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#661 {IP} Aridor

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Posted 25 January 2009 - 06:54 PM

Yes mutliple times. By the time of the War of the Last Alliance they were all already fully wraithed.

#662 Wanderer∞

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Posted 25 January 2009 - 07:14 PM

Going along with the invisibility, perhaps Morgomir, or any nazgul for that matter, could use that as a power.

Clothed Facade- Turn Morgomir invisible to all except the Eye of Sauron. Enemy units in a radius of him cower in fear. The time he is invisible can be based on his level. Also, he would not be able to attack considering there would be a floating sword if he did. :p

And I know it sounds a lot like Wormtounge's power

Edited by Wanderer∞, 25 January 2009 - 07:15 PM.

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#663 Gr1m

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Posted 25 January 2009 - 11:18 PM

If I remember correctly, we have more powers for the Nazgul than we know what to do with already.

Look, as long as Morgomir loses his resemblance to Arthas from Warcraft 3 and starts looking like...well, a wraith, would you believe it, then i'll be happy.

Edited by Gr1m, 25 January 2009 - 11:23 PM.


#664 {IP} Aridor

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Posted 25 January 2009 - 11:44 PM

he wouldn't look any different then how he does later during the WotR

Edited by AA IP'er, 25 January 2009 - 11:45 PM.


#665 Jaguar6

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Posted 26 January 2009 - 01:29 AM

I guess now would be a good time to post my ideas for a new Angmar unit list...
-Ghundabad Warriors: Orc infantry armed with swords/axes and kite shields, along with heavier armour.. Unlike Mordor Orcs they can get upgrades.
-Ghundabad Archers: Orc infantry armed with longbows, along with heavier armour. Unlike Mordor Orcs they can get upgrades.
-Rhudaur Hillmen: Light Rhudaur infantry armed with spears, and the ability to toggle to axes/swords.
-Rhudaur Hunters: Light Rhudaur infantry armed with bows.
-Wolf Brood: Like the Dire Wolves already in the game, but with a better skin.
-Snow Troll: A single lightly armoured Troll unit that comes wielding a mattock.
-Hill Troll: A single heavily armoured Troll unit that uses a pike.
-Stone Thrower: Same old unit, but with better looking Trolls.
-Sorcerer: Same unit as the one ingame, even though I hate them.
-Barrow Wright: Either single unit or in battalions of three that have ancestral armour and swords from the kings of Arnor.
-Vampire: Just like in AA's description.
-Werewolf: Not the stupid giant loin-cloth blue thing, but a hunched over wold like creature, like a giant, furry, and clawed Gollum in the game.

I'm debating whether or not Black Numenorians should be in, since lore wise there were no Black Numenoreans even near Angmar.

#666 {IP} Aridor

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Posted 26 January 2009 - 01:40 AM

Respect the lore!

On your list. I think that the men should be the upgradeable units. The orcs of Gundabad were even less powerful than the Mordor ones. The would just be rabble. Whereas the men would be stronger and be worth more, so the WK would more than likely spend his resources on them. There is a model for the Werewolf being made right now. I am glad you like my idea for the Vampire. I really want it to being a hunter killer unit. Angmar needs to really bring in that feeling of horror and dread. They won their battles by dividing their enemies and then instilling terror.

#667 Wanderer∞

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Posted 26 January 2009 - 01:53 AM

If I remember correctly, we have more powers for the Nazgul than we know what to do with already.

Look, as long as Morgomir loses his resemblance to Arthas from Warcraft 3 and starts looking like...well, a wraith, would you believe it, then i'll be happy.


I meant to be used only for Morgomir in Angmar, not for him elsewhere.
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#668 dojob

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Posted 26 January 2009 - 03:41 AM

I guess now would be a good time to post my ideas for a new Angmar unit list...
-Ghundabad Warriors: Orc infantry armed with swords/axes and kite shields, along with heavier armour.. Unlike Mordor Orcs they can get upgrades.
-Ghundabad Archers: Orc infantry armed with longbows, along with heavier armour. Unlike Mordor Orcs they can get upgrades.
-Rhudaur Hillmen: Light Rhudaur infantry armed with spears, and the ability to toggle to axes/swords.
-Rhudaur Hunters: Light Rhudaur infantry armed with bows.
-Wolf Brood: Like the Dire Wolves already in the game, but with a better skin.
-Snow Troll: A single lightly armoured Troll unit that comes wielding a mattock.
-Hill Troll: A single heavily armoured Troll unit that uses a pike.
-Stone Thrower: Same old unit, but with better looking Trolls.
-Sorcerer: Same unit as the one ingame, even though I hate them.
-Barrow Wright: Either single unit or in battalions of three that have ancestral armour and swords from the kings of Arnor.
-Vampire: Just like in AA's description.
-Werewolf: Not the stupid giant loin-cloth blue thing, but a hunched over wold like creature, like a giant, furry, and clawed Gollum in the game.

I'm debating whether or not Black Numenorians should be in, since lore wise there were no Black Numenoreans even near Angmar.


It's an improvement over ur last list, but there's still some overlapping in roles; why get werewolves when u can get snow trolls? Or vice-versa?

And if ur gonna have the orcs be worthless spamlings like Mordor orcs and Goblins as AA wants, at least keep them in the thrall system to maintain some uniqueness, both from other factions' orcs and from Rhudaurmen.

