LGDA6: Minas Morgul Mod (ROTWK)
#41
Posted 05 July 2007 - 10:39 AM
Btw, i wanna thank GothmogTheOrc for allowin us to use his citadel model as base model to modify Angmar fortress. Youre great man
#42
Posted 05 July 2007 - 10:53 AM
it looks kind of plastic as i've already said
please take note that, until further notice, I don't care, so get lost.
#43
Posted 05 July 2007 - 11:12 AM
Edited by FRA, 05 July 2007 - 11:12 AM.
#44
Posted 05 July 2007 - 03:39 PM
well done.
please take note that, until further notice, I don't care, so get lost.
#45
Posted 05 July 2007 - 10:08 PM
And yes I have given FRA permission to use the citadel and walls in his model
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#46
Posted 05 July 2007 - 10:32 PM
Btw, my teammate Morgoth has to stop modding a time, and Morgul fortress is the only hard thing to finish the mod. We´ve some bugs with it, so i just wanna ask for help some modder/modeller here if possible.
The problems are:
-Wrong shadows
-Plot holes doesnt fit fine with the fortress position
-MainGate is in wrong place, a bit on the left, must be more on the right.
Ive never done a fortress for ROTWK, thats whats my teammate was makin, but as ive said, he has to left it by a time, so if somebody wanna help me with this, would be a pleasure. Ive tried by my own, but im not so good like him. Well, 1000 dollars are waitin for the "fortress helper" lol
Edited by FRA, 05 July 2007 - 10:34 PM.
#47
Posted 06 July 2007 - 01:23 AM
#48
Posted 06 July 2007 - 06:16 AM
#49
Posted 08 July 2007 - 03:21 PM
Anyway, ill try to improve it or found help to fix the MM problems.
So, now that the fortress job has stopped, ill continue workin in units and other to finish this mod as soon as possible.
Cheers
#50
Posted 08 July 2007 - 05:46 PM
#51
Posted 08 July 2007 - 11:36 PM
I just cant fix it, there is too many time i dont modell so im like a noob modellin now. My teammate is the one to fix it, but everytime he fix something, he forgets to fix other bug, so we could be that way all life lol
And hes kinda busy now, so...
If any modeller wants to help, please contact me by pm or msn(frascarywolf@hotmail.com)
Thanks in advance
#52
Posted 11 July 2007 - 06:38 PM
-Added Morgul orcs to Minas Morgul: fighters and archers.
-Captain Uruk added to Isengard: special unit (limit to 3 units as max)that is a good fighter and gives leadership when he reaches lv5.
-Wolfs and wolfriders added to Goblins. Someones told me wolfs would fit better in gob faction (being loyal to Tolkien i mean) but im still preferrin wargs, so it could be changed. I still not sure about remove spiderlings from goblin faction...
-Added isengard wallhubs to Mordor porters
Next:
Morgul pike orcs, new power to WithcKing(from Gothmog´s mod)
-Mollock and BalckUruks would be added soon.
There are Blackuruks now, but i think ill change them cuz right now are really darkdunedain just with new skins, though i think that models fit well with blackuruks seen in the movies.
-Ugluk and Ghrisnak to be added.
-Fix actual bugs
#53
Posted 13 July 2007 - 09:44 PM
Gorbag and Fiunur (from WOTE) has new skins
Added Morgul pikes
Added Ugluk
#54
Posted 13 July 2007 - 09:45 PM
#55
Posted 13 July 2007 - 09:51 PM
#56
Posted 13 July 2007 - 09:57 PM
#57
Posted 16 July 2007 - 05:05 PM
Next things to include are Werewolves, MorgulGhosts, Morgul Speelbook(based on Angmar one, but takin out the ice powers), Shagrat, fix some minor bugs and ...mod complete ^^
So i think beetwen this week and the next one, will be finished at least a Beta Version of the mod.
#58
Posted 16 July 2007 - 06:31 PM
#59
Posted 18 July 2007 - 11:57 PM
Im having problems with werewolves and Imrahil inis so the development would be delayed a bit, anyway i think next week beta could be completly finished.
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