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LGDA6: Minas Morgul Mod (ROTWK)


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#81 Athem

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Posted 21 July 2007 - 05:23 PM

Good job. What a Upgrades does he have? And expansions?
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#82 IthronAiwendil

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Posted 21 July 2007 - 05:40 PM

The fort looks awesome ;) But I agree that the main menu bg should be changed a bit.

#83 FRA

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Posted 21 July 2007 - 05:43 PM

Whats bg? anyway is too much fork to make it now, maybe in a next version or so, but right now i dont think we change the model.

#84 IthronAiwendil

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Posted 21 July 2007 - 05:50 PM

Bg is short for background ;)

#85 Taralom

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Posted 21 July 2007 - 06:26 PM

lycans.... uuhm i'd say two legs.
i don't like the background either ;)
but i've seen worse :shiftee:
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#86 FRA

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Posted 21 July 2007 - 07:39 PM

lol hahah i think bg was something about model ^^
I like the bg but ill try someothers too ^^

#87 Guest_Guest_*

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Posted 22 July 2007 - 06:46 AM

Nice job! I third the bg thing. like the new fortress, but I think that u should get rid of the big red crown on the door. Also, I think the tower looks too angmary. I liked the tower on the original one better. Everything else is perfec though!

#88 FRA

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Posted 22 July 2007 - 11:50 AM

Well i ask u all one moment to think and decide please.
This mod was something special for me, as ive been always a Minas Morgul and WitchKing fan.
The problem is there are things not perfect because of the great amount of work to do, like Morgul fort.
After some comments, specially about fort, im start to thinkin in make somechanges in this mod or finish it quick and start LGDA7.
To change the actual LGDA6 i mean to include Morgul heroes and morgul orcs into Mordor, and take back Angmar as faction, but an actual Angmar(as it was, more or less in the 3rd Age) with:
Krash, Morgamir(renamed to be a spectre hero), Troll hero(not Rogash/ http://www.games-wor.../angmar_08g.jpg ), and other hero kinda Balrog( http://www.games-wor...gmar/angmar_09g ) and maybe a Warg hero.
And as Angmar units: White wargs, wraights, ghosts, trolls(maybe not the same that Angmar has in the game) and could be there numenoreans and maybe lycans.
Then the options are:
-finish LGDA6 as its or make the version above.
-finish quick LGDA6 and then make a LGDA7 as mentioned before(Morgul heroes in Mordor and Angmar returnin to game)
-finish quick LGDA6 and then start to work in a LGDA7 version with the next factions:

MEN:
Heroes: Gandalf, Faramir, Boromir
Units: Soldiers, Pikemen, Archers, Rangers, TowerGuards, Gondor cavalry, siege.
ALLIES:
-Rohan: Theoden, Eomer, Eowyn, peasants, Rohirrim, Royal Guardl
-Grey Company: Aragorn, Gimli, Legolas, Elrond Sons, Dunedains(bow/sword)
-DolAmroth: Imrahil, Kinghts of DA, DA soldiers, Lossarnach axemen
-INN: Haldir & Ghaladrim(Helm elves)
---------------------------------------------------------------------------------------------------------
ELVES:
Heroes: Elrond, Arwen, Glorfindel, Thranduil
Units: Cavalry, Lorien archers, Mirkwood archers, Lorien warrios, Lorien pikemen
ALLIES:
-Ents: Ents, Treebard, Uncornos (dont know the english name, theyre little ents)
-Lothlorien: Haldir, Celeborn, Galhadrims, Noldor
-Mithlond: Cirdan , Mithlond pikemen, Radagast?
INN: ???
----------------------------------------------------------------------------------------------------------
MORDOR:
Heroes: MoS, Mollock, Gorbag, Shagrat
Units: Orcs, orc archers, overseer, Trolls, black uruks, siege, Rhun
ALLIES:
-Dol Gul Dur: Khamul, spiders, Lycans, Wraights, Castellains
-Minas Morgul: WK, Gothmog, Nazguls, Morgul orcs
-Harad: Suladan, archers, Half-Trolls, cavalry,Mumaks
INN:Fiunur, Corsarios
----------------------------------------------------------------------------------------------------------
ISENGARD:
Heroes: Wormtongue, Saruman,Lurtz, Sharku, Ugluk
Units: uruk raiders, Uruks, crossbown, Wargs, Wargs riders, berserkers, Pikeuruks, Uruks captains, siege
ALLIES:
-Mordor: Ghrisnakk, Orcs, Isengard Trolls
-Dundland: Wulf, Dunledines, wild axemen, half-orc pikeman
-The Shire(casual name): Warg Hero, whitewargs, rufians, Bersekers Horde
INN:Azog, goblins
-----------------------------------------------------------------------------------------------------------
GOBLINS:
Heroes: GoblinKing, CaveTroll, Azog
Units: gobs, gob archers, gob pikemen, Giants, Draks
ALLIES:
-Moria: Balrog, Durburz, Trolls
-Gundabad: Warg hero, wolfs, wolf riders, gundabad orcs
-Mordor: Black uruks, ???
INN: ???
----------------------------------------------------------------------------------------------------------
DWARVES:
Heroes: Gloin, Dain, Dwarv King
Units: Guardians, Falanxes, axethrowers, Khazad Guard, BWagons, Siege, Iron Warriors
ALLIES:
-Esgaroth: King Brand, Valle archers, Valle warriors
-The Shire: Bilbo, hobbits, dunedains
-Lonely Mountains: Grimbeorn, Zelots(dont know the english name, theyre the elite units in ROTWK) , Beornings
INN:???