There's just no real reason beyond a dislike of the style to get rid of that system. It's great for uniqueness and gameplay and I think Angmar would be rather bland without it since they're just spamming orcs and barbarians like the rest of the evil factions until those monsters come out, and trolls aren't very unique so ur left with sorcerers and vampires. They're cool and all, but u just need more than that, imo unless vampires are cheap and prominant throughout the game.
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#669 Wanderer∞

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Posted 26 January 2009 - 03:55 AM

I personally feel that the evil monsters should be late game units.
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#670 dojob

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Posted 26 January 2009 - 03:58 AM

Would be pretty cool seeing a vampire flying around wreaking havoc on poor tier1 units though :lol:
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#671 Wanderer∞

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Posted 26 January 2009 - 03:59 AM

Haha ye it would :lol:
If you really want to see that just go up against a few easy armies. ;)
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#672 dojob

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Posted 26 January 2009 - 04:03 AM

Or Mike :lol: It would be knight rush allover again except they can fly :DDDD
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#673 Wanderer∞

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Posted 26 January 2009 - 04:18 AM

Or Mike and 6 easy armies. It would be a fantastic replay to watch!!!!!
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#674 Argeleb

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Posted 26 January 2009 - 06:12 AM

Numenorians should be in, I love their voices :lol:

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#675 {IP} Aridor

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Posted 26 January 2009 - 03:58 PM

I personally hate them. They murder the lore with a blunt and rusty splitting awl.

#676 Uruk King

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Posted 26 January 2009 - 06:01 PM

They're suppposed to be Greatswords, they're just absolutely crappily designed. I also like their voices.

But I do beleive that we are all, on this network, lore-abiding network citezens
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#677 Ed Of The 3rd Kind

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Posted 26 January 2009 - 07:23 PM

Angmar in general has been cheapened to the design level of Conan The Barbarian if not cheaper, it looks disgusting the dark numenorians look like villains from the wizard of Oz or somit with the masks on, just doesn't belong aesthetically AT ALL in the LOTR universe. I can't criticise Angmar enough, I just never play them or against them for this reason.

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#678 hallmackers

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Posted 26 January 2009 - 07:36 PM

Many of you have very good ideas. But not one of you has thought to mention that the most terrifying creature in the books should be included for Angmar . instead of just saying what it is i will say6 it in a overly dramatic fashion. I speak of a creature so evil, so vile, so terrible that even the balrogs of morgoth shudderd at it's name. When the elves first saw it, they fled in fear fo they could not withstyand the merciless bloodthirsty cold intelligence of this ultimate killing Machine..............THE BEAVERS!AH HAHA HA HA HA! :crazed:AH HAHA HA HA HA!AH HAHA HA HA HA!AH HAHA HA HA HA!AH HAHA HA HA HA!AH HAHA HA HA HA! :thumbsupsmiley: :p ;) :crazed: :crazed: :crazed: :crazed: :crazed: :crazed: :crazed: :crazed: :crazed:

#679 {IP} Aridor

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Posted 26 January 2009 - 07:42 PM

Ok that was pointless. Thanks for wasting our time.

Now on to relevant matters. The Black Numenorian swords men fill a needed role they just are total rubish lorewise. Much better would to be make them Rhudar Dunidain. They became traitors to the kinsmen and attacked the other nations of Arnor. They had lessened their blood by taking Dunlanding wives so they wouldn't be as strong as Arnorians of pure blood.

#680 Jaguar6

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Posted 26 January 2009 - 10:07 PM

I agree with AA, the men of Rhudaur are fallen Numenorians, there were no funky races of people called Black Numenorians hiding out in the mountains of Angmar either, just a bunch of snow and rocks.

On your list. I think that the men should be the upgradeable units. The orcs of Gundabad were even less powerful than the Mordor ones. The would just be rabble. Whereas the men would be stronger and be worth more, so the WK would more than likely spend his resources on them. There is a model for the Werewolf being made right now. I am glad you like my idea for the Vampire. I really want it to being a hunter killer unit. Angmar needs to really bring in that feeling of horror and dread. They won their battles by dividing their enemies and then instilling terror.

Once again, I agree with you :thumbsupsmiley:

It's an improvement over ur last list, but there's still some overlapping in roles; why get werewolves when u can get snow trolls? Or vice-versa?

I don't see any besides the Trolls. Maybe we should combine the Snow Trolls and Hill Trolls to make a Trolls of Angmar unit, it would be weaker and cheaper then the Werewolf, so the problem you mentioned will be fixed.

And if ur gonna have the orcs be worthless spamlings like Mordor orcs and Goblins as AA wants, at least keep them in the thrall system to maintain some uniqueness, both from other factions' orcs and from Rhudaurmen.

There's just no real reason beyond a dislike of the style to get rid of that system. It's great for uniqueness and gameplay and I think Angmar would be rather bland without it since they're just spamming orcs and barbarians like the rest of the evil factions until those monsters come out, and trolls aren't very unique so ur left with sorcerers and vampires. They're cool and all, but u just need more than that, imo unless vampires are cheap and prominant throughout the game.

I don't know about the Thrall system, but I don't really see any reason for or against it, so somebody had better convince me :p

So the list so far...
-Ghundabad Warriors: Orc infantry armed with swords/axes and kite shields.
-Ghundabad Archers: Orc infantry armed with longbow.
-Rhudaur Hillmen: Light Rhudaur infantry armed with spears, and the ability to toggle to axes/swords.
-Rhudaur Hunters: Light Rhudaur infantry armed with bows.
-Wolf Brood: Like the Dire Wolves already in the game, but with a better skin.
-Troll of Angmar: A single lightly armoured Troll unit that comes wielding a mattock.
-Stone Thrower: Same old unit, but with better looking Trolls.
-Barrow Wright: Either single unit or in battalions of three that have ancestral armour and swords from the kings of Arnor.
-Vampire: Just like in AA's description.
-Werewolf: Not the stupid giant loin-cloth blue thing, but a hunched over wold like creature, like a giant, furry, and clawed Gollum in the game.




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