MB's ideas for WotE
#182
Posted 14 December 2007 - 06:54 AM
Note to self: "Next time when you ask for something, make yourself clear and say what you want EXACTLY."
Fixing: send CONSTRUCTIVE comments please
(PS: but thanks anyway )
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#183
Posted 15 December 2007 - 03:19 PM
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- Serpent Guard -
Side: Evil Men
Strenghts: strong against swordsmen, archers and siege engines
Weaknesses: weak against pikemen
Appearence: Haradrim and Easterling warriors, clad in golden-coloured metal armor, riding atop great war horses, carrying lances. On their lances, there's a flag on which the symbol of a golden serpent can be seen. The Haradrim ride upon brown horses and black "masks" cover their faces, while the Easterlings wear their traditional helmets and ride on grey horses.
Description: "The Golden Serpent is one of the most ancient symbols which can be found either in Haradrim or Easterling culture. It is a symbol of alliance between two factions, in that case, the evil men of the East and South. When Rhun and Harad forged an alliance against the Free Realms of the East and Gondor, a new caste of warriors had arisen, known as the Serpent Guard. The Serpent Guard is formed by the greatest champions Rhun and Harad have at their disposal. With the symbol of the Golden Serpent on their banners, this group is a living symbol of complete union between the realms of Rhun and Harad, a message towards the West that Sauron's mannish allies are divided no longer."
Abilities:
Golden Glory - require level 5; the Serpent Guard receives the ability to slowly regenerate their wounds, and allied heroes gain +50% armor near the Serpent Guard; passive
Upgrades: Banner Carrier, Forged Blades
In-game Use: the Serpent Guard is a powerful late-game cavalry battalion for Evil Men. Their services come at a very high cost, plus their numbers are quite small - only 6 riders per battalion (plus Banner Carrier), but they can overcome almost any challenge due to their superior skills and equipment. To make it short: they are like the Snow Trolls at Angmar
NOTE: I dunno how you feel about it, but I personally never considered the Wainrider or the Oliphaunt Horde as "cavalry", but rather as monsters. Thus, I often had a feeling that something is missing...
What do you think about this one ?
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#185
Posted 15 December 2007 - 09:33 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#186
Posted 16 December 2007 - 10:00 AM
#187
Posted 16 December 2007 - 12:02 PM
But keep in mind that you don't HAVE to implement them as soon as possible, it's perfectly fine for me if they would be implemented in version after the next Beta (or even after that)
But thanks
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#188
Posted 16 December 2007 - 12:17 PM
#189
Posted 16 December 2007 - 12:55 PM
Wars of the East is the Best
#190
Posted 16 December 2007 - 02:37 PM
About the next release, it's probably going to be a public beta this time, and it will include all the stuff I can make before January (which means, it shoud be put before 2008). It could have some hero redesigns etc., but that depends on our secondary coders.
Kinda off-topic, but I thought that some of you might want to know about the release...
#192
Posted 29 December 2007 - 03:13 PM
Two units this time, both for MotW - Druedain Warriors and Pukel-Man ! See details below:
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- Druedain Warriors -
Side: Men of the West (special Inn unit)
Strenghts: effective against spearmen, swordsmen and siege engines
Weaknesses: weak against archers and cavalry
Appearence: Druedain people wearing animal leathers as clothes, holding spears and clubs.
Description: "The mystical and ancient people of the Druadan Forest, the Druedain are amongst the most primitive nations of mankind in Middle-Earth. While being barbaric and cruel, there are a few things that they have in common with the more advanced cultures of men: the noble way of fighting, the care for their people, and the ancient hatred towards the orcs. During the late Third Age, the Druedain people, led by Ghan-Buri-Ghan also took part in the War of the Ring, leading the army of Theoden trough their forest, allowing them to lend a hand to Minas Tirith just in good time. Several warbands of the Druedain also set off to help Gondor's cause, in hope of protecting their people from being overrun by Mordor's orcish rabbles. While not being so numerous nor well-equipped or trained like the fighters of Gondor or Rohan, the sheer force and rage of the Druedain warriors often proves to be more than enough to break trough the formations of Mordor's orcs."