So, what option do you like the most?

Edited by FRA, 22 July 2007 - 11:52 AM.


#89 Taralom

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Posted 22 July 2007 - 12:03 PM

uuhm..
Dain is already a dwarven king. why should there be a second one??
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#90 FRA

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Posted 22 July 2007 - 12:06 PM

Just a name m8 i think i must include other Dwarven hero, thats why that name, just a name. Anyway, could u please comment something about what ive posted before? I mean, you like more remove morgul and place the actual Angmar, make a mod with the faction list ive posted, put Angmar in that list into the Mordor allies?...
Any comments or suggestions would be nice ^^

EDIT:
An option is finish this Morgul mod and then release a version replacin Morgul by the mentioned Angmar, and then start to work in LGDA7.

Edited by FRA, 22 July 2007 - 12:08 PM.


#91 Eonwe

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Posted 23 July 2007 - 04:37 AM

I think you should keep Morgul, unless you plan to make a somwhat a 3rd age Arnor faction to stay with the 3rd age Angmar faction. I still like the Morgul Witch-King over the Angmar one. So stay with Morgul.

Edited by Lord of the Grunts, 23 July 2007 - 04:38 AM.


#92 FRA

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Posted 23 July 2007 - 12:48 PM

Thanks for your opinnion.
The options was finish this morgu mod or remade it replacin Morgul by an "actual" Angmar, without WK and with other units that were there about the wotr times.
At last, ill finish some minor things non finished yet and release a public beta. After this, ill help to GothmogtheOrc with his mod for bfme1 and works in LGDA7 too. For LGDA ill open soon a topic here or in the 4 Ages mod forum.
Cheers

#93 Taralom

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Posted 23 July 2007 - 01:03 PM

so it's done now :blink: ?
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#94 Allathar

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Posted 23 July 2007 - 01:07 PM

Just to mention, Angmar is already third age...
It has been reported that some victims of rape, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP

#95 FRA

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Posted 23 July 2007 - 02:10 PM

Taralom, mod is in Beta testin right now. In the next one or 2 weeks ill finish it and release it. Then ill wait to could updated someday with a better Morgul fortress.
So yes, this mod is nearly finished and now is time to work in LGDA7 and KOTW mod from Gohtmogtheorc.

#96 Taralom

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Posted 23 July 2007 - 05:37 PM

wow you're fast.
too bad i don't have ROTWK :p
would want to play...
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#97 Eonwe

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Posted 24 July 2007 - 06:26 PM

Does the Werewolves come out in random single units? I think that would be a cool Idea similar to the ents being two trees.

#98 Kellidor

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Posted 28 July 2007 - 12:10 AM

I know it's kinda late, but Sauron appeared as the Necromancer in the 3rd age

#99 FRA

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Posted 29 July 2007 - 12:17 AM

Yep, but the mod is based on war of the ring times, the Necromancer was before.

#100 ScottSeber

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Posted 13 August 2007 - 12:46 AM

so whats goin on with this mod havent really heard much in awhile




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