When I press My Heroes and click Continue on the New Features, the game freezes. Game also froze while I was playing Rohan vs Isengard on Dunland.
I have not seen the My Heroes bug so I'll check that out ASAP. As for the Rohan vs. Isengard. That is one of my #1 priority bug fixes. It is something relatively new - in the past 1-2 weeks so I have to figure out what is causing it.
[*]Merry is too weak, he costs 50 to summon but 100 to revive. His melee attacks are pathetic, and his ranged attack has too much cooldown.
The hobbits are all going to get a re-work and maybe even a new look....I just kinda placed them in without adjusting their values too much.
[*]Rohirrim Archers do not show the requirements.
Fixed for 1.05.01
[*]Rohan Royal Guards can be trained at a Lvl 1 Stable.
Fixed for 1.05.01
[*]Gamling and Hama have the same icon.
Fixed for 1.05.01 Hama, and Snaga, now have the WIP icon until their artwork is done.
[*]Skipping to More Heroes will create a CreateAHero icon with a wizard, although I haven't chosen to use a Custom Hero. I haven't tryed to train him.
The more heroes is something that I was playing with for the campaign and will be removed from skirmish. (It just allows you to build about 30 heroes if available compared the orignal amount)
[*]All custom heroes are disabled for Rohan except Random and - (No Hero)
This is one of the limitations when doing more factions. BFME2 can only use 6 factions that can do CaH and RotWK can do 8. I'm thining about doing a major re-write *shiver* in the future so all of the WotR era factions can use CaH and Arnor and Angmar are the ones that cannot, but that is still to be decided. I'm always looking for ways to overcome this, but it might not be possible...
[*]Warg Packs shouldn't be able to trample, but rather be considered fast swordsmen
I'm still completely open to these types of changes. Here was the original concept:
Their overall design currently is very light cavalry instead of fast swordsmen. The damage they do from trampling is minimal at best, but they do trample. The idea is that after the first one or two, that is as far as they go. They are probably the fastest horde in the game when you throw on the palantir power. They are meant to hunt down straglers. I'm gong to lower their health and armor, so they will be taken down more easily.
[*]Elven Warriors do not have their original voices from BFME 1 (if not a bug, consider it a suggestion)
Not a bug, just on my to-dos
EA had to go and use the same voice names in the voice.ini file but different audio files, but only for some entries. I just have not spent the time to pick through them all.
[*]If you lift the mouse over Yeomen Archers, the text still shows up as "Men of Dale Archers" or something similar.
Fixed for 1.05.01
[*]Spelling bugs in Summon Elven Allies. The name of the elf is Haldir and not Haldier. There archers were also spelled achers in this power I think.
Lol - really should stop doing my strings at 1:00AM!
[*]Hobbits are too many, perhaps, and too powerful? Their cost should be increased if their numbers are not tonned down.
Is this the summon or the inn? The horde size for this will be toned down. And the power will have 1 less hobbit for each faction that has them.
[*]Not sure if it's a bug, but shouldn't Yeoman Archers be able to combo with Peasants?
I've been asked this a few times. I mean how can I have a BFME1 type mod without Peoman Archers! My original idea was that the archers can now group with the soldiers and pikeman. To differentiate between soldiers and peasants I made the peasants more spammable. They cost less, have larger battalions and so forth. They still have the draft from the fortress to enhance them as well as upgrades.
So the question I have? Does everyone want the peomans back in even though there is the soldier-archer combo or leave the peasants the way they are?
[/list]EDIT2: I have played the campaign. I also got a game.dat error when I finished Moria. By the way, the sounds do not play. Like "And they call it a mine, a mine!", I hear nothing.
I have done my first attempt at fixing Moria. I'm just going to test it as soon as I have a chance.
As for the audio, I've attached the instructions on how to obtain the audio and video from BFME1. I did not include it in the RJ_RotWK.big, but if you can't find the file you can make the audio file as well.
I saw the notes and did not have a chance to move/reply
Thank you so much for the feedback. The more I get the better the mod will be! I can't find everything myself, no matter how much I wish I could.