Special Abilities:
Forest Walk - the Druedain Warriors are stealthed near trees, even when moving.
Ancient Hatred - the Druedain Warriors receive +50% damage when fighting Orc-type units (including Uruk-hai orcs and Orc heroes).
Construct Pukel-Man - requires level 5; the Druedain Warriors are able to summon a special building, the Tribal Totem, which is protected by a Pukel-Man.
Upgrades: Banner Carrier, Forest Herbs*
*basic upgrade (like "Torches" at Wildmen of Dunland): once upgraded, the Druedain Warriors gain the ability to slowly regenerate their wounds.
In-game Use: the Druedain Warriors are special late-game melee units. While they are vulnerable to cavalry charges and their armor is very low, their damage is extremly high. Furthermore, the Druedain Warriors possess immense amount of health, making them quite endurant. Their "Construct Pukel-Man" ability can come handy as well, because it immediately summons a special building, along with a tough guardian unit.
NOTE: even since Ithron showed me Ghan-Buri-Ghan in game, I was thinking about these guys. Hey, if we have a wild-man chieftain as MotW Commander Unit, then it can't get any worse, can it...?
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- Pukel-Man -
Side: Men of the West (special summoned unit)
Strengths: very resistant to arrow attacks, strong against every regular unit type
Weaknesses: weak against monsters and siege engines
Appearence: a big, human-like statue made of stone.
Description: "Constructed by the Druedain and awakened by them, these grotesque statues are the sleepless sentries of the Druedain Forest. Given life by Middle-Earth's natural magics and the Druedains' hatred towards anyone who endangers their lands, these great statues of stone may come to life in times of great peril, not resting even for a single moment until the land of the Druedain is safe once more. While somewhat slow, the Pukel-Man possesses immense strenght and is very resistant to almost any forms of normal attacks, and as such, a Pukel-Man would prove to be a hard challenge even for a troll of Gorgoroth."
Special Abilities:
Ancestral Guardian - when near to the Pukel-Man, the Druedain Warriors and Ghan-Buri-Ghan receive +60% armor and +20% line of sight; passive
Upgrades: - (no upgrades)
In-game Use: a powerful monster summoned by the Druedain Warriors, the Pukel-Man can take down entire battalions within a few seconds. While it is slow, it has immense armor and its attacks deal great area-of-effect damage, making it useful in almost any situation. The only thing that is really effective against them is an another monster (like Troll) or siege engine (like Catapult). However, there's a little drawback about the Pukel-Man: it always has to be near to the Tribal Totem (since the Pukel-Man is basically a guardian-unit, much like the Mewlip or the Warg Sentry), and, if the totem is destroyed, the Pukel-Man dies, too.
NOTE: ...yes, it can
Edited by MorrisB, 29 December 2007 - 03:23 PM.
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#193
Posted 29 December 2007 - 04:09 PM
#194
Posted 29 December 2007 - 04:24 PM
How about the Beta after the next Beta XD
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#195
Posted 29 December 2007 - 04:44 PM
#196
Posted 29 December 2007 - 05:07 PM
In any case, I hope you will be still able to mod, even if with less time than these good present days. It always feels awful to see a legend leaving
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#197
Posted 29 December 2007 - 05:31 PM
#198
Posted 29 December 2007 - 05:40 PM
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#199
Posted 29 December 2007 - 07:06 PM
No. But seriously , most of these are really good ideas.
#200
Posted 29 December 2007 - 07:52 PM
As for the ideas: yeah, I know that I'm doin' this work well... altrough most of the older ideas have pretty simple or messed up descriptions. But it's always good to hear approvements from others, they keep me inspired, so thanks for your post
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
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