fast anyways, and they hav thrall master pikes which r faster. hill trolls hav tons of health 4 pikes 2.
angmar has a lot of units alredy, they r pretty much on par with all except evil men, who hav tons and tons of units.
angmar cant get any more heros unless sum1 thinks of sum, i mean u cant just mak stuff up, so its gotta hav sum realistic basis.

"A wizard is never late, nor is he early; he arrives precisely when he means to."

Posted Image

Posted Image

Posted Image

Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users