MB's ideas for WotE
#202
Posted 30 December 2007 - 09:50 AM
(...but spend a bit more time on learning English please, 'cause I don't understand half of the things you're sayin' ! Thanks.)
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#206
Posted 07 January 2008 - 07:35 PM
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- Hasharin -
Side: Evil Men
Strenghts: strong against heroes, has a variety of dangerous abilities
Weaknesses: very vulnerable to almost any damage
Appearence: a Haradrim assassin, wering a green robe with a hood, wielding a dagger in his right hand.
Description: "Mystical and dangerous, the skills of these stealthy killers of the South outmatch perhaps any other assassin guild in the realms of Evil Men, whether in Rhun, Khand, Far Harad or even Umbar. Employed by chieftains to remove their rivals the quickest way as possible, the Hasharin are always prepared to face the greatest dangers to accomplish their tasks. Being experts at the art of killing, their skills with the daggers combined with the poisonous herbs of Far Harad and Khand makes them potent allies for any warlord of either Rhun or Harad; a great threat towards their rivals - including the commanders of the West."
Abilities:
Tend Wounds - the Hasharin is capeable of slowly healing his wounds (like Commander Units or Hero Hordes); passive, not shown in palantir
Move in Shadows - the Hasharin is invisible, even when moving; passive, not shown in palantir
Poisoned Water - selected battalion becomes poisoned, and suffers moderate damage over time.
Venemous Dart - requires level 3; the Hasharin uses a blowpipe to shoot a poisonous dart into an enemy hero or monster; the initial damage is low, but the poison damage can easily result in death...
Upgrades: Bounty Hunt*
*basic upgrade (like the "Torches" at Wildmen of Dunland); when upgraded, the Hasharin receives +20% line of sight, +10% movement speed, +50% damage against heroes, and earns resources for every killed enemy !
In-game Use: the Hasharin is a special late-game scout/assassin unit. While he is not really strong, he is still capeable of harassing your enemies in effective ways. If you can keep them alive, you can kill off smaller armies only with a few Hasharin ! They are also very effective against enemy heroes, especially when they receive the "Bounty Hunt" upgrade.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#207
Posted 08 January 2008 - 01:17 PM
i think we could replace it with a scout unit.
My artwork this far
| Battles of Gondor | Wars of the East | Last Alliance
Positive to nuclear energy, taxes (preferably high) and the European Union
Negative to car traffic and US foreign policy
#208
Posted 08 January 2008 - 01:39 PM
As an alternative, we could make the Hasharin into an early-game scout, which can specialize itself in later game at different things (much like my Harondor Wardens ).
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#209
Posted 11 January 2008 - 02:44 PM
#210
Posted 11 January 2008 - 03:35 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
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